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ChoreTracker/ChoreTracker.lua

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Lua
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ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker','AceConsole-3.0','AceEvent-3.0')
local core = ChoreTracker
local LibQTip
local trackedInstances = {
['Baradin Hold'] = 'BH',
['Firelands'] = 'FL',
}
local defaults = {
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global = {
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classes = {},
valorPoints = {},
lockouts = {},
}
}
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local classColors = {}
local flagColors = {}
local function anchor_OnEnter(self)
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
local columnCount = 2
for instance,abbreviation in pairs(trackedInstances) do
columnCount = columnCount + 1
end
self.tooltip = LibQTip:Acquire('ChoreTrackerTooltip',columnCount,'LEFT','CENTER','RIGHT')
--create the tooltip header
self.tooltip:AddHeader('')
local valorPointColumn = self.tooltip:AddColumn('LEFT')
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self.tooltip:SetCell(1,1,'')
self.tooltip:SetCell(1,2,'VP')
local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
self.tooltip:SetCell(1,nextColumn,abbreviation,nil,'LEFT')
nextColumn = nextColumn + 1
end
--go through all stored raiders
for character,instancesTable in pairs(self.db.global.lockouts) do
local characterLine = self.tooltip:AddLine('')
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local class = self.db.global.classes[character]
self.tooltip:SetCell(characterLine,1,character,classColors[class],'LEFT')
local valorPointColor
if self.db.global.valorPoints[character] == 980 then
valorPointColor = flagColors['red']
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else
valorPointColor = flagColors['green']
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end
self.tooltip:SetCell(characterLine,2,self.db.global.valorPoints[character],valorPointColor,'LEFT')
local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
if self.db.global.lockouts[character][instance] ~= nil then
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self.tooltip:SetCell(characterLine,nextColumn,self.db.global.lockouts[character][instance].defeatedBosses,flagColors['red'],'LEFT')
else
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self.tooltip:SetCell(characterLine,nextColumn,'0',flagColors['green'],'LEFT')
end
nextColumn = nextColumn + 1
end
end
self.tooltip:SmartAnchorTo(self)
self.tooltip:Show()
end
local function anchor_OnLeave(self)
LibQTip:Release(self.tooltip)
self.tooltip = nil
end
function core:OnInitialize()
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
local ChoresDisplay = CreateFrame('Frame','ChoreTrackerFrame',UIParent)
ChoresDisplay:SetPoint('CENTER')
ChoresDisplay.background = ChoresDisplay:CreateTexture(nil,'BACKGROUND')
ChoresDisplay.background:SetAllPoints(true)
ChoresDisplay.background:SetTexture(1,0.5,0,0.5)
ChoresDisplay:SetHeight(50)
ChoresDisplay:SetWidth(50)
ChoresDisplay:Show()
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ChoresDisplay:EnableMouse(true)
ChoresDisplay:SetMovable(true)
ChoresDisplay:RegisterForDrag('LeftButton')
ChoresDisplay:SetScript('OnDragStart',ChoresDisplay.StartMoving)
ChoresDisplay:SetScript('OnDragStop',ChoresDisplay.StopMovingOrSizing)
ChoresDisplay:SetScript('OnHide',ChoresDisplay.StopMovingOrSizing)
ChoresDisplay:SetScript('OnEnter',anchor_OnEnter)
ChoresDisplay:SetScript('OnLeave',anchor_OnLeave)
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for class,color in pairs(RAID_CLASS_COLORS) do
class = class:lower()
if class == 'deathknight' then
class = 'death knight'
end
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classColors[class] = CreateFont('ClassFont' .. class)
classColors[class]:CopyFontObject(GameTooltipText)
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classColors[class]:SetTextColor(color.r,color.g,color.b)
end
flagColors['green'] = CreateFont('FlagFontGreen')
flagColors['green']:CopyFontObject(GameTooltipText)
flagColors['green']:SetTextColor(0,255,0)
flagColors['red'] = CreateFont('FlagFontRed')
flagColors['red']:CopyFontObject(GameTooltipText)
flagColors['red']:SetTextColor(255,0,0)
end
function core:OnEnable()
LibQTip = LibStub('LibQTip-1.0')
local name = UnitName('player')
if self.db.global.lockouts[name] == nil then
self.db.global.lockouts[name] = {}
end
self:RegisterChatCommand('ct','ViewChores');
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self:RegisterEvent('UPDATE_INSTANCE_INFO','UpdateChores')
end
function core:ViewChores()
end
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function core:UpdateChores()
local level = UnitLevel('player')
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--reset data if necessary
core:ResetInstances()
core:ResetValorPoints()
if(level == 85) then
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local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
local name = UnitName('player')
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--set class if not already set
local class = UnitClass('player')
self.db.global.classes[name] = class:lower()
--store Valor Points
self.db.global.valorPoints[name] = earnedThisWeek
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--store Saved Instances
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
local instanceName,_,instanceReset,_,_,_,_,_,_,_,_,defeatedBosses = GetSavedInstanceInfo(i)
if trackedInstances[instanceName] ~= nil then
if instanceReset > 0 then
self.db.global.lockouts[name][instanceName] = {}
self.db.global.lockouts[name][instanceName].defeatedBosses = defeatedBosses
self.db.global.lockouts[name][instanceName].resetTime = time() + instanceReset
else
self.db.global.lockouts[name][instanceName] = nil
end
end
end
end
end
function core:ResetInstances()
for k,v in pairs(self.db.global.lockouts) do
for x,y in pairs(self.db.global.lockouts[k]) do
if y.resetTime < time() then
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self.db.global.lockouts[k][x] = nil
end
end
end
end
function core:ResetValorPoints()
end