Invert color display for Valor Points.
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parent
282517de4e
commit
a76e70d3d2
1 changed files with 5 additions and 7 deletions
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@ -30,7 +30,7 @@ local function anchor_OnEnter(self)
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--create the tooltip header
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--create the tooltip header
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self.tooltip:AddHeader('')
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self.tooltip:AddHeader('')
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local valorPointColumn = self.tooltip:AddColumn('LEFT')
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local valorPointColumn = self.tooltip:AddColumn('LEFT')
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self.tooltip:SetCell(1,1,'Chore')
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self.tooltip:SetCell(1,1,'')
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self.tooltip:SetCell(1,2,'VP')
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self.tooltip:SetCell(1,2,'VP')
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local nextColumn = 3
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local nextColumn = 3
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for instance,abbreviation in pairs(trackedInstances) do
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for instance,abbreviation in pairs(trackedInstances) do
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@ -46,9 +46,9 @@ local function anchor_OnEnter(self)
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local valorPointColor
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local valorPointColor
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if self.db.global.valorPoints[character] == 980 then
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if self.db.global.valorPoints[character] == 980 then
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valorPointColor = flagColors['green']
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else
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valorPointColor = flagColors['red']
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valorPointColor = flagColors['red']
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else
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valorPointColor = flagColors['green']
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end
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end
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self.tooltip:SetCell(characterLine,2,self.db.global.valorPoints[character],valorPointColor,'LEFT')
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self.tooltip:SetCell(characterLine,2,self.db.global.valorPoints[character],valorPointColor,'LEFT')
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@ -100,10 +100,8 @@ function core:OnInitialize()
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class = 'death knight'
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class = 'death knight'
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end
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end
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if not classColors[class] then
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classColors[class] = CreateFont('ClassFont' .. class)
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classColors[class] = CreateFont('ClassFont' .. class)
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classColors[class]:CopyFontObject(GameTooltipText)
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classColors[class]:CopyFontObject(GameTooltipText)
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end
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classColors[class]:SetTextColor(color.r,color.g,color.b)
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classColors[class]:SetTextColor(color.r,color.g,color.b)
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end
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end
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