Merge branch 'feature-pve_update'

This commit is contained in:
Andrew Tomaka 2013-04-12 17:10:09 -04:00
commit 354650e421
5 changed files with 275 additions and 107 deletions

View file

@ -16,21 +16,63 @@ if($_POST['submit']) {
die('Bad provider. Either your provider could not be detected or we do not support your provider at this time.');
}
$character = DiabloClassFactory::createClassObject($stats->class, $stats);
$pve = DiabloClassFactory::createClassObject($stats->class, $stats, 'pve');
$pvp = DiabloClassFactory::createClassObject($stats->class, $stats, 'pvp');
if($character === FALSE) {
if($pve === FALSE) {
die('Bad class. Either your class could not be detected or we do not support your class at this time.');
}
if($pvp === FALSE) {
die('Bad class. Either your class could not be detected or we do not support your class at this time.');
}
?>
<hr/>
<b>Hall Score: <?php echo number_format($character->hallScore(), 2, '.', ','); ?></b><br/><br/>
DPS Score: <?php echo number_format($character->DPSScore(), 2, '.', ','); ?><br/>
EHP Score: <?php echo number_format($character->EHPScore(), 2, '.', ','); ?><br/>
Sustain Score: <?php echo number_format($character->sustainScore(), 2, '.', ','); ?><br/>
Move Score: <?php echo number_format($character->moveScore(), 2, '.', ','); ?><br/>
Paragon Score: <?php echo number_format($character->paragonScore(), 2, '.', ','); ?><br/>
Misc Score: <?php echo number_format($character->miscScore(), 2, '.', ','); ?><br/>
<table border="1" cellpadding="3">
<thead>
<tr>
<th></th>
<th>PvE</th>
<th>PvP</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Hall Score</b></td>
<td><?php echo number_format($pve->hallScore(), 2, '.', ','); ?></td>
<td><?php echo number_format($pvp->hallScore(), 2, '.', ','); ?></td>
</tr>
<tr>
<td><b>DPS Score</b></td>
<td><?php echo number_format($pve->DPSScore(), 2, '.', ','); ?></td>
<td><?php echo number_format($pvp->DPSScore(), 2, '.', ','); ?></td>
</tr>
<tr>
<td><b>EHP Score</b></td>
<td><?php echo number_format($pve->EHPScore(), 2, '.', ','); ?></td>
<td><?php echo number_format($pvp->EHPScore(), 2, '.', ','); ?></td>
</tr>
<tr>
<td><b>Sustain Score</b></td>
<td><?php echo number_format($pve->sustainScore(), 2, '.', ','); ?></td>
<td><?php echo number_format($pvp->sustainScore(), 2, '.', ','); ?></td>
</tr>
<tr>
<td><b>Move Score</b></td>
<td><?php echo number_format($pve->moveScore(), 2, '.', ','); ?></td>
<td><?php echo number_format($pvp->moveScore(), 2, '.', ','); ?></td>
</tr>
<tr>
<td><b>Paragon Score</b></td>
<td><?php echo number_format($pve->paragonScore(), 2, '.', ','); ?></td>
<td>0</td>
</tr>
<tr>
<td><b>Misc Score</b></td>
<td><?php echo number_format($pve->miscScore(), 2, '.', ','); ?></td>
<td><?php echo number_format($pvp->miscScore(), 2, '.', ','); ?></td>
</tr>
</tbody>
</table>
<hr/>
<?php
}

View file

@ -1,8 +1,68 @@
<?php
class Barbarian extends DiabloClass {
function __construct($stats) {
$this->class = $stats->class;
parent::__construct($stats);
function __construct($stats, $type) {
parent::__construct($stats, $type);
}
function EHPScore() {
$ehp = $this->calculateEHP();
if($this->type == 'pvp') {
return $ehp / 10000;
}
if($ehp < 1000000) {
return $ehp / 10000;
} elseif(1000000 <= $ehp && $ehp <= 2000000) {
return 100 + ($ehp - 1000000) / 20000;
} elseif(2000000 <= $ehp && $ehp <= 5000000) {
return 150 + ($ehp - 2000000) / 40000;
} elseif($ehp >= 5000000) {
return 225 + ($ehp - 5000000) / 100000;
}
}
protected
function calculateEHP() {
if($this->type == 'pvp') {
$ar_mod = 300;$armor_mod = 3000;$inherent_red = .35;$incoming_attack = 250000;
$net_mod = .50; // no idea what this is for
} else {
$ar_mod = 315;$armor_mod = 3150;$inherent_red = .30;$incoming_attack = 100000;
$net_mod = .75; // no idea what this is for
}
$block_amount = 4206;
$ar_red = $this->stats->getStat('Resistance') /
($this->stats->getStat('Resistance') + $ar_mod);
$armor_red = $this->stats->getStat('Armor') /
($this->stats->getStat('Armor') + $armor_mod);
$total_red = (1 - $ar_red) * (1 - $armor_red) * (1 - $inherent_red);
$raw_ehp = $this->stats->getStat('Life') / $total_red;
$net = $incoming_attack * $total_red;
$after_block = $net * (1 - $this->stats->getStat('Block Chance')) + ($net - $block_amount)
* $this->stats->getStat('Block Chance');
$new_mit = $after_block / $incoming_attack;
$raw_no_dodge = $this->stats->getStat('Life') / $new_mit;
if($this->type == 'pvp') {
$net_no_dodge = ($raw_no_dodge - $raw_ehp) * .75 + $raw_ehp;
} else {
$net_no_dodge = $raw_no_dodge;
}
$raw_ehp_dodge = $raw_no_dodge / (1 - $this->stats->getStat('Dodge Chance'));
$net_ehp_dodge = ($raw_ehp_dodge - $net_no_dodge) * $net_mod + $net_no_dodge;
$final_ehp = $net_ehp_dodge * (1 + ($this->stats->getStat('Melee Damage Reduction')
+ $this->stats->getStat('Missile Damage Reduction')) / 2);
$this->stats->stats['EHP Unbuffed'] = $final_ehp;
return $final_ehp;
}
}

View file

@ -1,13 +1,15 @@
<?php
class DemonHunter extends DiabloClass {
function __construct($stats) {
$this->class = $stats->class;
parent::__construct($stats);
function __construct($stats, $type) {
parent::__construct($stats, $type);
}
function EHPScore() {
$ehp = $this->stats->getStat('EHP Unbuffed');
$ehp = $this->calculateEHP();
if($this->type == 'pvp') {
return $ehp / 10000;
}
if($ehp <= 500000) {
return $ehp / 10000;
@ -21,15 +23,39 @@ class DemonHunter extends DiabloClass {
}
function sustainScore() {
$effectiveLs = $this->stats->getStat('DPS Unbuffed') *
$this->stats->getStat('Life Steal') * .2;
$mitigation = $this->stats->getStat('EHP Unbuffed') / $this->stats->getStat('Life');
$ehp = $this->calculateEHP();
if($this->stats->getStat('Attacks per Second') > 2) {
$lsCoefficient = .1;
} else {
$lsCoefficient = .2;
}
return 1 + $mitigation * ($this->stats->getStat('Life on Hit') *
($this->stats->getStat('Attacks per Second') + 1) / 2 +
$effectiveLs = $this->stats->getStat('DPS Unbuffed') *
$this->stats->getStat('Life Steal') * $lsCoefficient;
$mitigation = $ehp / $this->stats->getStat('Life');
$loh = $this->stats->getStat('Life on Hit');
if($this->type == 'pvp') {
$ls = 0;
$loh = 0;
}
$rawSustainScore = 1 + $mitigation * ($loh *
(1 + ($this->stats->getStat('Attacks per Second') - 1) / 2) +
$this->stats->getStat('Life per Second') + $effectiveLs) /
($this->stats->getStat('Life') * $this->EHPScore() * 10000 /
$this->stats->getStat('EHP Unbuffed'));
$ehp);
if($rawSustainScore <= 1.5) {
return $rawSustainScore;
} elseif(1.5 < $rawSustainScore && $rawSustainScore <= 2) {
return 1.5 + ($rawSustainScore - 1.5) / 2;
} elseif(2 < $rawSustainScore && $rawSustainScore <= 3) {
return 1.75 + ($rawSustainScore - 2) / 4;
} else {
return 2 + ($rawSustainScore - 3) / 10;
}
}
function miscScore() {
@ -37,4 +63,48 @@ class DemonHunter extends DiabloClass {
$this->stats->getStat('+Hatred Regenerated per Second') * 2 +
$this->stats->getStat('+Discipline Regenerated per Second') * 15) / 100;
}
protected
function calculateEHP() {
if($this->type == 'pvp') {
$ar_mod = 300;$armor_mod = 3000;$inherent_red = 0.30;$incoming_attack = 250000;
$net_mod = .50; // no idea what this is for
} else {
$ar_mod = 315;$armor_mod = 3150;$inherent_red = 0.00;$incoming_attack = 100000;
$net_mod = .75; // no idea what this is for
}
$block_amount = 4206;
$ar_red = $this->stats->getStat('Resistance') /
($this->stats->getStat('Resistance') + $ar_mod);
$armor_red = $this->stats->getStat('Armor') /
($this->stats->getStat('Armor') + $armor_mod);
$total_red = (1 - $ar_red) * (1 - $armor_red) * (1 - $inherent_red);
$raw_ehp = $this->stats->getStat('Life') / $total_red;
$net = $incoming_attack * $total_red;
$after_block = $net * (1 - $this->stats->getStat('Block Chance')) + ($net - $block_amount)
* $this->stats->getStat('Block Chance');
$new_mit = $after_block / $incoming_attack;
$raw_no_dodge = $this->stats->getStat('Life') / $new_mit;
if($this->type == 'pvp') {
$net_no_dodge = ($raw_no_dodge - $raw_ehp) * .75 + $raw_ehp;
} else {
$net_no_dodge = $raw_no_dodge;
}
$raw_ehp_dodge = $raw_no_dodge / (1 - $this->stats->getStat('Dodge Chance'));
$net_ehp_dodge = ($raw_ehp_dodge - $net_no_dodge) * $net_mod + $net_no_dodge;
$final_ehp = $net_ehp_dodge * (1 + ($this->stats->getStat('Melee Damage Reduction')
+ $this->stats->getStat('Missile Damage Reduction')) / 2);
$this->stats->stats['EHP Unbuffed'] = $final_ehp;
return $final_ehp;
}
}

View file

@ -1,13 +1,13 @@
<?php
class DiabloClassFactory {
function createClassObject($class, $stats) {
function createClassObject($class, $stats, $type) {
if(!DiabloClassFactory::isValidClass($class)) {
return false;
}
include_once(__DIR__ . "/$class.php");
return new $class($stats);
return new $class($stats, $type);
}
private
@ -23,15 +23,29 @@ class DiabloClassFactory {
class DiabloClass {
var $class;
var $type;
var $stats = array();
function __construct($stats) {
function __construct($stats, $type) {
$this->stats = $stats;
$this->type = $type;
$this->class = $stats->class;
$this->modifyExpBonus();
$this->stats->stats['All Elemental Damage'] = $this->elementalDamage();
$this->modifyDPSUnbuffed();
$this->calculateEHP();
}
function hallScore() {
return $this->DPSScore() * $this->EHPScore() * $this->sustainScore()
* $this->moveScore() * $this->paragonScore() * $this->miscScore();
$hallScore = $this->DPSScore() * $this->EHPScore() * $this->sustainScore()
* $this->moveScore() * $this->miscScore();
if($this->type == 'pve') {
$hallScore *= $this->paragonScore();
}
return $hallScore;
}
function DPSScore() {
@ -39,29 +53,26 @@ class DiabloClass {
}
function EHPScore() {
$ehp = $this->stats->getStat('EHP Unbuffed');
if($ehp < 1000000) {
return $ehp / 10000;
} elseif(1000000 <= $ehp && $ehp <= 2000000) {
return 100 + ($ehp - 1000000) / 20000;
} elseif(2000000 <= $ehp && $ehp <= 5000000) {
return 150 + ($ehp - 2000000) / 40000;
} elseif($ehp >= 5000000) {
return 225 + ($ehp - 5000000) / 100000;
}
return 0;
}
function sustainScore() {
$ehp = $this->calculateEHP();
$effectiveLS = $this->stats->getStat('DPS Unbuffed') *
$this->stats->getStat('Life Steal') * .5;
$mitigation = $this->stats->getStat('EHP Unbuffed') / $this->stats->getStat('Life');
$mitigation = $ehp / $this->stats->getStat('Life');
$loh = $this->stats->getStat('Life on Hit');
$rawSustainScore = 1 + $mitigation * ($this->stats->getStat('Life on Hit') *
if($this->type == 'pvp') {
$effectiveLS = 0;
$loh = 0;
}
$rawSustainScore = 1 + $mitigation * ($loh *
(1 + ($this->stats->getStat('Attacks per Second') - 1) / 2) +
$effectiveLS + $this->stats->getStat('Life per Second')) /
($this->stats->getStat('Life') * $this->EHPScore() * 10000 /
$this->stats->getStat('EHP Unbuffed'));
$ehp);
if($rawSustainScore <= 1.5) {
return $rawSustainScore;
@ -85,4 +96,51 @@ class DiabloClass {
function miscScore() {
return 1;
}
protected
function isParagonMaxed() {
return $this->stats->getStat('Paragon Level') == 100;
}
function modifyDPSUnbuffed() {
if($this->type == 'pvp') {
$eliteDivisor = 1;
} else {
$eliteDivisor = 2;
}
$this->stats->stats['DPS Unbuffed'] = $this->stats->getStat('DPS Unbuffed') *
max(1, 1 + ($this->stats->getStat('+DPS Against Elites') / $eliteDivisor));
}
private
function elementalDamage() {
$totalElemental = 0;
foreach($this->stats as $stat => $value) {
if(preg_match('/\+DPS \(.*\)/', $stat) > 0) {
$totalElemental += $value;
}
}
return ($totalElemental > 0) ? $totalElemental : 0;
}
function calculateGemLife() {
if($this->isParagonMaxed() || $this->type == 'pvp') return 0;
switch($this->stats->getStat('Exp Bonus')) {
case .19: return .12;
case .21: return .14;
case .25: return .15;
case .27: return .16;
case .29: return .17;
case .31: return .18;
default: return 0;
}
}
function modifyExpBonus() {
if($this->stats->getStat('Exp Bonus') >= .35) {
$this->stats->stats['Exp Bonus'] = $this->stats->getStat('Exp Bonus') - .35;
}
}
}

View file

@ -6,11 +6,6 @@ class DiabloProgressStats extends Stats {
$this->parseStats();
}
protected
function isParagonMaxed() {
return $this->getStat('Paragon Level') == 100;
}
private
function findClass() {
preg_match('{<span class="diablo_.*?">(.*?)</span>}', $this->html, $class);
@ -29,62 +24,5 @@ class DiabloProgressStats extends Stats {
}
$this->stats[$attributes[1][$i]] = $attributes[2][$i];
}
$this->stats['Gem Life'] = $this->calculateGemLife();
$this->modifyExpBonus();
$this->stats['All Elemental Damage'] = $this->elementalDamage();
$this->modifyDPSUnbuffed();
$this->modifyEHP();
$this->modifyHP();
}
function elementalDamage() {
$totalElemental = 0;
foreach($this->stats as $stat => $value) {
if(preg_match('/\+DPS \(.*\)/', $stat) > 0) {
$totalElemental += $value;
}
}
return ($totalElemental > 0) ? $totalElemental : 0;
}
function calculateGemLife() {
if($this->isParagonMaxed()) return 0;
switch($this->getStat('Exp Bonus')) {
case .19: return .12;
case .21: return .14;
case .25: return .15;
case .27: return .16;
case .29: return .17;
case .31: return .18;
default: return 0;
}
}
function modifyExpBonus() {
if($this->getStat('Exp Bonus') >= .35) {
$this->stats['Exp Bonus'] = $this->getStat('Exp Bonus') - .35;
}
}
function modifyDPSUnbuffed() {
$this->stats['DPS Unbuffed'] = $this->getStat('DPS Unbuffed') *
max(1, 1 + ($this->getStat('+DPS Against Elites') / 2));
}
function modifyEHP() {
$this->stats['EHP Unbuffed'] = $this->getStat('EHP Unbuffed') *
(1 + $this->getStat('Life Bonus') + $this->getStat('Gem Life')) /
(1 + $this->getStat('Life Bonus'));
}
function modifyHP() {
$this->stats['Life'] = $this->getStat('Life') *
(1 + $this->getStat('Life Bonus') + $this->getStat('Gem Life')) /
(1 + $this->getStat('Life Bonus'));
}
}