117 lines
No EOL
3.3 KiB
Lua
117 lines
No EOL
3.3 KiB
Lua
ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker','AceConsole-3.0','AceEvent-3.0')
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local core = ChoreTracker
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local trackedInstances = {
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['Baradin Hold'] = true,
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['Firelands'] = true,
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}
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local defaults = {
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global = {
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valorPoints = {},
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lockouts = {},
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}
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}
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function core:OnInitialize()
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self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
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end
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function core:OnEnable()
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local name = UnitName('player')
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if self.db.global.lockouts[name] == nil then
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self.db.global.lockouts[name] = {}
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end
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self:RegisterChatCommand('ct','ViewChores');
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self:RegisterEvent('UPDATE_INSTANCE_INFO','UpdateChores')
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end
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function core:ViewChores()
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local ChoresDisplay = CreateFrame('Frame','ChoreTrackerFrame',UIParent)
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ChoresDisplay:SetPoint('CENTER')
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ChoresDisplay:EnableMouse(true)
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ChoresDisplay:SetMovable(true)
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ChoresDisplay:RegisterForDrag('LeftButton')
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ChoresDisplay:SetScript('OnDragStart',ChoresDisplay.StartMoving)
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ChoresDisplay:SetScript('OnDragStop',ChoresDisplay.StopMovingOrSizing)
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ChoresDisplay:SetScript('OnHide',ChoresDisplay.StopMovingOrSizing)
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ChoresDisplay.background = ChoresDisplay:CreateTexture(nil,'BACKGROUND')
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ChoresDisplay.background:SetAllPoints(true)
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ChoresDisplay.background:SetTexture(1,0.5,0,0.5)
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ChoresDisplay.lines = {}
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local lineCount = 1
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for k,v in pairs(self.db.global.valorPoints) do
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local line = ChoresDisplay:CreateFontString(nil,'OVERLAY','GameFontNormal')
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ChoresDisplay.lines[lineCount] = line
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if lineCount > 1 then
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line:SetPoint('TOPLEFT',ChoresDisplay.lines[lineCount - 1],'BOTTOMLEFT',0,0)
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line:SetPoint('TOPRIGHT',ChoresDisplay.lines[lineCount - 1],'BOTTOMRIGHT',0,0)
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else
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line:SetPoint('TOPLEFT',ChoresDisplay,'TOPLEFT',5,-5)
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line:SetPoint('TOPRIGHT',ChoresDisplay,'TOPRIGHT',5,-5)
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end
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line:SetFormattedText("%s - %d",k,v)
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lineCount = lineCount + 1
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end
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local height = select(2,GameFontNormal:GetFont())
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ChoresDisplay:SetHeight(height * lineCount)
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ChoresDisplay:SetWidth(300)
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ChoresDisplay:Show()
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end
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function core:UpdateChores()
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local level = UnitLevel('player')
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--reset data if necessary
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core:ResetInstances()
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core:ResetValorPoints()
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if(level == 85) then
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local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
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local name = UnitName('player')
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--store Valor Points
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self.db.global.valorPoints[name] = earnedThisWeek
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--store Saved Instances
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
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local instanceName,_,instanceReset,_,_,_,_,_,_,_,_,defeatedBosses = GetSavedInstanceInfo(i)
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if trackedInstances[instanceName] == true then
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if instanceReset > 0 then
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self.db.global.lockouts[name][instanceName] = {}
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self.db.global.lockouts[name][instanceName].defeatedBosses = defeatedBosses
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self.db.global.lockouts[name][instanceName].resetTime = time() + instanceReset
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else
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self.db.global.lockouts[name][instanceName] = nil
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end
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end
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end
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end
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end
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function core:ResetInstances()
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for k,v in pairs(self.db.global.lockouts) do
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for x,y in pairs(self.db.global.lockouts[k]) do
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if y.resetTime < time() then
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self.db.global.lockouts[k][x] = nil
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end
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end
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end
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end
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function core:ResetValorPoints()
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end |