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ChoreTracker/ChoreTracker.lua

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3.3 KiB
Lua
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ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker','AceConsole-3.0','AceEvent-3.0')
local core = ChoreTracker
local trackedInstances = {
['Baradin Hold'] = true,
['Firelands'] = true,
}
local defaults = {
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global = {
valorPoints = {},
lockouts = {},
}
}
function core:OnInitialize()
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
end
function core:OnEnable()
local name = UnitName('player')
if self.db.global.lockouts[name] == nil then
self.db.global.lockouts[name] = {}
end
self:RegisterChatCommand('ct','ViewChores');
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self:RegisterEvent('UPDATE_INSTANCE_INFO','UpdateChores')
end
function core:ViewChores()
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local ChoresDisplay = CreateFrame('Frame','ChoreTrackerFrame',UIParent)
ChoresDisplay:SetPoint('CENTER')
ChoresDisplay:EnableMouse(true)
ChoresDisplay:SetMovable(true)
ChoresDisplay:RegisterForDrag('LeftButton')
ChoresDisplay:SetScript('OnDragStart',ChoresDisplay.StartMoving)
ChoresDisplay:SetScript('OnDragStop',ChoresDisplay.StopMovingOrSizing)
ChoresDisplay:SetScript('OnHide',ChoresDisplay.StopMovingOrSizing)
ChoresDisplay.background = ChoresDisplay:CreateTexture(nil,'BACKGROUND')
ChoresDisplay.background:SetAllPoints(true)
ChoresDisplay.background:SetTexture(1,0.5,0,0.5)
ChoresDisplay.lines = {}
local lineCount = 1
for k,v in pairs(self.db.global.valorPoints) do
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local line = ChoresDisplay:CreateFontString(nil,'OVERLAY','GameFontNormal')
ChoresDisplay.lines[lineCount] = line
if lineCount > 1 then
line:SetPoint('TOPLEFT',ChoresDisplay.lines[lineCount - 1],'BOTTOMLEFT',0,0)
line:SetPoint('TOPRIGHT',ChoresDisplay.lines[lineCount - 1],'BOTTOMRIGHT',0,0)
else
line:SetPoint('TOPLEFT',ChoresDisplay,'TOPLEFT',5,-5)
line:SetPoint('TOPRIGHT',ChoresDisplay,'TOPRIGHT',5,-5)
end
line:SetFormattedText("%s - %d",k,v)
lineCount = lineCount + 1
end
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local height = select(2,GameFontNormal:GetFont())
ChoresDisplay:SetHeight(height * lineCount)
ChoresDisplay:SetWidth(300)
ChoresDisplay:Show()
end
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function core:UpdateChores()
local level = UnitLevel('player')
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--reset data if necessary
core:ResetInstances()
core:ResetValorPoints()
if(level == 85) then
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local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
local name = UnitName('player')
--store Valor Points
self.db.global.valorPoints[name] = earnedThisWeek
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--store Saved Instances
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
local instanceName,_,instanceReset,_,_,_,_,_,_,_,_,defeatedBosses = GetSavedInstanceInfo(i)
if trackedInstances[instanceName] == true then
if instanceReset > 0 then
self.db.global.lockouts[name][instanceName] = {}
self.db.global.lockouts[name][instanceName].defeatedBosses = defeatedBosses
self.db.global.lockouts[name][instanceName].resetTime = time() + instanceReset
else
self.db.global.lockouts[name][instanceName] = nil
end
end
end
end
end
function core:ResetInstances()
for k,v in pairs(self.db.global.lockouts) do
for x,y in pairs(self.db.global.lockouts[k]) do
if y.resetTime < time() then
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self.db.global.lockouts[k][x] = nil
end
end
end
end
function core:ResetValorPoints()
end