Using GetChannelDisplayInfo() to check channel type; NOT FUNCTIONAL

This commit is contained in:
Andrew Tomaka 2011-06-02 16:12:14 -04:00
parent 9c2a744a87
commit dcde240f24

View file

@ -56,7 +56,7 @@ function core:SetupChatSaver(...)
for frame = 1,NUM_CHAT_WINDOWS do
local chatWindowChannels = { GetChatWindowChannels(frame) };
for i = 1,#chatWindowChannels,2 do
local name,zone = chatWindowChannels[i], chatWindowChannels[i + 1];
local name,zone = chatWindowChannels[i],chatWindowChannels[i + 1];
if(zone == 0) then
if(ChatSaverDB[name] == nil) then
@ -77,11 +77,20 @@ function core:JoinChannel(msg)
self.hooks[SlashCmdList].JOIN(msg);
local name = gsub(msg, "%s*([^%s]+).*", "%1");
if(strlen(name) == 0 or not string.match(name,"%a+")) then
return;
end
local index = GetChannelName(name); -- in game function does not handle "General" or "Trade"
local _,_,_,_,_,_,category,_,_ = GetChannelDisplayInfo(index);
print(category);
if(strlen(name) > 0 and string.match(name,"%a+")) then
if(category == CHANNEL_CATEGORY_CUSTOM) then
ChatSaverDB[name] = {};
ChatSaverDB[name]['frames'] = {};
ChatSaverDB[name]['index'] = GetChannelName(name);
ChatSaverDB[name]['index'] = index;
ChatSaverDB[name]['frames'][DEFAULT_CHAT_FRAME:GetID()] = true;
end
end