local f, ATAutoReactivateGoliath, events = CreateFrame("Frame"), {}, {} StaticPopupDialogs["GOLIATH_MISSING"] = { text = "Option to repair goliath not found; move closer", button1 = "Ok", OnAccept = function() C_GossipInfo.CloseGossip() end, timeout = 5, whileDead = false, hideOnEscape = true, preferredIndex = 3 } f:RegisterEvent("GOSSIP_SHOW") f:SetScript("OnEvent", function(self, event, ...) local isNecroticWake = GetZoneText() == "The Necrotic Wake" local isSteward = GetUnitName("npc") == "Steward" if isNecroticWake and isSteward then options = C_GossipInfo.GetOptions() found = false for k, v in pairs(options) do if v['name'] == 'Can you reactivate this goliath?' then found = true C_GossipInfo.SelectOption(k) break end end if not found then StaticPopup_Show("GOLIATH_MISSING") end end end)