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Store all character information at enable instead of recalling everytime it's needed.

This commit is contained in:
Andrew Tomaka 2011-10-08 18:26:00 -04:00
parent 2b214a8943
commit 130467f864
1 changed files with 28 additions and 34 deletions

View File

@ -90,25 +90,27 @@ local options = {
function core:OnInitialize()
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
local level = UnitLevel('player')
local realm = GetRealmName()
local name = UnitName('player')
if self.db.global[realm] == nil then
self.db.global[realm] = {}
self.character = {
name = UnitName('player'),
level = UnitLevel('player'),
realm = GetRealmName(),
class = UnitClass('player'),
}
self.character.class = self.character.class:lower():gsub("^%s*(.-)%s*$", "%1")
if self.db.global[self.character.realm] == nil then
self.db.global[self.character.realm] = {}
end
if self.db.global[realm][name] == nil and level == 85 then
self.db.global[realm][name] = {}
if self.db.global[self.character.realm][self.character.name] == nil and self.character.level == 85 then
self.db.global[self.character.realm][self.character.name] = {}
local class = UnitClass('player')
class = class:lower():gsub("^%s*(.-)%s*$", "%1")
self.db.global[realm][name].class = class
self.db.global[realm][name].valorPoints = {
self.db.global[self.character.realm][self.character.name].class = self.character.class
self.db.global[self.character.realm][self.character.name].valorPoints = {
points = 0,
resetTime = 0,
}
self.db.global[realm][name].lockouts = {}
self.db.global[self.character.realm][self.character.name].lockouts = {}
end
end
@ -120,7 +122,7 @@ function core:OnEnable()
-- Setup font strings for later. (RAID_CLASS_COLORS always indexed in English?)
self.fontObjects = { }
for class,color in pairs(RAID_CLASS_COLORS) do
for class, color in pairs(RAID_CLASS_COLORS) do
class = class:lower():gsub("^%s*(.-)%s*$", "%1")
self.fontObjects[class] = CreateFont('ClassFont' .. class)
@ -194,8 +196,7 @@ function core:OnEnable()
options.args.profile = LibStub('AceDBOptions-3.0'):GetOptionsTable(db)
-- Register events
local level = UnitLevel('player')
if level == 85 then
if self.character.level == 85 then
self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST')
self:RegisterEvent('LFG_UPDATE_RANDOM_INFO')
@ -246,22 +247,19 @@ end
--[[ FUNCTIONS ]]--
function core:UpdateValorPoints()
local realm = GetRealmName()
local name = UnitName('player')
local _, _, _, earnedThisWeek = GetCurrencyInfo(396)
if self.db.global[realm][name].valorPoints == nil then
self.db.global[realm][name].valorPoints = {}
if self.db.global[self.character.realm][self.character.name].valorPoints == nil then
self.db.global[self.character.realm][self.character.name].valorPoints = {}
end
self.db.global[realm][name].valorPoints.points = earnedThisWeek
if vpResetTime ~= false then
self.db.global[realm][name].valorPoints.resetTime = self.vpResetTime
self.db.global[self.character.realm][self.character.name].valorPoints.points = earnedThisWeek
if self.vpResetTime ~= false then
self.db.global[self.character.realm][self.character.name].valorPoints.resetTime = self.vpResetTime
end
end
function core:ResetValorPoints()
for realm,realmTable in pairs(self.db.global) do
for realm, realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
if self.db.global[realm][name].valorPoints.resetTime < time() then
self.db.global[realm][name].valorPoints = {
@ -274,18 +272,15 @@ function core:ResetValorPoints()
end
function core:UpdateRaidLockouts()
local realm = GetRealmName()
local name = UnitName('player')
local savedInstances = GetNumSavedInstances()
for i = 1, savedInstances do
local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
if self.db.profile.instances[instanceName] ~= nil then
if instanceReset > 0 then
self.db.global[realm][name].lockouts[instanceName] = {}
self.db.global[realm][name].lockouts[instanceName].defeatedBosses = defeatedBosses
self.db.global[realm][name].lockouts[instanceName].resetTime = self.instanceInfoTime + instanceReset
self.db.global[self.character.realm][self.character.name].lockouts[instanceName] = {}
self.db.global[self.character.realm][self.character.name].lockouts[instanceName].defeatedBosses = defeatedBosses
self.db.global[self.character.realm][self.character.name].lockouts[instanceName].resetTime = self.instanceInfoTime + instanceReset
end
end
end
@ -344,7 +339,7 @@ function core:DrawInstanceOptions()
core:DrawInstanceOptions()
end,
}
options.args.instances.args[instance] = {
options.args.instances.args[instance .. 'Abbreviation'] = {
type = 'input',
name = '',
order = 4 * i + 1,
@ -427,8 +422,7 @@ end
function core:DrawTooltip()
-- UpdateChores before we show the tooltip to make sure we have the most recent data
local level = UnitLevel('player')
if level == 85 then
if self.character.level == 85 then
-- Should not update without being 100% sure our raid info is correct
core:UpdateValorPoints()
core:UpdateRaidLockouts()