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ChoreTracker/ChoreTracker.lua

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Lua
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ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker','AceConsole-3.0','AceEvent-3.0')
local LibQTip = LibStub('LibQTip-1.0')
local core = ChoreTracker
local trackedInstances = {
['Baradin Hold'] = 'BH',
['Firelands'] = 'FL',
}
local defaults = {
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global = {
valorPoints = {},
lockouts = {},
}
}
local function anchor_OnEnter(self)
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
local columnCount = 2
for instance,abbreviation in pairs(trackedInstances) do
columnCount = columnCount + 1
end
self.tooltip = LibQTip:Acquire('ChoreTrackerTooltip',columnCount,'LEFT','CENTER','RIGHT')
--create the tooltip header
self.tooltip:AddHeader('')
local valorPointColumn = self.tooltip:AddColumn('LEFT')
self.tooltip:SetCell(1,1,'Chore')
self.tooltip:SetCell(1,2,'VP')
local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
self.tooltip:SetCell(1,nextColumn,abbreviation,nil,'LEFT')
nextColumn = nextColumn + 1
end
--go through all stored raiders
for character,instancesTable in pairs(self.db.global.lockouts) do
local characterLine = self.tooltip:AddLine('')
self.tooltip:SetCell(characterLine,1,character,nil,'LEFT')
self.tooltip:SetCell(characterLine,2,self.db.global.valorPoints[character],nil,'LEFT')
local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
if self.db.global.lockouts[character][instance] ~= nil then
self.tooltip:SetCell(characterLine,nextColumn,self.db.global.lockouts[character][instance].defeatedBosses,nil,'LEFT')
else
self.tooltip:SetCell(characterLine,nextColumn,'0',nil,'LEFT')
end
nextColumn = nextColumn + 1
end
end
self.tooltip:SmartAnchorTo(self)
self.tooltip:Show()
end
local function anchor_OnLeave(self)
LibQTip:Release(self.tooltip)
self.tooltip = nil
end
function core:OnInitialize()
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
local ChoresDisplay = CreateFrame('Frame','ChoreTrackerFrame',UIParent)
ChoresDisplay:SetPoint('CENTER')
ChoresDisplay.background = ChoresDisplay:CreateTexture(nil,'BACKGROUND')
ChoresDisplay.background:SetAllPoints(true)
ChoresDisplay.background:SetTexture(1,0.5,0,0.5)
ChoresDisplay:SetHeight(50)
ChoresDisplay:SetWidth(50)
ChoresDisplay:Show()
self.ChoresDisplay = ChoresDisplay
ChoresDisplay:SetScript('OnEnter', anchor_OnEnter)
ChoresDisplay:SetScript('OnLeave', anchor_OnLeave)
end
function core:OnEnable()
local name = UnitName('player')
if self.db.global.lockouts[name] == nil then
self.db.global.lockouts[name] = {}
end
self:RegisterChatCommand('ct','ViewChores');
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self:RegisterEvent('UPDATE_INSTANCE_INFO','UpdateChores')
end
function core:ViewChores()
end
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function core:UpdateChores()
local level = UnitLevel('player')
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--reset data if necessary
core:ResetInstances()
core:ResetValorPoints()
if(level == 85) then
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local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
local name = UnitName('player')
--store Valor Points
self.db.global.valorPoints[name] = earnedThisWeek
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--store Saved Instances
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
local instanceName,_,instanceReset,_,_,_,_,_,_,_,_,defeatedBosses = GetSavedInstanceInfo(i)
if trackedInstances[instanceName] ~= nil then
if instanceReset > 0 then
self.db.global.lockouts[name][instanceName] = {}
self.db.global.lockouts[name][instanceName].defeatedBosses = defeatedBosses
self.db.global.lockouts[name][instanceName].resetTime = time() + instanceReset
else
self.db.global.lockouts[name][instanceName] = nil
end
end
end
end
end
function core:ResetInstances()
for k,v in pairs(self.db.global.lockouts) do
for x,y in pairs(self.db.global.lockouts[k]) do
if y.resetTime < time() then
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self.db.global.lockouts[k][x] = nil
end
end
end
end
function core:ResetValorPoints()
end