ChatSaver/ChatSaver.lua

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Lua
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ChatSaver = LibStub('AceAddon-3.0'):NewAddon('ChatSaver','AceConsole-3.0','AceHook-3.0','AceEvent-3.0');
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local core = ChatSaver;
function core:OnInitialize()
self:RegisterChatCommand('cs','SlashCommand');
if(ChatSaverDB == nil) then
core.firstrun = true;
ChatSaverDB = {};
else
core.firstrun = false;
end
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end
function core:OnEnable()
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self:RawHook(SlashCmdList,'JOIN','JoinChannel',true);
self:RawHook(SlashCmdList,'LEAVE','LeaveChannel',true);
self:Hook('ToggleChatChannel','ToggleChatChannel',true);
self:RegisterEvent('CHANNEL_UI_UPDATE','RejoinChannels');
if(core.firstrun) then
self:RegisterEvent('CHAT_MSG_CHANNEL_NOTICE','SetupChatSaver');
end
end
function core:SlashCommand()
core:RejoinChannels();
end
function core:RejoinChannels(...)
local currentChannels = {};
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for i = 1,select('#',GetChannelList()) do
currentChannels[select(i,GetChannelList())] = true
end
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local sortedChannels = {};
for channel,_ in pairs(ChatSaverDB) do
table.insert(sortedChannels,channel);
end
table.sort(sortedChannels,function(a,b) return ChatSaverDB[a].index < ChatSaverDB[b].index end);
for _,channel in pairs(sortedChannels) do
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if(currentChannels[channel] == nil) then
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JoinPermanentChannel(channel); -- does not place in chat frame properly
for index,_ in pairs(ChatSaverDB[channel].frames) do
ChatFrame_AddChannel(_G['ChatFrame'..index],channel);
end
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end
end
self:UnregisterEvent('CHANNEL_UI_UPDATE');
end
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function core:SetupChatSaver(...)
for frame = 1,NUM_CHAT_WINDOWS do
local chatWindowChannels = { GetChatWindowChannels(frame) };
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for i = 1,#chatWindowChannels,2 do
local name,zone = chatWindowChannels[i],chatWindowChannels[i + 1];
if(zone == 0) then
if(ChatSaverDB[name] == nil) then
ChatSaverDB[name] = {};
ChatSaverDB[name]['frames'] = {};
ChatSaverDB[name]['index'] = GetChannelName(name);
end
ChatSaverDB[name]['frames'][frame] = true;
end
end
end
self:UnregisterEvent('CHAT_MSG_CHANNEL_NOTICE');
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end
function core:GetChannelInfo(id)
local channelNumber,channelName = GetChannelName(id);
local channelTable = core:GetChannelTable();
if(channelName == nil) then
channelName = channelTable[channelName];
end
return channelNumber,channelName,core:GetChannelCategory(channelNumber);
end
function core:GetChannelTable()
local channelList = { GetChannelList() };
local channelTable = {};
for i = 1,#channelList,2 do
channelTable[channelList[i]] = channelList[i + 1];
channelTable[channelList[i + 1]] = channelList[i];
if(type(channelList[i + 1]) == 'string') then
channelTable[channelList[i + 1]:lower()] = channelList[i];
end
end
return channelTable;
end
function core:GetChannelCategory(number)
for i = 1,GetNumDisplayChannels(),i do
_,_,channelNumber,_,_,category = GetChannelDisplayInfo(i);
if(channelNumber == number) then
return category;
end
end
end
function core:JoinChannel(msg)
self.hooks[SlashCmdList].JOIN(msg);
local name = gsub(msg, "%s*([^%s]+).*", "%1");
if(strlen(name) == 0 or not string.match(name,"%a+")) then
return;
end
local index = GetChannelName(name); -- in game function does not handle "General" or "Trade"
local _,_,_,_,_,_,category,_,_ = GetChannelDisplayInfo(index);
print(category);
if(category == CHANNEL_CATEGORY_CUSTOM) then
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ChatSaverDB[name] = {};
ChatSaverDB[name]['frames'] = {};
ChatSaverDB[name]['index'] = index;
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ChatSaverDB[name]['frames'][DEFAULT_CHAT_FRAME:GetID()] = true;
end
end
function core:LeaveChannel(msg)
self.hooks[SlashCmdList].LEAVE(msg);
local number = gsub(msg, "%s*([^%s]+).*", "%1");
local _,name = GetChannelName(number);
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ChatSaverDB[name] = nil;
end
function core:ToggleChatChannel(checked,channel)
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if(ChatSaverDB[channel] == nil) then
return;
end
if(checked) then
ChatSaverDB[channel]['frames'][FCF_GetCurrentChatFrameID()] = true;
else
ChatSaverDB[channel]['frames'][FCF_GetCurrentChatFrameID()] = nil;
end
end