Update with new EHP formula: WIP
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2 changed files with 47 additions and 11 deletions
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@ -5,4 +5,50 @@ class Barbarian extends DiabloClass {
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parent::__construct($stats);
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}
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function EHPScore() {
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$ehp = $this->stats->getStat('EHP Unbuffed');
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if($ehp < 1000000) {
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return $ehp / 10000;
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} elseif(1000000 <= $ehp && $ehp <= 2000000) {
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return 100 + ($ehp - 1000000) / 20000;
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} elseif(2000000 <= $ehp && $ehp <= 5000000) {
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return 150 + ($ehp - 2000000) / 40000;
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} elseif($ehp >= 5000000) {
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return 225 + ($ehp - 5000000) / 100000;
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}
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}
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private
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function calculateEHP() {
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$incoming_attack = 100000;
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$block_amount = 4206;
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$ar_red = $this->getStat('Resistance') /
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($this->getStat('Resistance') + 315);
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$armor_red = $this->getStat('Armor') /
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($this->getStat('Armor') + 3150);
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$inherent_red = .3;
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$total_red = (1 - $ar_red) * (1 - $armor_red) * (1 - $inherent_red);
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$raw_ehp = $this->getStat('Life') / $total_red;
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$net = $incoming_attack * $total_red;
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$after_block = $net * (1 - $this->getStat('Block')) + ($net - $block_amount)
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* $this->getStat('Block');
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$new_mit = $after_block / $incoming_attack;
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$raw_no_dodge = $this->getStat('Life') / $new_mit;
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$net_no_dodge = $raw_no_dodge;
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$raw_ehp_dodge = $net_no_dodge / (1 - $this->getStat('Dodge Chance'));
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$net_ehp_dodge = ($raw_ehp_dodge - $net_no_dodge) * .75 + $net_no_dodge;
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$final_ehp = $net_ehp_dodge * (1 + $this->getStat('Melee Damage Reduction')
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+ $this->getStat('Missile Damage Reduction') / 2);
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$this->stats->stats['EHP Unbuffed'] = $final_ehp;
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}
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}
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@ -39,17 +39,7 @@ class DiabloClass {
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}
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function EHPScore() {
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$ehp = $this->stats->getStat('EHP Unbuffed');
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if($ehp < 1000000) {
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return $ehp / 10000;
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} elseif(1000000 <= $ehp && $ehp <= 2000000) {
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return 100 + ($ehp - 1000000) / 20000;
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} elseif(2000000 <= $ehp && $ehp <= 5000000) {
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return 150 + ($ehp - 2000000) / 40000;
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} elseif($ehp >= 5000000) {
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return 225 + ($ehp - 5000000) / 100000;
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}
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return 0;
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}
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function sustainScore() {
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