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Several scope fixes.

This commit is contained in:
Andrew Tomaka 2011-10-08 19:49:07 -04:00
parent 130467f864
commit 8309a33c8f

View file

@ -8,6 +8,9 @@ local L = LibStub('AceLocale-3.0'):GetLocale('ChoreTracker')
-- Get localized instances
local Z = LibStub('LibBabble-Zone-3.0'):GetLookupTable()
--
local CURRENT_MAX_LEVEL = 85
local defaults = {
global = {},
profile = {
@ -93,16 +96,16 @@ function core:OnInitialize()
self.character = {
name = UnitName('player'),
level = UnitLevel('player'),
realm = GetRealmName(),
class = UnitClass('player'),
realm = GetRealmName(),
}
self.character.class = self.character.class:lower():gsub("^%s*(.-)%s*$", "%1")
self.character.class = self.character.class:lower():gsub("%s*(.-)%s*", "%1")
if self.db.global[self.character.realm] == nil then
self.db.global[self.character.realm] = {}
end
if self.db.global[self.character.realm][self.character.name] == nil and self.character.level == 85 then
if self.db.global[self.character.realm][self.character.name] == nil and self.character.level == CURRENT_MAX_LEVEL then
self.db.global[self.character.realm][self.character.name] = {}
self.db.global[self.character.realm][self.character.name].class = self.character.class
@ -123,7 +126,7 @@ function core:OnEnable()
-- Setup font strings for later. (RAID_CLASS_COLORS always indexed in English?)
self.fontObjects = { }
for class, color in pairs(RAID_CLASS_COLORS) do
class = class:lower():gsub("^%s*(.-)%s*$", "%1")
class = class:lower()
self.fontObjects[class] = CreateFont('ClassFont' .. class)
self.fontObjects[class]:CopyFontObject(GameTooltipText)
@ -138,6 +141,15 @@ function core:OnEnable()
self.fontObjects['red']:CopyFontObject(GameTooltipText)
self.fontObjects['red']:SetTextColor(255, 0, 0)
-- Setup instance stuff for options
core:DrawInstanceOptions()
-- Add options to Interface Panel
LibStub('AceConfigRegistry-3.0'):RegisterOptionsTable('ChoreTracker', options)
local ACD = LibStub('AceConfigDialog-3.0')
ACD:AddToBlizOptions('ChoreTracker', 'ChoreTracker')
options.args.profile = LibStub('AceDBOptions-3.0'):GetOptionsTable(self.db)
-- Setup LDB
LDB = LibStub('LibDataBroker-1.1'):NewDataObject('ChoreTracker', {
type = 'data source',
@ -152,14 +164,14 @@ function core:OnEnable()
end
else
-- Cycle through our sort options
if self.db.profile.sortType == 1 then
db.profile.sortType = 2
if core.db.profile.sortType == 1 then
core.db.profile.sortType = 2
core:DrawTooltip()
elseif self.db.profile.sortType == 2 then
db.profile.sortType = 3
elseif core.db.profile.sortType == 2 then
core.db.profile.sortType = 3
core:DrawTooltip()
else
db.profile.sortType = 1
core.db.profile.sortType = 1
core:DrawTooltip()
end
end
@ -186,17 +198,8 @@ function core:OnEnable()
LDBIcon:Show('ChoreTracker')
end
-- Setup instance stuff for options
core:DrawInstanceOptions()
-- Add options to Interface Panel
LibStub('AceConfigRegistry-3.0'):RegisterOptionsTable('ChoreTracker', options)
local ACD = LibStub('AceConfigDialog-3.0')
ACD:AddToBlizOptions('ChoreTracker', 'ChoreTracker')
options.args.profile = LibStub('AceDBOptions-3.0'):GetOptionsTable(db)
-- Register events
if self.character.level == 85 then
if self.character.level == CURRENT_MAX_LEVEL then
self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST')
self:RegisterEvent('LFG_UPDATE_RANDOM_INFO')
@ -261,11 +264,13 @@ end
function core:ResetValorPoints()
for realm, realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
if self.db.global[realm][name].valorPoints.resetTime < time() then
self.db.global[realm][name].valorPoints = {
points = 0,
resetTime = 0,
}
if self.vpResetTime ~= false then
if self.db.global[realm][name].valorPoints.resetTime < time() then
self.db.global[realm][name].valorPoints = {
points = 0,
resetTime = 0,
}
end
end
end
end
@ -422,7 +427,7 @@ end
function core:DrawTooltip()
-- UpdateChores before we show the tooltip to make sure we have the most recent data
if self.character.level == 85 then
if self.character.level == CURRENT_MAX_LEVEL then
-- Should not update without being 100% sure our raid info is correct
core:UpdateValorPoints()
core:UpdateRaidLockouts()