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ChoreTracker/ChoreTracker.lua

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Lua
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ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker', 'AceConsole-3.0', 'AceEvent-3.0')
local core = ChoreTracker
local LibQTip
local db
local LDB
local LDBIcon
local tooltip
local trackedInstances = {
['Baradin Hold'] = 'BH',
['Firelands'] = 'FL',
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['The Bastion of Twilight'] = 'BoT',
['Blackwing Descent'] = 'BWD',
['Throne of the Four Winds'] = '4W',
}
local defaults = {
global = {},
profile = {
minimap = {
hide = false,
},
instances = {},
},
}
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local classColors = {}
local flagColors = {}
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function core:OnInitialize()
-- Prepare the database if necessary
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
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local level = UnitLevel('player')
local realm = GetRealmName()
local name = UnitName('player')
if self.db.global[realm] == nil then
self.db.global[realm] = {}
end
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if self.db.global[realm][name] == nil and level == 85 then
self.db.global[realm][name] = {}
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local class = UnitClass('player')
class = class:lower()
if class == 'deathknight' then
class = 'death knight'
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end
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self.db.global[realm][name].class = class
self.db.global[realm][name].valorPoints = {
valorPoints = 0,
resetTime = 0,
}
self.db.global[realm][name].lockouts = {}
end
-- Register events
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local level = UnitLevel('player')
if level == 85 then
self:RegisterEvent('UPDATE_INSTANCE_INFO', 'UpdateChores')
self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST', 'UpdateChores')
self:RegisterEvent('CHAT_MSG_CURRENCY', 'UpdateChores')
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end
end
function core:OnEnable()
LibQTip = LibStub('LibQTip-1.0')
LoadAddOn('Blizzard_Calendar')
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for class,color in pairs(RAID_CLASS_COLORS) do
class = class:lower()
if class == 'deathknight' then
class = 'death knight'
end
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classColors[class] = CreateFont('ClassFont' .. class)
classColors[class]:CopyFontObject(GameTooltipText)
classColors[class]:SetTextColor(color.r, color.g, color.b)
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end
flagColors['green'] = CreateFont('FlagFontGreen')
flagColors['green']:CopyFontObject(GameTooltipText)
flagColors['green']:SetTextColor(0, 255, 0)
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flagColors['red'] = CreateFont('FlagFontRed')
flagColors['red']:CopyFontObject(GameTooltipText)
flagColors['red']:SetTextColor(255, 0, 0)
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--reset data if necessary
core:ResetInstances()
core:ResetValorPoints()
-- Setup LDB
self.LDB = LibStub('LibDataBroker-1.1'):NewDataObject('ChoreTracker', {
type = 'data source',
text = 'ChoreTracker',
icon = 'Interface\\AddOns\\ChoreTracker\\icon',
OnClick = function() print('ChoreTracker test') end,
OnEnter = function(self)
local columnCount = 2
for instance,abbreviation in pairs(trackedInstances) do
columnCount = columnCount + 1
end
tooltip = LibQTip:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
core:DrawTooltip()
tooltip:SmartAnchorTo(self)
tooltip:Show()
end,
OnLeave = function(self)
LibQTip:Release(tooltip)
tooltip = nil
end,
})
-- Deal with minimap
self.LDBIcon = LibStub('LibDBIcon-1.0')
self.LDBIcon:Register('ChoreTracker', self.LDB, self.db.profile.minimap)
if self.db.profile.minimap.hide then
self.LDBIcon:Hide('ChoreTracker')
else
self.LDBIcon:Show('ChoreTracker')
end
end
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function core:UpdateChores()
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--reset data if necessary
core:ResetInstances()
core:ResetValorPoints()
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local realm = GetRealmName()
local name = UnitName('player')
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local vpReset = core:GetNextVPReset()
local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
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--store Valor Points
if vpReset ~= nil then
self.db.global[realm][name].valorPoints = {}
self.db.global[realm][name].valorPoints.points = earnedThisWeek
self.db.global[realm][name].valorPoints.resetTime = vpReset
end
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--store Saved Instances
local savedInstances = GetNumSavedInstances()
for i = 1, savedInstances do
local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
if trackedInstances[instanceName] ~= nil then
if instanceReset > 0 then
self.db.global[realm][name].lockouts[instanceName] = {}
self.db.global[realm][name].lockouts[instanceName].defeatedBosses = defeatedBosses
self.db.global[realm][name].lockouts[instanceName].resetTime = time() + instanceReset
else
self.db.global[realm][name].lockouts[instanceName] = nil
end
end
end
end
function core:ResetInstances()
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for realm,realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
for instance,instanceTable in pairs(self.db.global[realm][name].lockouts) do
if instanceTable.resetTime < time() then
self.db.global[realm][name].lockouts[instance] = nil
end
end
end
end
end
function core:ResetValorPoints()
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for realm,realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
if self.db.global[realm][name].valorPoints.resetTime < time() then
self.db.global[realm][name].valorPoints = {
valorPoints = 0,
resetTime = 0,
}
end
end
end
end
function core:GetNextVPReset()
--prepare calendar
local currentCalendarSetting = GetCVar('calendarShowResets') -- get current value and store
SetCVar('calendarShowResets', 1) -- set it to what we want
--figure out what time the server resets daily information
local questReset = GetQuestResetTime()
local resetTime = date('*t', time() + questReset)
--figure out reset day using next BH lockout
local _, month, day, year = CalendarGetDate()
local monthOffset = 0
local resetDate = nil
while resetDate == nil do
local todaysEvents = CalendarGetNumDayEvents(monthOffset, day)
for i = 1,todaysEvents do
if todaysEvents == 0 then
break
end
local title,hour,minute = CalendarGetDayEvent(monthOffset, day, i)
if title == 'Baradin Hold' then
resetDate = { year = year, month = month + monthOffset, day = day }
end
end
day = day + 1
if day > 31 then
if monthOffset == 1 then break end
day = 1
monthOffset = 1
end
end
--return calendar
SetCVar('calendarShowResets', currentCalendarSetting)
--and combine for the reset timestamp
if(resetDate ~= nil) then
resetDate.hour = resetTime.hour
resetDate.min = resetTime.min
resetDate.sec = resetTime.sec
return time(resetDate)
else
return nil
end
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end
function core:DrawTooltip()
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--create the tooltip header
tooltip:AddHeader('')
local valorPointColumn = tooltip:AddColumn('LEFT')
tooltip:SetCell(1, 1, '')
tooltip:SetCell(1, 2, 'VP')
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local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
tooltip:SetCell(1, nextColumn, abbreviation, nil, 'CENTER')
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nextColumn = nextColumn + 1
end
for realm in pairs(self.db.global) do
for name in pairs(self.db.global[realm]) do
local characterLine = tooltip:AddLine('')
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local class = self.db.global[realm][name].class
tooltip:SetCell(characterLine, 1, name, classColors[class], 'LEFT')
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local valorPoints, valorPointColor
valorPoints = self.db.global[realm][name].valorPoints.points
if valorPoints == nil then
valorPoints = 0
end
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if valorPoints == 980 then
valorPointColor = flagColors['red']
else
valorPointColor = flagColors['green']
end
tooltip:SetCell(characterLine, 2, valorPoints, valorPointColor, 'RIGHT')
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local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
if self.db.global[realm][name].lockouts[instance] ~= nil then
local defeatedBosses = self.db.global[realm][name].lockouts[instance].defeatedBosses
tooltip:SetCell(characterLine, nextColumn, defeatedBosses, flagColors['red'], 'RIGHT')
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else
tooltip:SetCell(characterLine, nextColumn, '0', flagColors['green'], 'RIGHT')
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end
nextColumn = nextColumn + 1
end
end
end
end