d3hog/libs/dpclass.php

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<?php
class DPClassFactory {
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function createClassObject($characterPage, $elementalOnWeapon) {
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$class = DPClassFactory::findClass($characterPage);
include_once(__DIR__ . "/$class.php");
switch($class) {
case 'barbarian':
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return new Barbarian($characterPage, $elementalOnWeapon);
case 'demonhunter':
return new DemonHunter($characterPage, $elementalOnWeapon);
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default:
return false;
}
}
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private
function findClass($characterPage) {
preg_match('{<span class="diablo_.*?">(.*?)</span>}', $characterPage, $class);
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return str_replace(' ', '', strtolower($class[1]));
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}
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}
class DPClass {
var $dpHTML;
var $class;
var $stats = array();
var $items = array();
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function __construct($characterPage, $elementalOnWeapon) {
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$this->dpHTML = $characterPage;
$this->class = get_class($this);
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$this->elementalOnWeapon = $elementalOnWeapon;
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$this->parseStats();
}
function hallScore() {
return $this->DPSScore() * $this->EHPScore() * $this->sustainScore()
* $this->moveScore() * $this->paragonScore() * $this->miscScore();
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}
function DPSScore() {
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return $this->getStat('DPS Unbuffed') / 1000;
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}
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function EHPScore() {
$ehp = $this->getStat('EHP Unbuffed');
if($ehp < 1000000) {
return $ehp / 10000;
} elseif(1000000 <= $ehp && $ehp <= 2000000) {
return 100 + ($ehp - 1000000) / 20000;
} elseif(2000000 <= $ehp && $ehp <= 5000000) {
return 150 + ($ehp - 2000000) / 40000;
} elseif($ehp <= 5000000) {
return 225 + ($ehp - 5000000) / 100000;
}
}
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function sustainScore() {
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$effectiveLS = $this->getStat('DPS Unbuffed') *
$this->getStat('Life Steal') * .5;
$mitigation = $this->getStat('EHP Unbuffed') / $this->getStat('Life');
$rawSustainScore = 1 + $mitigation * ($this->getStat('Life on Hit') *
(1 + ($this->getStat('Attacks per Second') - 1) / 2) +
$effectiveLS + $this->getStat('Life per Second')) /
($this->getStat('Life') * $this->EHPScore() * 10000 /
$this->getStat('EHP Unbuffed'));
if($rawSustainScore <= 1.5) {
return $rawSustainScore;
} elseif(1.5 < $rawSustainScore && $rawSustainScore <= 2) {
return 1.5 + ($rawSustainScore - 1.5) / 2;
} elseif(2 < $rawSustainScore && $rawSustainScore <= 3) {
return 1.75 + ($rawSustainScore - 2) / 4;
} else {
return 2 + ($rawSustainScore - 3) / 10;
}
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}
function moveScore() {
return ($this->getStat('Movement Speed') > .25) ? 1.25 : 1 + $this->getStat('Movement Speed');
}
function paragonScore() {
return 1 + $this->stats['Paragon Level'] / 2 / 100;
}
function miscScore() {
return 1;
}
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protected
function isParagonMaxed() {
return $this->getStat('Paragon Level') == 100;
}
function getStat($name) {
return (isset($this->stats[$name])) ? $this->stats[$name] : 0;
}
private
function parseStats() {
preg_match_all('{<div class="char_attr"><nobr><span class="char_attr_name">(.*?):<\/span> <span class="char_attr_value">(.*?)<\/span><\/nobr><\/div>}', $this->dpHTML, $attributes);
for($i = 0; $i < count($attributes[0]); $i++) {
$attributes[2][$i] = str_replace(',', '', $attributes[2][$i]);
if(preg_match('/%/', $attributes[2][$i]) > 0) {
$attributes[2][$i] = str_replace('%', '', $attributes[2][$i]);
$attributes[2][$i] /= 100;
}
$this->stats[$attributes[1][$i]] = $attributes[2][$i];
}
$this->stats['Gem Life'] = $this->calculateGemLife();
$this->modifyExpBonus();
$this->stats['All Elemental Damage'] = $this->elementalDamage();
$this->modifyDPSUnbuffed();
$this->modifyEHP();
$this->modifyHP();
}
function elementalDamage() {
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$totalElemental = 0;
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foreach($this->stats as $stat => $value) {
if(preg_match('/\+DPS \(.*\)/', $stat) > 0) {
$totalElemental += $value;
}
}
if($this->elementalOnWeapon && $totalElemental != 1) {
$totalElemental *= .5;
}
return ($totalElemental > 0) ? $totalElemental : 0;
}
function calculateGemLife() {
if($this->isParagonMaxed()) return 0;
switch($this->getStat('Exp Bonus')) {
case .19: return .12;
case .21: return .14;
case .25: return .15;
case .27: return .16;
case .29: return .17;
case .31: return .18;
default: return 0;
}
}
function modifyExpBonus() {
if($this->getStat('Exp Bonus') >= .35) {
$this->stats['Exp Bonus'] = $this->getStat('Exp Bonus') - .35;
}
}
function modifyDPSUnbuffed() {
$this->stats['DPS Unbuffed'] = $this->getStat('DPS Unbuffed') *
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(1 + $this->getStat('All Elemental Damage')) *
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max(1, 1 + ($this->getStat('+DPS Against Elites') / 2));
}
function modifyEHP() {
$this->stats['EHP Unbuffed'] = $this->getStat('EHP Unbuffed') *
(1 + $this->getStat('Life Bonus') + $this->getStat('Gem Life')) /
(1 + $this->getStat('Life Bonus'));
}
function modifyHP() {
$this->stats['Life'] = $this->getStat('Life') *
(1 + $this->getStat('Life Bonus') + $this->getStat('Gem Life')) /
(1 + $this->getStat('Life Bonus'));
}
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}