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Use INSTANCE_ENCOUNTER_ENGAGE_UNIT for better detection.

This commit is contained in:
Andrew Tomaka 2011-10-03 22:04:55 -04:00
parent d47828edf5
commit b59717d06c
1 changed files with 12 additions and 3 deletions

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@ -206,8 +206,8 @@ function core:OnEnable()
self:RegisterEvent('UPDATE_INSTANCE_INFO') self:RegisterEvent('UPDATE_INSTANCE_INFO')
self:RegisterEvent('CHAT_MSG_CURRENCY') self:RegisterEvent('CHAT_MSG_CURRENCY')
self:RegisterEvent('LFG_UPDATE_RANDOM_INFO') self:RegisterEvent('LFG_UPDATE_RANDOM_INFO')
-- Need another event to catch instance lockouts. CHAT_MSG_CURRENCY will not fire if you -- Since CHAT_MSG_CURRENCY will not fire if you have max currency
-- receive no currency (ie. are Valor Point capped). self:RegisterEvent('INSTANCE_ENCOUNTER_ENGAGE_UNIT')
end end
-- Get calendar events information -- Get calendar events information
@ -239,6 +239,12 @@ function core:CHAT_MSG_CURRENCY()
RequestLFDPlayerLockInfo() RequestLFDPlayerLockInfo()
end end
-- Might only fire for encounters with a boss frame.
function core:INSTANCE_ENCOUNTER_ENGAGE_UNIT()
RequestRaidInfo()
RequestLFDPlayerLockInfo()
end
@ -472,7 +478,10 @@ end
function core:DrawTooltip() function core:DrawTooltip()
-- UpdateChores before we show the tooltip to make sure we have the most recent data -- UpdateChores before we show the tooltip to make sure we have the most recent data
core:UpdateChores() local level = UnitLevel('player')
if level == 85 then
core:UpdateChores()
end
if tooltip then if tooltip then
tooltip:ClearAllPoints() tooltip:ClearAllPoints()