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27 Commits

Author SHA1 Message Date
Andrew Tomaka f6a2ca1b61 LoH and LS not tracked for PvP 2013-04-08 19:54:30 -04:00
Andrew Tomaka 17cd8ab158 Update driver to display side-by-side table 2013-04-08 19:26:38 -04:00
Andrew Tomaka 6f5bd88ff0 Various stuff in prep for pvp vs pve; WIP 2013-04-08 18:44:04 -04:00
Andrew Tomaka 962d5db3be Update with new EHP formula: WIP 2013-04-08 17:21:49 -04:00
Andrew Tomaka 45685e3b1e Remove Leftover Stats Testing Driver 2013-03-05 00:23:46 -05:00
Andrew Tomaka 4124cd55f3 Abstract Stats Collection
Abstract the stats collection portions of DPClass so that additional
providers might easily be substituted in the future.  Initial abstract
is weak and can expand when an additional provider is actually found.
2013-03-05 00:22:17 -05:00
Andrew Tomaka 8f50d70fa5 Merge branch 'hotfix-high_ehpscore' 2012-12-18 11:49:43 -05:00
Andrew Tomaka 645331ad76 Fix EHP Score
Correct the diminishing returns calculations for the EHP Score.  The
highest tier was using <= 5,000,000 instead of >= 5,000,000 causing the
EHP Score for high EHP characters to be zero.
2012-12-18 11:49:21 -05:00
Andrew Tomaka 14bb00bfd1 Merge branch 'bugfix-remove_elemental' 2012-12-06 13:41:13 -05:00
Andrew Tomaka 00834e66e7 Remove Elemental Damage From Calculations
Diablo Progress currently includes elemental damage in their unbuffed
DPS score.  By calculating it, we are double dipping and artificially
increasing scores.  All instances of elemental damage have been
removed from the formula.
2012-12-06 13:40:40 -05:00
Andrew Tomaka 557157238e Add Demon Hunter Class
Implement a new class for handling Demon Hunters.  Demon Hunter
formulas are slightly different and can be maintained via the
Demon Hunter class file.
2012-12-03 14:03:26 -05:00
Andrew Tomaka a4dc61ff09 Merge branch 'hotfix-special_characters' 2012-11-30 00:03:04 -05:00
Andrew Tomaka 2bc9734957 Allow characters with special characters 2012-11-30 00:01:52 -05:00
Andrew Tomaka 23bf1d33b8 Cheaply add dev environments 2012-11-29 20:57:37 -05:00
Andrew Tomaka 64ad49e2ab Fix Elemental Damage on Weapon Bug 2012-11-29 12:38:20 -05:00
Andrew Tomaka 640ea3fc3a Remove debugging information 2012-11-26 14:45:37 -05:00
Andrew Tomaka 7cab64e704 Scoped methods 2012-11-26 03:18:24 -05:00
Andrew Tomaka bbf58e4d31 Merge branch 'feature-weapon_elemental' 2012-11-26 03:14:08 -05:00
Andrew Tomaka 371ff47346 Process elemental damage on weapon 2012-11-26 03:07:05 -05:00
Andrew Tomaka f2faa1ce41 Update form with new control 2012-11-26 02:25:42 -05:00
Andrew Tomaka bb8052bd01 Catch up to the current formula 2012-11-26 02:16:12 -05:00
Andrew Tomaka d43dc90c29 Clear class specific modules 2012-11-25 22:39:47 -05:00
Andrew Tomaka 239ecffa0e Merge branch 'feature-xp_nerf' 2012-11-07 21:58:34 -05:00
Andrew Tomaka eac6c34fa1 Limit XP Contribution
Experience bonuses are counted in the formula so that someone opting
to use a Ruby over an Amethyst in their helmet would not be penalized
too greatly.  However, with the addition of the Hellfire ring,
experience bonuses were giving Hellfire ring users a huge bonus.  By
limiting the experience bonus to 35%, the original intent is kept in
tact while preventing Hellfire abuse.
2012-11-07 21:57:41 -05:00
Andrew Tomaka 769ba5ebc3 Merge branch 'hotfix-modified_dps' 2012-11-07 21:47:28 -05:00
Andrew Tomaka 2293674f92 Fix Elemental Damage Calculation 2012-11-07 21:47:17 -05:00
Andrew Tomaka 4dfe41f91e Initial commit 2012-11-03 22:45:03 -04:00