1
0
Fork 0
ChoreTracker/ChoreTracker.lua

753 lines
No EOL
23 KiB
Lua

ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker', 'AceConsole-3.0', 'AceEvent-3.0')
local core = ChoreTracker
local LQT, LDB, LDBIcon
-- Localization
local L = LibStub('AceLocale-3.0'):GetLocale('ChoreTracker')
-- Get localized instances
local Z = LibStub('LibBabble-Zone-3.0'):GetLookupTable()
--
local CURRENT_MAX_LEVEL = 85
local MAX_VALOR_POINTS = 1000
local defaults = {
global = {},
profile = {
minimap = {
hide = false,
},
sortType = 1,
sortDirection = 1,
currentOnTop = false,
showServer = false,
showTotalVp = true,
instances = {
[Z['Dragon Soul']] = { abbreviation = 'DS', enable = true, removed = false, },
[Z['Baradin Hold']] = { abbreviation = 'BH', enable = true, removed = false, },
[Z['Firelands']] = { abbreviation = 'FL', enable = true, removed = false, },
[Z['The Bastion of Twilight']] = { abbreviation = 'BoT', enable = false, removed = false, },
[Z['Blackwing Descent']] = { abbreviation = 'BWD', enable = false, removed = false, },
[Z['Throne of the Four Winds']] = { abbreviation = '4W', enable = false, removed = false, },
},
lfrs = {}
},
}
-- Setup LFR Defaults
local RFDungeonCount = GetNumRFDungeons()
for i = 1, RFDungeonCount do
id, instanceName = GetRFDungeonInfo(i)
defaults.profile.lfrs[instanceName] = { enable = true, removed = false, }
defaults.profile.lfrs[instanceName].abbreviation = string.sub(instanceName, 0, 1)
end
local options = {
name = 'ChoreTracker',
type = 'group',
args = {
general = {
name = L['Settings'],
type = 'group',
order = 1,
args = {
minimap = {
name = L['Hide Minimap Icon'],
desc = L['Removes the icon from your minimap.'],
type = 'toggle',
order = 1,
get = function(info) return core.db.profile.minimap.hide end,
set = function(info, value) core.db.profile.minimap.hide = value LDBIcon[value and 'Hide' or 'Show'](LDBIcon, 'ChoreTracker') end,
},
verticalHeader = {
name = L['Vertical Sorting'],
type = 'header',
order = 2,
},
currentOnTop = {
name = L['Current Character On Top'],
desc = L['Place the character you are currently logged in as on the top of the list.'],
type = 'toggle',
width = 'full',
order = 3,
get = function(info) return core.db.profile.currentOnTop end,
set = function(info, value) core.db.profile.currentOnTop = value end,
},
sortType = {
name = L['Sort Field'],
desc = L['Field to sort the tooltip by.'],
type = 'select',
order = 5,
values = { L['Character'], L['Valor Points'], L['Class'] },
get = function(info) return core.db.profile.sortType end,
set = function(info, value) core.db.profile.sortType = value end,
},
sortingDirection = {
name = L['Sorting Direction'],
desc = L['Which direction to sort.'],
type = 'select',
order = 6,
values = { L['Ascending'], L['Descending'] },
get = function(info) return core.db.profile.sortDirection end,
set = function(info, value) core.db.profile.sortDirection = value end,
},
otherHeader = {
name = '',
type = 'header',
order = 20,
},
showServer = {
name = L['Show Server'],
desc = L['Show the server abbreviation next to a character name in the list.'],
type = 'toggle',
width = 'full',
order = 21,
get = function(info) return core.db.profile.showServer end,
set = function(info, value) core.db.profile.showServer = value end,
},
showTotalVp = {
name = L['Show Total VP'],
desc = L['Show the total valor points for all characters in the tooltip.'],
type = 'toggle',
width = 'full',
order = 22,
get = function(info) return core.db.profile.showTotalVp end,
set = function(info, value) core.db.profile.showTotalVp = value end,
},
},
},
instances = {
name = L['Instances'],
type = 'group',
order = 20,
args = { },
},
},
}
function core:OnInitialize()
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
self.character = {
name = UnitName('player'),
level = UnitLevel('player'),
class = UnitClass('player'),
realm = GetRealmName(),
}
self.character.class = self.character.class:lower():gsub("%s*(.-)%s*", "%1")
if self.db.global[self.character.realm] == nil then
self.db.global[self.character.realm] = {}
end
if self.db.global[self.character.realm][self.character.name] == nil and self.character.level == CURRENT_MAX_LEVEL then
self.db.global[self.character.realm][self.character.name] = {}
self.db.global[self.character.realm][self.character.name].class = self.character.class
self.db.global[self.character.realm][self.character.name].valorPoints = {
total = 0,
points = 0,
resetTime = 0,
}
self.db.global[self.character.realm][self.character.name].lockouts = {}
end
if self.db.global[self.character.realm][self.character.name].lfrs == nil and self.character.level == CURRENT_MAX_LEVEL then
self.db.global[self.character.realm][self.character.name].lfrs = {}
end
-- Add LFR stuff to profile if it isn't there already
core:LFRProfileUpdate()
end
function core:OnEnable()
LQT = LibStub('LibQTip-1.0')
self.instanceInfoTime = false
self.vpResetTime = false
-- Setup font strings for later. (RAID_CLASS_COLORS always indexed in English?)
self.fontObjects = { }
for class, color in pairs(RAID_CLASS_COLORS) do
class = class:lower()
self.fontObjects[class] = CreateFont('ClassFont' .. class)
self.fontObjects[class]:CopyFontObject(GameTooltipText)
self.fontObjects[class]:SetTextColor(color.r, color.g, color.b)
end
self.fontObjects['green'] = CreateFont('FlagFontGreen')
self.fontObjects['green']:CopyFontObject(GameTooltipText)
self.fontObjects['green']:SetTextColor(0, 255, 0)
self.fontObjects['red'] = CreateFont('FlagFontRed')
self.fontObjects['red']:CopyFontObject(GameTooltipText)
self.fontObjects['red']:SetTextColor(255, 0, 0)
-- Setup instance stuff for options
core:DrawInstanceOptions()
-- Add options to Interface Panel
LibStub('AceConfigRegistry-3.0'):RegisterOptionsTable('ChoreTracker', options)
local ACD = LibStub('AceConfigDialog-3.0')
ACD:AddToBlizOptions('ChoreTracker', 'ChoreTracker')
options.args.profile = LibStub('AceDBOptions-3.0'):GetOptionsTable(self.db)
-- Setup LDB
LDB = LibStub('LibDataBroker-1.1'):NewDataObject('ChoreTracker', {
type = 'data source',
text = 'ChoreTracker',
icon = 'Interface\\AddOns\\ChoreTracker\\icon',
OnClick = function(self, button)
if button == 'RightButton' then
if LibStub("AceConfigDialog-3.0").OpenFrames['ChoreTracker'] then
LibStub('AceConfigDialog-3.0'):Close('ChoreTracker')
else
LibStub('AceConfigDialog-3.0'):Open('ChoreTracker')
end
else
-- Cycle through our sort options
if core.db.profile.sortType == 1 then
core.db.profile.sortType = 2
core:DrawTooltip()
elseif core.db.profile.sortType == 2 then
core.db.profile.sortType = 3
core:DrawTooltip()
else
core.db.profile.sortType = 1
core:DrawTooltip()
end
end
end,
OnEnter = function(self)
core:DrawTooltip()
core.tooltip:SmartAnchorTo(self)
core.tooltip:Show()
end,
OnLeave = function(self)
LQT:Release(core.tooltip)
core.tooltip = nil
end,
})
-- Deal with minimap
LDBIcon = LibStub('LibDBIcon-1.0')
LDBIcon:Register('ChoreTracker', LDB, self.db.profile.minimap)
if self.db.profile.minimap.hide then
LDBIcon:Hide('ChoreTracker')
else
LDBIcon:Show('ChoreTracker')
end
-- Register events
if self.character.level == CURRENT_MAX_LEVEL then
self:RegisterEvent('PLAYER_ENTERING_WORLD')
self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST')
self:RegisterEvent('LFG_UPDATE_RANDOM_INFO')
self:RegisterEvent('LFG_LOCK_INFO_RECEIVED')
self:RegisterEvent('UPDATE_INSTANCE_INFO')
self:RegisterEvent('CHAT_MSG_CURRENCY')
self:RegisterEvent('INSTANCE_ENCOUNTER_ENGAGE_UNIT')
end
-- Get calendar events information
OpenCalendar()
-- Reset data if necessary
core:ResetRaidLockouts()
core:ResetValorPoints()
end
--[[ EVENTS ]]--
function core:PLAYER_ENTERING_WORLD()
self.vpResetTime = core:FindLockout(Z['Baradin Hold'])
end
function core:CALENDAR_UPDATE_EVENT_LIST()
self.vpResetTime = core:FindLockout(Z['Baradin Hold'])
end
function core:UPDATE_INSTANCE_INFO()
self.instanceInfoTime = time()
core:UpdateRaidLockouts()
end
function core:LFG_UPDATE_RANDOM_INFO()
core:UpdateValorPoints()
end
function core:LFG_LOCK_INFO_RECEIVED()
core:UpdateLFRLockouts()
end
function core:CHAT_MSG_CURRENCY()
RequestRaidInfo()
RequestLFDPlayerLockInfo()
end
-- Might only fire for encounters with a boss frame.
function core:INSTANCE_ENCOUNTER_ENGAGE_UNIT()
RequestRaidInfo()
RequestLFDPlayerLockInfo()
end
--[[ FUNCTIONS ]]--
function core:UpdateValorPoints()
local _, amount, _, earnedThisWeek = GetCurrencyInfo(396)
if self.db.global[self.character.realm][self.character.name].valorPoints == nil then
self.db.global[self.character.realm][self.character.name].valorPoints = {}
end
self.db.global[self.character.realm][self.character.name].valorPoints.points = earnedThisWeek
self.db.global[self.character.realm][self.character.name].valorPoints.total = amount
if self.vpResetTime ~= false then
self.db.global[self.character.realm][self.character.name].valorPoints.resetTime = self.vpResetTime
end
end
function core:ResetValorPoints()
for realm, realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
if self.db.global[realm][name].valorPoints.resetTime < time() then
self.db.global[realm][name].valorPoints.points = 0
self.db.global[realm][name].valorPoints.resetTime = 0
end
end
end
end
function core:UpdateRaidLockouts()
local savedInstances = GetNumSavedInstances()
for i = 1, savedInstances do
local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
if self.db.profile.instances[instanceName] ~= nil then
if instanceReset > 0 then
self.db.global[self.character.realm][self.character.name].lockouts[instanceName] = {}
self.db.global[self.character.realm][self.character.name].lockouts[instanceName].defeatedBosses = defeatedBosses
self.db.global[self.character.realm][self.character.name].lockouts[instanceName].resetTime = self.instanceInfoTime + instanceReset
end
end
end
end
function core:ResetRaidLockouts()
for realm,realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
for instance,instanceTable in pairs(self.db.global[realm][name].lockouts) do
if instanceTable.resetTime < time() then
self.db.global[realm][name].lockouts[instance] = nil
end
end
end
end
end
function core:UpdateLFRLockouts()
local RFDungeonCount = GetNumRFDungeons()
for i = 1, RFDungeonCount do
id, instanceName = GetRFDungeonInfo(i)
_, defeatedBosses = GetLFGDungeonNumEncounters(id)
if self.db.profile.lfrs[instanceName] ~= nil then
self.db.global[self.character.realm][self.character.name].lfrs[instanceName] = {}
self.db.global[self.character.realm][self.character.name].lfrs[instanceName].defeatedBosses = defeatedBosses
self.db.global[self.character.realm][self.character.name].lfrs[instanceName].resetTime = self.vpResetTime
end
end
end
function core:ResetLFRLockouts()
for realm,realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
for instance,instanceTable in pairs(self.db.global[realm][name].lfrs) do
if instanceTable.resetTime < time() then
self.db.global[realm][name].lfrs[instance] = nil
end
end
end
end
end
function core:DrawInstanceOptions()
-- Redraw our instance options everytime they are updated.
options.args.instances.args = {
instance = {
name = L['Add instance to track.'],
desc = L['Enter an instance on a lockout that you would like ChoreTracker to track.'],
type = 'input',
order = 1,
set = function(info, value)
if core:FindLockout(value) then
self.db.profile.instances[value] = { }
self.db.profile.instances[value].abbreviation = string.sub(value,0,1)
self.db.profile.instances[value].enable = true
self.db.profile.instances[value].removed = false
core:DrawInstanceOptions()
else
print('Invalid instance')
end
end,
},
lfrsHeader = {
name = L['Looking for Raid Instances'],
type = 'header',
order = 100,
},
instancesHeader = {
name = L['Instances'],
type = 'header',
order = 500,
},
}
local i = 1
for instance, abbreviation in pairs(self.db.profile.instances) do
if self.db.profile.instances[instance].removed == false then
options.args.instances.args[instance .. 'Enable'] = {
type = 'toggle',
name = instance,
order = 500 + (5 * i) + 0,
get = function(info) return self.db.profile.instances[instance].enable end,
set = function(info, value)
self.db.profile.instances[instance].enable = value
core:DrawInstanceOptions()
end,
}
options.args.instances.args[instance .. 'Abbreviation'] = {
type = 'input',
name = '',
order = 500 + (5 * i) + 1,
width = 'half',
get = function(info) return self.db.profile.instances[instance].abbreviation end,
set = function(info, value) self.db.profile.instances[instance].abbreviation = value end,
}
options.args.instances.args[instance .. 'Remove'] = {
type = 'execute',
name = L['Remove'],
order = 500 + (5 * i) + 2,
width = 'half',
confirm = true,
func = function()
self.db.profile.instances[instance].removed = true
core:DrawInstanceOptions()
end,
}
options.args.instances.args[instance .. 'Spacer'] = {
type = 'description',
name = '',
order = 500 + (5 * i) + 3,
}
i = i + 1
end
end
i = 1
for instance, abbreviation in pairs(self.db.profile.lfrs) do
if self.db.profile.lfrs[instance].removed == false then
options.args.instances.args[instance .. 'Enable'] = {
type = 'toggle',
name = instance,
order = 100 + (5 * i) + 0,
get = function(info) return self.db.profile.lfrs[instance].enable end,
set = function(info, value)
self.db.profile.lfrs[instance].enable = value
core:DrawInstanceOptions()
end,
}
options.args.instances.args[instance .. 'Abbreviation'] = {
type = 'input',
name = '',
order = 100 + (5 * i) + 1,
width = 'half',
get = function(info) return self.db.profile.lfrs[instance].abbreviation end,
set = function(info, value) self.db.profile.lfrs[instance].abbreviation = value end,
}
options.args.instances.args[instance .. 'Remove'] = {
type = 'execute',
name = L['Remove'],
order = 100 + (5 * i) + 2,
width = 'half',
confirm = true,
func = function()
self.db.profile.lfrs[instance].removed = true
core:DrawInstanceOptions()
end,
}
options.args.instances.args[instance .. 'Spacer'] = {
type = 'description',
name = '',
order = 100 + (5 * i) + 3,
}
i = i + 1
end
end
end
function core:FindLockout(instance)
-- We need to have access to the instance lockouts on the calendar.
local currentCalendarSetting = GetCVar('calendarShowResets')
SetCVar('calendarShowResets', 1)
-- Figure out what time the server resets daily information
local questReset = GetQuestResetTime()
local resetTime = date('*t', time() + questReset)
-- Figure out reset day using next BH lockout
local _, month, day, year = CalendarGetDate()
local monthOffset = 0
local resetDate = false
while resetDate == false do
local todaysEvents = CalendarGetNumDayEvents(monthOffset, day)
for i = 1,todaysEvents do
if todaysEvents == 0 then
break
end
local title,hour,minute = CalendarGetDayEvent(monthOffset, day, i)
if title == instance then
resetDate = { year = year, month = month + monthOffset, day = day }
end
end
day = day + 1
if day > 31 then
if monthOffset == 1 then break end
day = 1
monthOffset = 1
end
end
-- Reset the calendar to the original settings
SetCVar('calendarShowResets', currentCalendarSetting)
-- And combine for the reset timestamp
if(resetDate ~= false) then
resetDate.hour = resetTime.hour
resetDate.min = resetTime.min
resetDate.sec = resetTime.sec
return time(resetDate)
else
return false
end
end
function core:DrawTooltip()
-- UpdateChores before we show the tooltip to make sure we have the most recent data
if self.character.level == CURRENT_MAX_LEVEL then
-- Should not update without being 100% sure our raid info is correct
core:UpdateValorPoints()
core:UpdateRaidLockouts()
core:UpdateLFRLockouts()
end
if self.tooltip then
self.tooltip:ClearAllPoints()
self.tooltip:Clear()
self.tooltip = nil
end
local columnCount = 2
for instance in pairs(self.db.profile.instances) do
if self.db.profile.instances[instance].enable == true and self.db.profile.instances[instance].removed == false then
columnCount = columnCount + 1
end
end
for instance in pairs(self.db.profile.lfrs) do
if self.db.profile.lfrs[instance].enable == true and self.db.profile.lfrs[instance].removed == false then
columnCount = columnCount + 1
end
end
self.tooltip = LQT:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
-- Populate a table with the information we want for our tooltip
local tooltipTable = {}
local currentTable = {}
for realm in pairs(self.db.global) do
for name in pairs(self.db.global[realm]) do
local valorPoints = self.db.global[realm][name].valorPoints.points
local class = self.db.global[realm][name].class
local totalVp = self.db.global[realm][name].valorPoints.total
if valorPoints == nil then
valorPoints = 0
end
local characterTable = { name = name, realm = realm, class = class, valorPoints = valorPoints, totalVp = totalVp }
for instance in pairs(self.db.profile.instances) do
local defeatedBosses
if self.db.global[realm][name].lockouts[instance] ~= nil then
defeatedBosses = self.db.global[realm][name].lockouts[instance].defeatedBosses
else
defeatedBosses = 0
end
characterTable[instance] = defeatedBosses
end
for instance in pairs(self.db.profile.lfrs) do
local defeatedBosses
if self.db.global[realm][name].lfrs[instance] ~= nil then
defeatedBosses = self.db.global[realm][name].lfrs[instance].defeatedBosses
else
defeatedBosses = 0
end
characterTable[instance] = defeatedBosses
end
if name == UnitName('player') and self.db.profile.currentOnTop == true then
currentTable = characterTable
else
table.insert(tooltipTable, characterTable)
end
end
end
-- Sort table according to options.
local sortTooltip = function(a, b)
local aValue, bValue
if self.db.profile.sortType == 1 then
aValue = a.name:lower()
bValue = b.name:lower()
elseif self.db.profile.sortType == 2 then
aValue = a.valorPoints
bValue = b.valorPoints
elseif self.db.profile.sortType == 3 then
aValue = a.class
bValue = b.class
end
if self.db.profile.sortDirection == 1 then
return aValue < bValue
else
return aValue > bValue
end
end
table.sort(tooltipTable, sortTooltip )
-- Toss the current character on top if it is set that way
if self.db.profile.currentOnTop == true then
table.insert(tooltipTable, 1, currentTable)
end
-- Create a table for the header; vpPos to decide where to place Valor Points column
-- Draw tooltip table then looped through.
-- Draw the tooltip
self.tooltip:AddHeader('')
self.tooltip:SetScale(1)
local valorPointColumn = self.tooltip:AddColumn('LEFT')
self.tooltip:SetCell(1, 1, '')
self.tooltip:SetCell(1, 2, 'VP')
-- Build and sort our headers
local headerTable = { }
--headerTable['Valor Points'] = { abbreviation = 'VP', enable = true, removed = false, }
for instance, instanceInfo in pairs(self.db.profile.instances) do
if self.db.profile.instances[instance].enable == true and self.db.profile.instances[instance].removed == false then
table.insert(headerTable,instanceInfo)
end
end
for instance, instanceInfo in pairs(self.db.profile.lfrs) do
if self.db.profile.lfrs[instance].enable == true and self.db.profile.lfrs[instance].removed == false then
table.insert(headerTable,instanceInfo)
end
end
local nextColumn = 3
for instance,instanceInfo in pairs(headerTable) do
self.tooltip:SetCell(1, nextColumn, instanceInfo.abbreviation, nil, 'CENTER')
nextColumn = nextColumn + 1
end
if self.db.profile.showTotalVp == true then
self.tooltip:SetCell(1, nextColumn, 'Total VP')
nextColumn = nextColumn + 1
end
for _,information in pairs(tooltipTable) do
if self.db.profile.showServer then
information.name = information.name .. '-' .. string.sub(information.realm,0,3)
end
local characterLine = self.tooltip:AddLine('')
self.tooltip:SetCell(characterLine, 1, information.name, self.fontObjects[information.class], 'LEFT')
local valorPointColor
if information.valorPoints == MAX_VALOR_POINTS then
valorPointColor = self.fontObjects['red']
else
valorPointColor = self.fontObjects['green']
end
self.tooltip:SetCell(characterLine, 2, information.valorPoints, valorPointColor, 'RIGHT')
local nextColumn = 3
for instance, abbreviation in pairs(self.db.profile.instances) do
if self.db.profile.instances[instance].enable == true and self.db.profile.instances[instance].removed == false then
local instanceColor
if information[instance] == 0 then
instanceColor = self.fontObjects['green']
else
instanceColor = self.fontObjects['red']
end
self.tooltip:SetCell(characterLine, nextColumn, information[instance], instanceColor, 'RIGHT')
nextColumn = nextColumn + 1
end
end
for instance, abbreviation in pairs(self.db.profile.lfrs) do
if self.db.profile.lfrs[instance].enable == true and self.db.profile.lfrs[instance].removed == false then
local instanceColor
if information[instance] == 0 then
instanceColor = self.fontObjects['green']
else
instanceColor = self.fontObjects['red']
end
self.tooltip:SetCell(characterLine, nextColumn, information[instance], instanceColor, 'RIGHT')
nextColumn = nextColumn + 1
end
end
if self.db.profile.showTotalVp then
self.tooltip:SetCell(characterLine, nextColumn, information.totalVp, self.fontObjects['green'], 'RIGHT')
end
end
end
--[[ PROFILE UPDATES ]]--
function core:LFRProfileUpdate()
for realm,realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
if self.db.global[realm][name].lfrs == nil then
self.db.global[realm][name].lfrs = {}
end
for instance in pairs(self.db.profile.lfrs) do
if self.db.global[realm][name].lfrs[instance] == nil then
self.db.global[realm][name].lfrs[instance] = {}
self.db.global[realm][name].lfrs[instance].defeatedBosses = 0
self.db.global[realm][name].lfrs[instance].resetTime = 0
end
end
end
end
end