d3hog/libs/diabloclass.php

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<?php
class DiabloClassFactory {
function createClassObject($class, $stats, $type) {
if(!DiabloClassFactory::isValidClass($class)) {
return false;
}
include_once(__DIR__ . "/$class.php");
return new $class($stats, $type);
}
private
function isValidClass($class) {
$classes = array(
'barbarian',
'demonhunter'
);
return in_array($class, $classes);
}
}
class DiabloClass {
var $class;
var $type;
var $stats = array();
function __construct($stats, $type) {
$this->stats = $stats;
$this->type = $type;
$this->class = $stats->class;
}
function hallScore() {
return $this->DPSScore() * $this->EHPScore() * $this->sustainScore()
* $this->moveScore() * $this->paragonScore() * $this->miscScore();
}
function DPSScore() {
return $this->stats->getStat('DPS Unbuffed') / 1000;
}
function EHPScore() {
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return 0;
}
function sustainScore() {
$effectiveLS = $this->stats->getStat('DPS Unbuffed') *
$this->stats->getStat('Life Steal') * .5;
$mitigation = $this->stats->getStat('EHP Unbuffed') / $this->stats->getStat('Life');
$rawSustainScore = 1 + $mitigation * ($this->stats->getStat('Life on Hit') *
(1 + ($this->stats->getStat('Attacks per Second') - 1) / 2) +
$effectiveLS + $this->stats->getStat('Life per Second')) /
($this->stats->getStat('Life') * $this->EHPScore() * 10000 /
$this->stats->getStat('EHP Unbuffed'));
if($rawSustainScore <= 1.5) {
return $rawSustainScore;
} elseif(1.5 < $rawSustainScore && $rawSustainScore <= 2) {
return 1.5 + ($rawSustainScore - 1.5) / 2;
} elseif(2 < $rawSustainScore && $rawSustainScore <= 3) {
return 1.75 + ($rawSustainScore - 2) / 4;
} else {
return 2 + ($rawSustainScore - 3) / 10;
}
}
function moveScore() {
return ($this->stats->getStat('Movement Speed') > .25) ? 1.25 : 1 + $this->stats->getStat('Movement Speed');
}
function paragonScore() {
return 1 + $this->stats->getStat('Paragon Level') / 2 / 100;
}
function miscScore() {
return 1;
}
}