2013-03-05 00:22:17 -05:00
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<?php
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class DiabloClassFactory {
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function createClassObject($class, $stats) {
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if(!DiabloClassFactory::isValidClass($class)) {
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return false;
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}
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include_once(__DIR__ . "/$class.php");
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return new $class($stats);
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}
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private
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function isValidClass($class) {
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$classes = array(
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'barbarian',
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'demonhunter'
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);
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return in_array($class, $classes);
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}
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}
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class DiabloClass {
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var $class;
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var $stats = array();
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function __construct($stats) {
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$this->stats = $stats;
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}
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function hallScore() {
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return $this->DPSScore() * $this->EHPScore() * $this->sustainScore()
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* $this->moveScore() * $this->paragonScore() * $this->miscScore();
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}
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function DPSScore() {
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return $this->stats->getStat('DPS Unbuffed') / 1000;
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}
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function EHPScore() {
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2013-04-08 17:21:49 -04:00
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return 0;
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2013-03-05 00:22:17 -05:00
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}
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function sustainScore() {
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$effectiveLS = $this->stats->getStat('DPS Unbuffed') *
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$this->stats->getStat('Life Steal') * .5;
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$mitigation = $this->stats->getStat('EHP Unbuffed') / $this->stats->getStat('Life');
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$rawSustainScore = 1 + $mitigation * ($this->stats->getStat('Life on Hit') *
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(1 + ($this->stats->getStat('Attacks per Second') - 1) / 2) +
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$effectiveLS + $this->stats->getStat('Life per Second')) /
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($this->stats->getStat('Life') * $this->EHPScore() * 10000 /
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$this->stats->getStat('EHP Unbuffed'));
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if($rawSustainScore <= 1.5) {
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return $rawSustainScore;
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} elseif(1.5 < $rawSustainScore && $rawSustainScore <= 2) {
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return 1.5 + ($rawSustainScore - 1.5) / 2;
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} elseif(2 < $rawSustainScore && $rawSustainScore <= 3) {
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return 1.75 + ($rawSustainScore - 2) / 4;
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} else {
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return 2 + ($rawSustainScore - 3) / 10;
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}
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}
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function moveScore() {
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return ($this->stats->getStat('Movement Speed') > .25) ? 1.25 : 1 + $this->stats->getStat('Movement Speed');
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}
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function paragonScore() {
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return 1 + $this->stats->getStat('Paragon Level') / 2 / 100;
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}
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function miscScore() {
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return 1;
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}
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}
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