class = $stats->class; parent::__construct($stats); } function EHPScore() { $ehp = $this->stats->getStat('EHP Unbuffed'); if($ehp < 1000000) { return $ehp / 10000; } elseif(1000000 <= $ehp && $ehp <= 2000000) { return 100 + ($ehp - 1000000) / 20000; } elseif(2000000 <= $ehp && $ehp <= 5000000) { return 150 + ($ehp - 2000000) / 40000; } elseif($ehp >= 5000000) { return 225 + ($ehp - 5000000) / 100000; } } private function calculateEHP() { $incoming_attack = 100000; $block_amount = 4206; $ar_red = $this->getStat('Resistance') / ($this->getStat('Resistance') + 315); $armor_red = $this->getStat('Armor') / ($this->getStat('Armor') + 3150); $inherent_red = .3; $total_red = (1 - $ar_red) * (1 - $armor_red) * (1 - $inherent_red); $raw_ehp = $this->getStat('Life') / $total_red; $net = $incoming_attack * $total_red; $after_block = $net * (1 - $this->getStat('Block')) + ($net - $block_amount) * $this->getStat('Block'); $new_mit = $after_block / $incoming_attack; $raw_no_dodge = $this->getStat('Life') / $new_mit; $net_no_dodge = $raw_no_dodge; $raw_ehp_dodge = $net_no_dodge / (1 - $this->getStat('Dodge Chance')); $net_ehp_dodge = ($raw_ehp_dodge - $net_no_dodge) * .75 + $net_no_dodge; $final_ehp = $net_ehp_dodge * (1 + $this->getStat('Melee Damage Reduction') + $this->getStat('Missile Damage Reduction') / 2); $this->stats->stats['EHP Unbuffed'] = $final_ehp; } }