d3hog/libs/barbarian.php

54 lines
No EOL
1.6 KiB
PHP

<?php
class Barbarian extends DiabloClass {
function __construct($stats) {
$this->class = $stats->class;
parent::__construct($stats);
}
function EHPScore() {
$ehp = $this->stats->getStat('EHP Unbuffed');
if($ehp < 1000000) {
return $ehp / 10000;
} elseif(1000000 <= $ehp && $ehp <= 2000000) {
return 100 + ($ehp - 1000000) / 20000;
} elseif(2000000 <= $ehp && $ehp <= 5000000) {
return 150 + ($ehp - 2000000) / 40000;
} elseif($ehp >= 5000000) {
return 225 + ($ehp - 5000000) / 100000;
}
}
private
function calculateEHP() {
$incoming_attack = 100000;
$block_amount = 4206;
$ar_red = $this->getStat('Resistance') /
($this->getStat('Resistance') + 315);
$armor_red = $this->getStat('Armor') /
($this->getStat('Armor') + 3150);
$inherent_red = .3;
$total_red = (1 - $ar_red) * (1 - $armor_red) * (1 - $inherent_red);
$raw_ehp = $this->getStat('Life') / $total_red;
$net = $incoming_attack * $total_red;
$after_block = $net * (1 - $this->getStat('Block')) + ($net - $block_amount)
* $this->getStat('Block');
$new_mit = $after_block / $incoming_attack;
$raw_no_dodge = $this->getStat('Life') / $new_mit;
$net_no_dodge = $raw_no_dodge;
$raw_ehp_dodge = $net_no_dodge / (1 - $this->getStat('Dodge Chance'));
$net_ehp_dodge = ($raw_ehp_dodge - $net_no_dodge) * .75 + $net_no_dodge;
$final_ehp = $net_ehp_dodge * (1 + $this->getStat('Melee Damage Reduction')
+ $this->getStat('Missile Damage Reduction') / 2);
$this->stats->stats['EHP Unbuffed'] = $final_ehp;
}
}