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Track total VP for each character and display if enabled.

This commit is contained in:
Andrew Tomaka 2011-12-03 23:01:37 -05:00
parent 4a80527bf5
commit be3b33f3e4

View file

@ -22,6 +22,7 @@ local defaults = {
sortDirection = 1,
currentOnTop = false,
showServer = false,
showTotalVp = true,
instances = {
[Z['Dragon Soul']] = { abbreviation = 'DS', enable = true, removed = false, },
[Z['Baradin Hold']] = { abbreviation = 'BH', enable = true, removed = false, },
@ -107,6 +108,15 @@ local options = {
get = function(info) return core.db.profile.showServer end,
set = function(info, value) core.db.profile.showServer = value end,
},
showTotalVp = {
name = L['Show Total VP'],
desc = L['Show the total valor points for all characters in the tooltip.'],
type = 'toggle',
width = 'full',
order = 22,
get = function(info) return core.db.profile.showTotalVp end,
set = function(info, value) core.db.profile.showTotalVp = value end,
},
},
},
instances = {
@ -138,6 +148,7 @@ function core:OnInitialize()
self.db.global[self.character.realm][self.character.name].class = self.character.class
self.db.global[self.character.realm][self.character.name].valorPoints = {
total = 0,
points = 0,
resetTime = 0,
}
@ -294,12 +305,13 @@ end
--[[ FUNCTIONS ]]--
function core:UpdateValorPoints()
local _, _, _, earnedThisWeek = GetCurrencyInfo(396)
local _, amount, _, earnedThisWeek = GetCurrencyInfo(396)
if self.db.global[self.character.realm][self.character.name].valorPoints == nil then
self.db.global[self.character.realm][self.character.name].valorPoints = {}
end
self.db.global[self.character.realm][self.character.name].valorPoints.points = earnedThisWeek
self.db.global[self.character.realm][self.character.name].valorPoints.total = amount
if self.vpResetTime ~= false then
self.db.global[self.character.realm][self.character.name].valorPoints.resetTime = self.vpResetTime
end
@ -309,10 +321,8 @@ function core:ResetValorPoints()
for realm, realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
if self.db.global[realm][name].valorPoints.resetTime < time() then
self.db.global[realm][name].valorPoints = {
points = 0,
resetTime = 0,
}
self.db.global[realm][name].valorPoints.points = 0
self.db.global[realm][name].valorPoints.resetTime = 0
end
end
end
@ -574,11 +584,12 @@ function core:DrawTooltip()
for name in pairs(self.db.global[realm]) do
local valorPoints = self.db.global[realm][name].valorPoints.points
local class = self.db.global[realm][name].class
local totalVp = self.db.global[realm][name].valorPoints.total
if valorPoints == nil then
valorPoints = 0
end
local characterTable = { name = name, realm = realm, class = class, valorPoints = valorPoints }
local characterTable = { name = name, realm = realm, class = class, valorPoints = valorPoints, totalVp = totalVp }
for instance in pairs(self.db.profile.instances) do
local defeatedBosses
@ -665,6 +676,11 @@ function core:DrawTooltip()
nextColumn = nextColumn + 1
end
if self.db.profile.showTotalVp == true then
self.tooltip:SetCell(1, nextColumn, 'Total VP')
nextColumn = nextColumn + 1
end
for _,information in pairs(tooltipTable) do
if self.db.profile.showServer then
information.name = information.name .. '-' .. string.sub(information.realm,0,3)
@ -709,6 +725,10 @@ function core:DrawTooltip()
nextColumn = nextColumn + 1
end
end
if self.db.profile.showTotalVp then
self.tooltip:SetCell(characterLine, nextColumn, information.totalVp, self.fontObjects['green'], 'RIGHT')
end
end
end