stats = $stats; $this->type = $type; $this->class = $stats->class; } function hallScore() { return $this->DPSScore() * $this->EHPScore() * $this->sustainScore() * $this->moveScore() * $this->paragonScore() * $this->miscScore(); } function DPSScore() { return $this->stats->getStat('DPS Unbuffed') / 1000; } function EHPScore() { return 0; } function sustainScore() { $effectiveLS = $this->stats->getStat('DPS Unbuffed') * $this->stats->getStat('Life Steal') * .5; $mitigation = $this->stats->getStat('EHP Unbuffed') / $this->stats->getStat('Life'); $rawSustainScore = 1 + $mitigation * ($this->stats->getStat('Life on Hit') * (1 + ($this->stats->getStat('Attacks per Second') - 1) / 2) + $effectiveLS + $this->stats->getStat('Life per Second')) / ($this->stats->getStat('Life') * $this->EHPScore() * 10000 / $this->stats->getStat('EHP Unbuffed')); if($rawSustainScore <= 1.5) { return $rawSustainScore; } elseif(1.5 < $rawSustainScore && $rawSustainScore <= 2) { return 1.5 + ($rawSustainScore - 1.5) / 2; } elseif(2 < $rawSustainScore && $rawSustainScore <= 3) { return 1.75 + ($rawSustainScore - 2) / 4; } else { return 2 + ($rawSustainScore - 3) / 10; } } function moveScore() { return ($this->stats->getStat('Movement Speed') > .25) ? 1.25 : 1 + $this->stats->getStat('Movement Speed'); } function paragonScore() { return 1 + $this->stats->getStat('Paragon Level') / 2 / 100; } function miscScore() { return 1; } }