d3hog/libs/diabloclass.php

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<?php
class DiabloClassFactory {
function createClassObject($class, $stats, $type) {
if(!DiabloClassFactory::isValidClass($class)) {
return false;
}
include_once(__DIR__ . "/$class.php");
return new $class($stats, $type);
}
private
function isValidClass($class) {
$classes = array(
'barbarian',
'demonhunter'
);
return in_array($class, $classes);
}
}
class DiabloClass {
var $class;
var $type;
var $stats = array();
function __construct($stats, $type) {
$this->stats = $stats;
$this->type = $type;
$this->class = $stats->class;
$this->modifyExpBonus();
$this->stats->stats['All Elemental Damage'] = $this->elementalDamage();
$this->calculateEHP();
}
function hallScore() {
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$hallScore = $this->DPSScore() * $this->EHPScore() * $this->sustainScore()
* $this->moveScore() * $this->miscScore();
if($this->type == 'pve') {
$hallScore *= $this->paragonScore();
}
return $hallScore;
}
function DPSScore() {
return 0;
}
function EHPScore() {
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return 0;
}
function sustainScore() {
$ehp = $this->calculateEHP();
$effectiveLS = $this->stats->getStat('DPS Unbuffed') *
$this->stats->getStat('Life Steal') * .5;
$mitigation = $ehp / $this->stats->getStat('Life');
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$loh = $this->stats->getStat('Life on Hit');
if($this->type == 'pvp') {
$effectiveLS = 0;
$loh = 0;
}
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$rawSustainScore = 1 + $mitigation * ($loh *
(1 + ($this->stats->getStat('Attacks per Second') - 1) / 2) +
$effectiveLS + $this->stats->getStat('Life per Second')) /
($this->stats->getStat('Life') * $this->EHPScore() * 10000 /
$ehp);
if($rawSustainScore <= 1.5) {
return $rawSustainScore;
} elseif(1.5 < $rawSustainScore && $rawSustainScore <= 2) {
return 1.5 + ($rawSustainScore - 1.5) / 2;
} elseif(2 < $rawSustainScore && $rawSustainScore <= 3) {
return 1.75 + ($rawSustainScore - 2) / 4;
} else {
return 2 + ($rawSustainScore - 3) / 10;
}
}
function moveScore() {
return ($this->stats->getStat('Movement Speed') > .25) ? 1.25 : 1 + $this->stats->getStat('Movement Speed');
}
function paragonScore() {
return 1 + $this->stats->getStat('Paragon Level') / 2 / 100;
}
function miscScore() {
return 1;
}
protected
function isParagonMaxed() {
return $this->stats->getStat('Paragon Level') == 100;
}
private
function elementalDamage() {
$totalElemental = 0;
foreach($this->stats as $stat => $value) {
if(preg_match('/\+DPS \(.*\)/', $stat) > 0) {
$totalElemental += $value;
}
}
return ($totalElemental > 0) ? $totalElemental : 0;
}
function calculateGemLife() {
if($this->isParagonMaxed() || $this->type == 'pvp') return 0;
switch($this->stats->getStat('Exp Bonus')) {
case .19: return .12;
case .21: return .14;
case .25: return .15;
case .27: return .16;
case .29: return .17;
case .31: return .18;
default: return 0;
}
}
function modifyExpBonus() {
if($this->stats->getStat('Exp Bonus') >= .35) {
$this->stats->stats['Exp Bonus'] = $this->stats->getStat('Exp Bonus') - .35;
}
}
}