ATAddons/ATAutoReactivateGoliath/ATAutoReactivateGoliath.lua

35 lines
893 B
Lua

local f, ATAutoReactivateGoliath, events = CreateFrame("Frame"), {}, {}
StaticPopupDialogs["GOLIATH_MISSING"] = {
text = "Option to repair goliath not found; move closer",
button1 = "Ok",
OnAccept = function()
C_GossipInfo.CloseGossip()
end,
timeout = 5,
whileDead = false,
hideOnEscape = true,
preferredIndex = 3
}
f:RegisterEvent("GOSSIP_SHOW")
f:SetScript("OnEvent", function(self, event, ...)
local isNecroticWake = GetZoneText() == "The Necrotic Wake"
local isSteward = GetUnitName("npc") == "Steward"
if isNecroticWake and isSteward then
options = C_GossipInfo.GetOptions()
found = false
for k, v in pairs(options) do
if v['name'] == 'Can you reactivate this goliath?' then
found = true
C_GossipInfo.SelectOption(k)
break
end
end
if not found then StaticPopup_Show("GOLIATH_MISSING") end
end
end)