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Combine raid instance lockout search functions.

This commit is contained in:
Andrew Tomaka 2011-10-08 06:35:16 -04:00
parent 79ba491c9a
commit 2b214a8943

View file

@ -94,24 +94,21 @@ function core:OnInitialize()
local realm = GetRealmName()
local name = UnitName('player')
if self.db.global[realm] == nil then
db.global[realm] = {}
self.db.global[realm] = {}
end
if self.db.global[realm][name] == nil and level == 85 then
db.global[realm][name] = {}
self.db.global[realm][name] = {}
local class = UnitClass('player')
class = class:lower()
if class == 'deathknight' then
class = 'death knight'
end
class = class:lower():gsub("^%s*(.-)%s*$", "%1")
db.global[realm][name].class = class
db.global[realm][name].valorPoints = {
self.db.global[realm][name].class = class
self.db.global[realm][name].valorPoints = {
points = 0,
resetTime = 0,
}
db.global[realm][name].lockouts = {}
self.db.global[realm][name].lockouts = {}
end
end
@ -124,10 +121,7 @@ function core:OnEnable()
-- Setup font strings for later. (RAID_CLASS_COLORS always indexed in English?)
self.fontObjects = { }
for class,color in pairs(RAID_CLASS_COLORS) do
class = class:lower()
if class == 'deathknight' then
class = 'death knight'
end
class = class:lower():gsub("^%s*(.-)%s*$", "%1")
self.fontObjects[class] = CreateFont('ClassFont' .. class)
self.fontObjects[class]:CopyFontObject(GameTooltipText)
@ -224,7 +218,7 @@ end
--[[ EVENTS ]]--
function core:CALENDAR_UPDATE_EVENT_LIST()
core:GetNextVPReset()
self.vpResetTime = core:FindLockout(Z['Baradin Hold'])
end
function core:UPDATE_INSTANCE_INFO()
@ -320,7 +314,7 @@ function core:DrawInstanceOptions()
type = 'input',
order = 1,
set = function(info, value)
if core:VerifyInstance(value) then
if core:FindLockout(value) then
db.profile.instances[value] = { }
db.profile.instances[value].abbreviation = string.sub(value,0,1)
db.profile.instances[value].enable = true
@ -379,7 +373,7 @@ function core:DrawInstanceOptions()
end
end
function core:GetNextVPReset()
function core:FindLockout(instance)
-- We need to have access to the instance lockouts on the calendar.
local currentCalendarSetting = GetCVar('calendarShowResets')
SetCVar('calendarShowResets', 1)
@ -392,8 +386,8 @@ function core:GetNextVPReset()
local _, month, day, year = CalendarGetDate()
local monthOffset = 0
local resetDate = nil
while resetDate == nil do
local resetDate = false
while resetDate == false do
local todaysEvents = CalendarGetNumDayEvents(monthOffset, day)
for i = 1,todaysEvents do
@ -403,7 +397,7 @@ function core:GetNextVPReset()
local title,hour,minute = CalendarGetDayEvent(monthOffset, day, i)
if title == Z['Baradin Hold'] then
if title == instance then
resetDate = { year = year, month = month + monthOffset, day = day }
end
end
@ -420,56 +414,17 @@ function core:GetNextVPReset()
SetCVar('calendarShowResets', currentCalendarSetting)
-- And combine for the reset timestamp
if(resetDate ~= nil) then
if(resetDate ~= false) then
resetDate.hour = resetTime.hour
resetDate.min = resetTime.min
resetDate.sec = resetTime.sec
self.vpResetTime = time(resetDate)
return time(resetDate)
else
print('Error: Could not caculate the next VP Reset Time.')
return false
end
end
function core:VerifyInstance(instance)
-- Use a method similar to GetNextVPReset() to make sure the instance
-- has a lockout on the calendar
local currentCalendarSetting = GetCVar('calendarShowResets')
SetCVar('calendarShowResets', 1)
local _, month, day, year = CalendarGetDate()
local monthOffset = 0
local resetDate = nil
while resetDate == nil do
local todaysEvents = CalendarGetNumDayEvents(monthOffset, day)
for i = 1,todaysEvents do
if todaysEvents == 0 then
break
end
local title,hour,minute = CalendarGetDayEvent(monthOffset, day, i)
if title == instance then
return true
end
end
day = day + 1
if day > 31 then
if monthOffset == 1 then break end
day = 1
monthOffset = 1
end
end
-- Reset the calendar to the original settings
SetCVar('calendarShowResets', currentCalendarSetting)
return false
end
function core:DrawTooltip()
-- UpdateChores before we show the tooltip to make sure we have the most recent data
local level = UnitLevel('player')