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AllTheLittleThings/AllTheLittleThings.old.lua
2011-05-30 14:07:22 -04:00

1016 lines
32 KiB
Lua

AllTheLittleThings = LibStub("AceAddon-3.0"):NewAddon("ATLT", "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0", "AceHook-3.0")
local core = AllTheLittleThings
-- local DedicatedInsanity = {46017,47069,47079,47082,47093,47072,47073,47090,47071,47094,47081,47092,47070,47080,47104,47138,47114,47121,47142,47108,47106,47107,47140,47126,47139,47116,47148,47193,47233,47150,47234,47195,47184,47204,47151,47186,47235,47183,47194,47187,47225,47203,47054,47182,46958,46976,46985,46996,46994,46979,46963,46962,46997,47052,47057,46999,46961,46960,47083,46990,47152,47056,47000,46988,46974,47055,46992,47051,46972,47141,47042,47043,47041,47115,46959,47053,49500,49494,49465,49493,49490,49496,49497,49499,49495,49501,49498,49466,49467,49474,49475,49476,49478,49479,49480,49468,49469,49470,49471,49472,49473,49477,49481,49482,49483,49484,49491,49489,49492,49464,49488,47078,47085,47086,47098,47076,47074,47087,47099,47077,47096,47084,47097,47095,47075,47088,47001,47156,46995,46980,46969,47113,47521,47206,47526,47519,47239,46964,47130,47524,47525,47517,47506,47515,46968,47147,46986,47003,47154,47240,47061,47067,47132,47002,47207,46967,47111,46965,47209,47109,47191,46991,47153,47068,47004,46989,46975,47190,47112,47145,47066,47155,46993,47129,47205,47236,47062,47189,46973,47143,47208,46971,46977,47063,47192,47238,47545,47547,47549,47552,47553,47237,47060,47110,47133,47144,47059,47131,47188,47224,47157,46966,47146,47064,
-- 42210,42229,42234,42244,42250,42257,42262,42267,42272,42277,42282,42287,42292,42319,42324,42329,42334,42348,42354,42366,42386,42392,42483,42487,42492,42498,42504,42515,42521,44423,44424,48402,48404,48406,48408,48410,48412,48414,48420,48422,48424,48426,48428,48432,48435,48438,48440,48442,48444,48507,48509,48511,48513,48515,48517,48519,48521,48523,49185,49189,49191,
-- 40790,40791,40792,40810,40811,40812,40829,40830,40831,40850,40851,40852,40870,40871,40872,40883,40884,40890,40910,40928,40934,40940,40964,40978,40979,40984,40994,40995,41002,41008,41014,41020,41028,41034,41039,41045,41052,41056,41061,41066,41071,41076,41082,41088,41138,41144,41152,41158,41200,41206,41212,41218,41226,41231,41236,41276,41282,41288,41294,41299,41305,41311,41317,41322,41328,41618,41622,41626,41631,41636,41641,41651,41656,41662,41668,41673,41679,41684,41716,41768,41774,41833,41837,41841,41855,41860,41865,41870,41875,41882,41886,41894,41899,41904,41910,41916,41922,41928,41935,41941,41947,41954,41960,41966,41972,41994,41999,42006,42012,42018,42041,42042,42043,42044,42045,42046,42047,42076,42077,42078,42079,42080,42081,42082,42118,42119,42527,42533,42539,42561,42566,42572,42580,42585,42591,42599,42604,42609,42616,42622,42854,46374,49086,49179,49181,49183,49187,
-- 48646,48645,48644,48643,48642,48616,48615,48614,48613,48612,48584,48583,48582,48581,48580,48547,48546,48545,48544,48543,48490,48489,48488,48487,48486,48455,48453,48451,48447,48433,48385,48384,48383,48382,48381,48355,48354,48353,48352,48351,48325,48324,48323,48322,48321,48294,48293,48292,48291,48290,48264,48263,48262,48261,48260,48232,48231,48230,48229,48228,48207,48206,48205,48204,48203,48172,48171,48170,48169,48168,48142,48141,48140,48139,48138,48086,48085,48084,48083,48082,48037,48035,48033,48031,48029,47792,47791,47790,47789,47788,47762,47761,47760,47759,47758,
-- }
local options = {
name = "All The Little Things",
type = 'group',
args = {
rollTally = {
order = 30,
name = "Roll Tally",
desc = "Tallies rolls for 8s after a raid warning with 'roll' in the message. Can also activate with /atlt rt.",
type = "toggle",
get = function(info) return core.db.profile.rollTally end,
set = function(info, v) core.db.profile.rollTally = v core:OnEnable() end,
},
nixAFK = {
order = 30,
name = "Remove AFK Responses",
desc = "Removes AFK responses when whispering AFK players.",
type = "toggle",
get = function(info) return core.db.profile.nixAFK end,
set = function(info, v) core.db.profile.nixAFK = v core:OnEnable() end,
},
achieveFilter = {
order = 45,
name = "Achievement Filter",
desc = "Sets achievement filter to Incomplete automatically.",
type = "toggle",
get = function(info) return core.db.profile.achieveFilter end,
set = function(info, v) core.db.profile.achieveFilter = v core:OnEnable() end,
},
officerPhone = {
order = 60,
name = "Officer Phone Records",
desc = "Allows !phone <player>",
type = 'toggle',
get = function(info) return core.db.profile.officerPhone end,
set = function(info, v) core.db.profile.officerPhone = v core:OnEnable() end,
},
markMsgFilter = {
order = 70,
name = "Mark Message Filter",
desc = "Filters mark messages caused by the player.",
type = 'toggle',
get = function(info) return core.db.profile.markMsgFilter end,
set = function(info, v) core.db.profile.markMsgFilter = v core:OnEnable() end,
},
},
}
local defaults = {
profile = {
addonDebug = {
x = 100,
y = 100,
},
alwaysDump = true,
isGay = false,
nixAFK = true,
consolidateThresh = 0,
officerPhone = true,
markMsgFilter = true,
halloween = 1,
guildXPMarks = { },
}
}
local potList = {
["a"] = 58146, -- Golemblood
["b"] = 58145, -- Tol'vir
["c"] = 58090, -- Earthen
["d"] = 58091, -- Volcanic
["e"] = 57194, -- Concentration
["f"] = 57192, -- Mythical
}
core.guildList = {}
core.rollTally = {}
core.rollTimer = false
core.hallowBuff = nil
core.mailQueue = {} -- used in /atlt pots
function core:OnInitialize()
self.db = LibStub("AceDB-3.0"):New("AllTheLittleThingsDB", defaults, "Default")
self:RegisterChatCommand("atlt", "SlashProcess")
-- options.args.profile = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
LibStub("AceConfig-3.0"):RegisterOptionsTable("ATLT", options)
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("ATLT", "All The Little Things")
ConsoleExec("cameradistancemaxfactor 5")
end
function core:OnEnable()
SetModifiedClick("TRADESEARCHADD", nil)
if self.db.profile.rollTally then
self:RegisterEvent("CHAT_MSG_RAID_WARNING")
self:RegisterEvent("CHAT_MSG_SYSTEM")
end
if self.db.profile.nixAFK then
ChatFrame_AddMessageEventFilter("CHAT_MSG_AFK", function(...) return self:NixAFK(...); end);
end
if self.db.profile.markMsgFilter then
ChatFrame_AddMessageEventFilter("CHAT_MSG_TARGETICONS", function(_,_,msg) if (msg:find("%["..UnitName("player").."%]")) then return true; end end);
end
if self.db.profile.autoWG then
self:RegisterEvent("BATTLEFIELD_MGR_ENTRY_INVITE")
end
if self.db.profile.eotsFlag and not self.eotsHook then
end
if self.db.profile.achieveFilter and not self.achieveHook then
self:RawHook("AchievementFrame_LoadUI", true)
self.achieveHook = true
end
-- if (self.db.profile.consolidateThresh>0) and (not self.consolidateHook) then
-- self:RawHook("UnitAura", true)
-- self.consolidateHook = true
-- end
if (self.db.profile.officerPhone) then
self:RegisterEvent("CHAT_MSG_OFFICER");
end
self:RegisterEvent("MAIL_SHOW", "MailQueueCheck");
self:RegisterEvent("MAIL_SUCCESS", "MailQueueCheck");
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ZoneChange");
self:RegisterEvent("ZONE_CHANGED", "ZoneChange");
self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "ZoneChange");
self:RegisterEvent("PLAYER_DIFFICULTY_CHANGED", "ZoneChange");
self:RegisterEvent("CHAT_MSG_LOOT")
self:RegisterEvent("UNIT_AURA")
self:RegisterEvent('GUILDBANKFRAME_OPENED')
self:SecureHook("TargetUnit")
if RaidBuffStatus then
self:SecureHook(RaidBuffStatus, "SetupFrames", "SetupRBS")
end
if Prat then
self:SetupPrat()
end
-- self:ScheduleTimer("SetupAddonDebug", 3)
end
function core:OnDisable()
self:UnregisterAllEvents()
self:UnhookAll()
self.guildHook = false
self.achieveHook = false
self.eotsHook = false
self.consolidateHook = false
end
function core:SlashProcess(msg)
if msg == "debug" then
self:BugInit()
elseif msg == "rolltally" or msg == "rt" then
self:CHAT_MSG_RAID_WARNING(nil, "roll")
elseif msg == "phone" then
-- prints missing phone numbers
self:FindMissingPhones();
elseif msg == "ilevel" or msg == "il" then
self:RaidDump("Tallying iLevel Sums...")
r = {}
for i=1,GetNumRaidMembers() do
s=0
InspectUnit("raid"..i)
for j=1,16 do
l=GetInventoryItemLink("raid"..i,j)
if l~=nil and j~=4 then
_,_,_,v=GetItemInfo(l) s=s+v
end
end
r[i] = {UnitName("raid"..i), s}
end
table.sort(r, function(a, b) return a[2] > b[2] end)
for i,v in pairs(r) do
if v[2] > 0 then
self:RaidDump(v[1]..": "..v[2])
else
self:RaidDump(v[1]..": (out of range)")
end
end
self:RaidDump("---")
elseif msg == "combatlog" or msg == "cl" then
CombatLogClearEntries()
elseif msg:match("^pots ") then
-- get all guild members
for i=1,GetNumGuildMembers() do
local name, rank = GetGuildRosterInfo(i)
name = name:lower()
if rank == "Member" or rank == "Officer" or rank == "Guild Master" then
if self.mailQueue[name] == nil then
self.mailQueue[name] = {}
end
end
end
-- parse
msg:gsub("([^%d%s]+)(%d+)(%w)", function(name, ct, type)
local typeRef = potList[type]
name = name:lower()
ct = tonumber(ct)
if typeRef and ct then
for i,_ in pairs(self.mailQueue) do
if i:match("^"..name) then
self.mailQueue[i][typeRef] = ct
print(format("Queued %dx |Hitem:%d|h[%s]|h for %s", ct, typeRef, GetItemInfo("item:"..typeRef), i))
end
end
end
end)
-- cleanup array
for name,data in pairs(self.mailQueue) do
local ct = 0
for i,v in pairs(data) do
ct = ct + v
end
if ct == 0 then
self.mailQueue[name] = nil
end
end
elseif msg == "markxp" then
-- write all current
local db = self.db.profile.guildXPMarks
local num = #db+1
db[num] = {
time = time(),
marks = { },
}
local markSet = db[num].marks
-- build all xp list
for i=1,GetNumGuildMembers() do
local name, rank, _, _, _, _, note = GetGuildRosterInfo(i)
local xp, total = GetGuildRosterContribution(i)
if rank:find("Alt") then
name = note
end
if not markSet[name] then
markSet[name] = 0
end
markSet[name] = markSet[name] + total
end
self:Print(format("Created new mark set #%d; suggested UI reload", num))
elseif msg:find("diff ") then
local setNum = tonumber(msg:match("diff (%d+)"))
local set = setNum and self.db.profile.guildXPMarks[setNum]
if not set then
self:Print(format("Could not find split %d", setNum))
return
end
local markSet = { }
for i=1,GetNumGuildMembers() do
local name, rank, _, _, _, _, note = GetGuildRosterInfo(i)
local xp, total = GetGuildRosterContribution(i)
if rank:find("Alt") then
name = note
end
if not markSet[name] then
markSet[name] = 0
end
markSet[name] = markSet[name] + total
end
local diff = { }
local total = 0
for player, xp in pairs(set.marks) do
if markSet[player] > xp then
local d = markSet[player] - xp
diff[player] = d
total = total + d
end
end
local function printInfo(msg)
-- self:Print(msg)
SendChatMessage(msg, "guild")
end
printInfo(format("Guild XP Difference Since %s:", date("%c", set.time)))
while next(diff) ~= nil do
local max, maxVal = "-", -1
for k,v in pairs(diff) do
if v > maxVal then
max, maxVal = k, v
end
end
printInfo(format("%s - %.1fk (%.1f%%)", max, maxVal/1000, maxVal/total*100))
diff[max] = nil
end
elseif msg == "activitytally" or msg == "at" then
local function printInfo(msg)
-- self:Print(msg)
SendChatMessage(msg, "guild")
end
local mains = {}
local alts = {} -- really a table of the mains as the key, alt totals as the value, but we'll merge later once we can confirm
local capped = {} -- table of mains who hit cap
for i=1,GetNumGuildMembers() do
local name, rank, _, _, _, _, note = GetGuildRosterInfo(i)
local xp, total = GetGuildRosterContribution(i)
local tbl = mains
if self.toggleTotal then
xp = total
end
if rank:find("Alt") then
name, tbl = note, alts
end
if rank ~= "Non-raider" or name == "Ariik" then
if not tbl[name] then
tbl[name] = 0
end
tbl[name] = tbl[name] + xp
if xp == 1575002 then
capped[name] = true
end
end
end
-- total and merge alts
local total = 0
for k,v in pairs(mains) do
mains[k] = mains[k] + (alts[k] or 0)
total = total + mains[k]
end
-- print using selection sort
printInfo("Top contributors for the week; alts included:")
while next(mains) ~= nil do
local max, maxVal = "-", -1
for k,v in pairs(mains) do
if v > maxVal then
max, maxVal = k, v
end
end
printInfo(format("%s%s - %d (%.1f%%)", (capped[max] and "*" or ""), max, maxVal, maxVal/total*100))
mains[max] = nil
end
printInfo("* Denotes capped on at least one character")
elseif msg == "hott" then
self:RaidDump("Checking for Herald Gear...")
for i=1,GetNumRaidMembers() do
s=0
InspectUnit("raid"..i)
for j=1,18 do
l=GetInventoryItemLink("raid"..i,j)
if l~=nil then
_,_,_,v=GetItemInfo(l)
if v>232 then
self:RaidDump(UnitName("raid"..i) .. ": " .. l .. "!!")
elseif v>226 and (j~=16 and j~=18) then
self:RaidDump(UnitName("raid"..i) .. ": " .. l .. "!!")
end
end
end
end
self:RaidDump("Check complete.")
elseif msg == "ttdi" then
local toCheck = {}
local uncheckedPlayers = {}
self:RaidDump("Checking for Dedicated Insanity Gear...")
for i=1,GetNumRaidMembers() do
local name = UnitName("raid"..i)
InspectUnit("raid"..i)
uncheckedPlayers[name] = 0
for j=1,18 do
l=GetInventoryItemLink("raid"..i,j)
if l~=nil then
uncheckedPlayers[name] = uncheckedPlayers[name]+1
_, _, id = strfind(l, "item:(%d+)")
if id then
toCheck[id] = l
end
end
end
end
for i,v in ipairs(DedicatedInsanity) do
if toCheck[tostring(v)] then
SendChatMessage(string.format("%s is not allowed", toCheck[tostring(v)]), "raid")
end
end
for i,v in pairs(uncheckedPlayers) do
if v < 5 then
SendChatMessage(string.format("%s was not checked.", i), "raid")
end
end
self:RaidDump("Check complete.")
else
self:Print("Valid commands:")
self:Print("/atlt disbandraid - Disbands a raid")
self:Print("/atlt inviteguild - Invites everyone in your guild to a raid")
self:Print("/atlt promoteall - Promotes everyone in the raid")
self:Print("/atlt printloot - Prints the loot in raid warning")
self:Print("/atlt clearmarks - Clears all raid marks")
self:Print("/atlt rolltally - Begins recording rolls for 10 seconds")
self:Print("/atlt arathibasin - Prints info on the current AB game")
self:Print("/atlt printloot - Prints the loot in /rw with accompanying letter")
self:Print("/atlt ilevel - Prints the sum of everyone's ilevel gear in raid chat")
self:Print("/atlt combatlog - Fixes a broken combat log")
self:Print("/atlt hott - Raid wide Herald of the Titans check")
self:Print("/atlt ttdi - Raid wide Tribute to Dedicated Insanity check")
end
end
function core:CHAT_MSG_RAID_WARNING(_, message)
if self.db.profile.rollTally and string.find(message:lower(), "roll") then
if self.rollTimer then
-- Stop current roll
self:CancelTimer(self.rollTimer)
self:RollFinish()
end
self.rollTally = {}
self.rollTimer = self:ScheduleTimer("RollFinish", 10)
end
end
function core:UNIT_AURA(_, unit)
-- if we haven't set the initial value yet, set and quit
if (self.hallowBuff == nil) then
self.hallowBuff = not not UnitDebuff("player", "Tricked or Treated")
-- self:Print("Set to", self.hallowBuff);
return;
end
local function hasBuff()
return not not UnitDebuff("player", "Tricked or Treated")
end
if (unit == "player") then
if (self.hallowBuff and not hasBuff()) then
self:Print("Halloween debuff lost!");
self.hallowBuff = false;
elseif (not self.hallowBuff and hasBuff()) then
self.db.profile.halloween = self.db.profile.halloween + 1;
-- pick transitive
local transitive = TRANSITIVES[math.random(#TRANSITIVES)];
self:Print(format("I will %s %d babies this year", transitive, self.db.profile.halloween))
self.hallowBuff = true;
end
end
end
-- g_allLoots = {}
function core:CHAT_MSG_LOOT(_, message, source)
-- if (message:find("Saampson") and message:find("Shadowfrost Shard")) then
-- SendChatMessage(format("Saampson Shard Count: %d", math.random(15, 50)), "raid");
-- end
-- source = message:match("(.+) receives loot")
-- if not g_allLoots[source] then
-- g_allLoots[source] = 0
-- end
-- g_allLoots[source] = g_allLoots[source] + 1
if message:find("You create") and message:find("Deathblood Venom") and GuildBankFrame and GuildBankFrame:IsVisible() and GetItemCount("Deathblood Venom") >= 4 then
for bag=0,NUM_BAG_SLOTS do
for slot=1,GetContainerNumSlots(bag) do
if GetContainerItemID(bag, slot) == 58142 then
SetCurrentGuildBankTab(5)
UseContainerItem(bag, slot)
end
end
end
end
end
function core:CHAT_MSG_SYSTEM(_, message, source)
if self.db.profile.rollTally and self.rollTimer then
local name, roll, min, max = string.match(message, "(%S+) rolls (%d+) %((%d+)%-(%d+)%)")
if name and roll and min and max then
if min ~= "1" or max ~= "100" then
self:Print(string.format("%s is rolling out of bounds (%d-%d).", name, min, max))
return
end
if not self.rollTally then
self.rollTally = {}
end
if self.rollTally[name] then
self:Print(string.format("%s is rolling again (first: %d, this: %d).", name, self.rollTally[name], roll))
return
end
self.rollTally[name] = roll
end
end
end
function core:FlaskCheck()
local now = GetTime()
for i=1,GetNumRaidMembers() do
for j=1,32 do
local player = UnitName("raid"..i)
name, _, _, _, _, _, expires = UnitAura("raid"..i, j)
if name and name:find("Flask ") then
local time = expires - now
if time<990 and time>0 then
SendChatMessage(format("%s %d:%02d", player, floor(time/60), time%60), "raid")
-- SendChatMessage(format("Flask ending in %d:%02d", UnitName(r), floor(time/60), time%60), "whipser", nil, player)
end
end
end
end
end
function core:RollFinish()
local winner
local ties = {}
for i,v in pairs(self.rollTally) do
if (not winner) or (tonumber(self.rollTally[winner])<tonumber(v)) then
winner = i
ties = {}
elseif self.rollTally[winner] == v then
table.insert(ties, i)
end
end
if not winner then
self:Print("No rolls detected.")
else
if next(ties) then
local roll = self.rollTally[winner]
for i,v in ipairs(ties) do
winner = v .. ", " .. winner
end
self:Print(string.format("%d-way tie between %s (rolled %d). Rerolling...", #ties+1, winner, roll))
self.rollTally = {}
self:ScheduleTimer("RollFinish", 4)
else
self:Print(string.format("%s won the roll with a %d.", winner, self.rollTally[winner]))
end
end
self.rollTimer = false
end
function core:NixAFK(_, _, ...)
return (not not self.db.profile.nixAFK), ...;
end
function core:AchievementFrame_LoadUI(...)
local args = {self.hooks["AchievementFrame_LoadUI"](...)}
AchievementFrame_SetFilter(3)
self:Unhook("AchievementFrame_LoadUI")
return unpack(args);
end
function core:UnitAura(...)
name, rank, icon, count, dispelType, duration, expires, caster, isStealable, shouldConsolidate, spellID = self.hooks["UnitAura"](...)
if expires and (self.db.profile.consolidateThresh > 0) then
if ((expires-GetTime())/60 > self.db.profile.consolidateThresh) or (name:find("Aura") or name:find("Totem")) or (shouldConsolidate == 1) then
shouldConsolidate = 1
else
shouldConsolidate = nil
end
end
return name, rank, icon, count, dispelType, duration, expires, caster, isStealable, shouldConsolidate, spellID
end
function core:CHAT_MSG_OFFICER(_, msg)
local _,_,numA,numB,numC = msg:find("!phone %(?(%d+)%)?.(%d+).(%d+)");
local _,_,name = msg:find("!phone (%w+)");
if (not (numA and numB and numC) and not name) then
return;
end
local setting = GetGuildRosterShowOffline();
SetGuildRosterShowOffline(1);
for i=1,GetNumGuildMembers() do
local p, n = self:CheckPhone(i);
if ((name and p and p:lower():find(name:lower())) or
(numA and n and format("%s-%s-%s", numA, numB, numC)==n)) then
if (n) then
SendChatMessage(format("%s: %s", p, n), "officer");
else
SendChatMessage(format("No %s for %s.", (numA and "name") or "number", p), "officer");
end
end
end
SetGuildRosterShowOffline(setting);
end
function core:CheckPhone(index)
local name, rank, _, _, _, _, _, onote = GetGuildRosterInfo(index);
local a, b, c = onote:match("%(?(%d%d%d)%)?.(%d%d%d).(%d%d%d%d)");
if (not rank:find("Alt") and not rank:find("Non")) then
if (a) then
return name, format("%s-%s-%s", a, b, c);
end
return name, nil;
end
return nil, nil;
end
function core:FindMissingPhones()
local found = false;
for i=1,GetNumGuildMembers() do
local player, num = self:CheckPhone(i);
if (player and not num) then
if (not found) then
self:Print("Players without phone numbers:");
found = true;
end
self:Print(player);
end
end
if (not found) then
self:Print("All players have a phone number.");
end
end
function core:TargetUnit(name)
if name and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
self:RegisterEvent("UNIT_TARGET", function(_, unit)
if unit == "player" then
if UnitName("target") and UnitName("target"):lower():find(name:lower()) then
SetRaidTarget("target", 1)
end
self:UnregisterEvent("UNIT_TARGET")
end
end)
end
end
--[[ Things to do here still:
- remove debug
- consumables.php: group names together in slash args
- consumables.php: split slash by pots?
- if we don't have mats for this player, move to end of queue
- use a flag of sorts to keep track of who was moved and who was not; reset flags on... mailbox close? this way we don't keep going through the queue over and over at the end
- change data structure to numerical array (so we can move to the end)
- change subject line to include amount
- the lowercase first letter bugs me
- do check when parsing slash command to make sure there are no ambiguous targets (Eternal/Eternity)
- compress slash command more:
limit to first 4 letters (chir40d, chir->chira)? 3 may be possible but has higher collisions
allow for chaining (chira40d2e6f - 40d, 2e, 6f)?
include length of name after characters *in hex* (chi540d - "chira" has length of 5)
- re-consolidate stacks at the end of the queue
- add a command to display how much left of each is needed vs how much you have
]]
local mailQueueTimer
function core:MailQueueCheck(caller, passData)
local name,data = next(self.mailQueue)
if not data then
return -- no need to process queue
end
local delay = 0.5
if caller == "MAIL_SUCCESS" then
-- MAIL_SUCCESS fires on open too, so going to make sure we're looking at a Send Mail screen
if MailFrame.selectedTab ~= 2 then
return
end
end
if mailQueueTimer then
self:CancelTimer(mailQueueTimer, true)
end
-- slight pause to allow for items to disappear
mailQueueTimer = self:ScheduleTimer(function()
do
self:Print(caller)
-- return
end
-- find all slots for splitting onto
local emptySlots = {}
for bag=0,NUM_BAG_SLOTS do
local free = GetContainerFreeSlots(bag)
for _,slot in ipairs(free) do
table.insert(emptySlots, bag*100+slot)
end
end
-- need to keep track of what to push to Send Mail window when the item lock clears
local pushQueue = {}
local checkItemLock = function(_, bagID, slotID)
local globalID = bagID*100+slotID
self:Print("ITEM_LOCK_CHANGED fired", globalID)
if pushQueue[globalID] then
local _, _, locked = GetContainerItemInfo(bagID, slotID)
if not locked then
PickupContainerItem(bagID, slotID)
ClickSendMailItemButton()
pushQueue[globalID] = nil
-- if our queue is empty
if not next(pushQueue) then
self:UnregisterEvent("ITEM_LOCK_CHANGED")
self:Print("Unregistering ITEM_LOCK_CHANGED")
end
end
end
end
local initializeQueue = function()
self:RegisterEvent("ITEM_LOCK_CHANGED", checkItemLock)
self:Print("Registering ITEM_LOCK_CHANGED")
end
-- swap tabs if we need to
if MailFrame.selectedTab ~= 2 then
MailFrameTab_OnClick(MailFrame, 2)
end
ClearSendMail()
-- set name
SendMailNameEditBox:SetText(name)
-- fill out shit
for item,ct in pairs(data) do
print("--------- NEXT ITEM:", item)
if ct > 0 then
local inv = GetItemCount(item)
print("Checking item count:", inv, ct, inv<ct)
if inv < ct then
-- we don't have enough. abort.
core:Print(format("We don't have enough |Hitem:%d|h[%s]|h for %s. Needed %d; have %d.", item, GetItemInfo("item:"..item), name, ct, inv))
ClearSendMail()
return
end
-- find container slot with item
for bag=0,NUM_BAG_SLOTS do
-- check if we're done
if ct > 0 then
for slot=1,GetContainerNumSlots(bag) do
-- make sure the item we want is this slot
if GetContainerItemID(bag, slot) == item then
local _, slotCt, locked = GetContainerItemInfo(bag, slot)
print("LOOP", GetItemInfo("item:"..item), slotCt, "/", ct, locked)
if locked then
-- the item is locked for whatever reason. abort?
self:Message("|Hitem:%d|h[%s]|h in bag %d, slot %d is locked.", item, GetItemInfo("item:"..item), bag, slot)
return
else
-- if item too many; find empty spot to dump extras
if slotCt > ct then
-- check to make sure we can split
if #emptySlots == 0 then
print("Not enough bag space to split. Aborting.")
ClearSendMail()
core:CancelAllTimers()
return
end
-- pop empty slot off the list
local extraSpace = table.remove(emptySlots)
local extraBag, extraSlot = floor(extraSpace/100), extraSpace % 100
-- split and place
print("splitting", bag, slot, slotCt-ct)
SplitContainerItem(bag, slot, slotCt-ct)
print("extras at", extraBag, extraSlot)
PickupContainerItem(extraBag, extraSlot) -- place
-- check when lock is clear
if not next(pushQueue) then
initializeQueue()
end
pushQueue[bag*100+slot] = true -- register source as push target
ct = 0
break
else
-- item should have enough
print("adding to mail", bag, slot, ct, slotCt, ct-slotCt)
PickupContainerItem(bag, slot)
ClickSendMailItemButton()
ct = ct - slotCt
print("and after", ct)
if ct == 0 then
break
end
end
end
end
end
end
end
end
end
-- click send
self.mailQueue[name] = nil
-- self:ScheduleTimer(function()
-- self.mailQueue[name] = nil
-- ClearSendMail()
-- self:MailQueueCheck()
-- end, 5)
mailQueueTimer = nil
end, delay)
end
local didSetup = false
function core:SetupRBS()
if didSetup or not RaidBuffStatus or not RaidBuffStatus.frame then
return
end
didSetup = true
-- register new buttons
self:NewRBSButton("Flask", function()
self:FlaskCheck()
end, 45, "TOPLEFT", "BOTTOMLEFT", 7, 5)
self:NewRBSButton("Count", function()
self:Countdown()
end, 45, "TOP", "BOTTOM", 0, 5)
self:NewRBSButton("Loot", function()
self:MasterLoot()
end, 45, "TOPRIGHT", "BOTTOMRIGHT", -7, 5)
-- reposition old ones
RaidBuffStatus.readybutton:SetWidth(45)
RaidBuffStatus.readybutton:SetText("Ready")
-- hook old show/hide
local rbShow = RaidBuffStatus.readybutton.Show
RaidBuffStatus.readybutton.Show = function(...)
RaidBuffStatus.FlaskButton:Show()
RaidBuffStatus.CountButton:Show()
RaidBuffStatus.LootButton:Show()
return rbShow(...)
end
local rbHide = RaidBuffStatus.readybutton.Hide
RaidBuffStatus.readybutton.Hide = function(...)
RaidBuffStatus.FlaskButton:Hide()
RaidBuffStatus.CountButton:Hide()
RaidBuffStatus.LootButton:Hide()
return rbHide(...)
end
--[[ fix height
local heightFix = 25
RaidBuffStatus.frame:SetHeight(RaidBuffStatus.frame:GetHeight() + heightFix)
-- fix future height
RaidBuffStatus.frame:SetScript("OnSizeChanged", function(self, width, height)
-- since this will cause OnSizeChanged to fire again immediately, we use a flag to determine which call it was
if self.heightFlag then
self.heightFlag = nil
else
self.heightFlag = true
self:SetHeight(height + heightFix)
end
end)]]
end
function core:NewRBSButton(label, func, width, anchorFrom, anchorTo, anchorX, anchorY)
local button = CreateFrame("Button", "", RaidBuffStatus.frame, "OptionsButtonTemplate")
button:SetText(label)
button:SetWidth(width)
button:SetPoint(anchorFrom, RaidBuffStatus.frame, anchorTo, anchorX, anchorY)
button:SetScript("OnClick", func)
button:Show()
RaidBuffStatus[label.."Button"] = button
end
function core:SetupPrat()
local module = Prat.Addon:GetModule('AltNames')
Prat.RegisterMessageItem('ALTNAMES', 'PLAYER')
module.padfmt = '||%s'
module.setMainPos = function() end
-- Prevent dropdown menu option from being displayed
module.menusAdded = true
-- /run Prat.Addon:ChatFrame_MessageEventHandler(ChatFrame1, "CHAT_MSG_SYSTEM", "Batche has gone offline.", "", "", "", "", "", 0, 0, "", 0, 3991, "", 0, true, false)
-- PreAddMessage hook to limit main print to 3 characters and make sure player is added for logouts
local PreAddMessage = module.Prat_PreAddMessage
module.Prat_PreAddMessage = function(self, e, message, frame, event, ...)
-- check to see if we have a log off
if event == "CHAT_MSG_SYSTEM" then
-- .MESSAGE contains modified message with color, .OUTPUT contains raw
local p, m = message.OUTPUT:match("(%S+)( has gone offline.*)")
if p then
local class = Prat.Addon:GetModule('PlayerNames'):GetData(p)
-- inline coloring won't work (fires before) so we do it manually
-- set PLAYERLINK for AltNames to read
message.MESSAGE, message.PLAYER, message.PLAYERLINK = m, Prat.CLR:Player(p, p:lower(), class), p
end
end
-- call normal
PreAddMessage(self, e, message, frame, event, ...)
-- unset PLAYERLINK if we have a log off so as not to have it display
if not message.lL or message.lL == "" then
message.PLAYERLINK = nil
end
-- limit to 3 characters in the main
if message.ALTNAMES and message.ALTNAMES ~= "" then
-- 12 characters of color padding; so sub(1, 12+length)
self.ALTNAMES = self.ALTNAMES:sub(1, 15).."|r"
message.ALTNAMES = self.ALTNAMES
end
end
end
local chatEvents = {
"CHAT_MSG_ACHIEVEMENT",
"CHAT_MSG_ADDON",
"CHAT_MSG_AFK",
"CHAT_MSG_BATTLEGROUND",
"CHAT_MSG_BATTLEGROUND_LEADER",
"CHAT_MSG_BG_SYSTEM_ALLIANCE",
"CHAT_MSG_BG_SYSTEM_HORDE",
"CHAT_MSG_BG_SYSTEM_NEUTRAL",
"CHAT_MSG_BN_CONVERSATION",
"CHAT_MSG_BN_CONVERSATION_LIST",
"CHAT_MSG_BN_CONVERSATION_NOTICE",
"CHAT_MSG_BN_INLINE_TOAST_ALERT",
"CHAT_MSG_BN_INLINE_TOAST_BROADCAST",
"CHAT_MSG_BN_INLINE_TOAST_BROADCAST_INFORM",
"CHAT_MSG_BN_INLINE_TOAST_CONVERSATION",
"CHAT_MSG_BN_WHISPER",
"CHAT_MSG_BN_WHISPER_INFORM",
"CHAT_MSG_CHANNEL",
"CHAT_MSG_CHANNEL_JOIN",
"CHAT_MSG_CHANNEL_LEAVE",
"CHAT_MSG_CHANNEL_LIST",
"CHAT_MSG_CHANNEL_NOTICE",
"CHAT_MSG_CHANNEL_NOTICE_USER",
"CHAT_MSG_COMBAT_FACTION_CHANGE",
"CHAT_MSG_COMBAT_GUILD_XP_GAIN",
"CHAT_MSG_COMBAT_HONOR_GAIN",
"CHAT_MSG_COMBAT_MISC_INFO",
"CHAT_MSG_COMBAT_XP_GAIN",
"CHAT_MSG_DND",
"CHAT_MSG_EMOTE",
"CHAT_MSG_FILTERED",
"CHAT_MSG_GUILD",
"CHAT_MSG_GUILD_ACHIEVEMENT",
"CHAT_MSG_IGNORED",
"CHAT_MSG_LOOT",
"CHAT_MSG_MONEY",
"CHAT_MSG_MONSTER_EMOTE",
"CHAT_MSG_MONSTER_PARTY",
"CHAT_MSG_MONSTER_SAY",
"CHAT_MSG_MONSTER_WHISPER",
"CHAT_MSG_MONSTER_YELL",
"CHAT_MSG_OFFICER",
"CHAT_MSG_OPENING",
"CHAT_MSG_PARTY",
"CHAT_MSG_PARTY_LEADER",
"CHAT_MSG_PET_INFO",
"CHAT_MSG_RAID",
"CHAT_MSG_RAID_BOSS_EMOTE",
"CHAT_MSG_RAID_BOSS_WHISPER",
"CHAT_MSG_RAID_LEADER",
"CHAT_MSG_RAID_WARNING",
"CHAT_MSG_RESTRICTED",
"CHAT_MSG_SAY",
"CHAT_MSG_SKILL",
"CHAT_MSG_SYSTEM",
"CHAT_MSG_TARGETICONS",
"CHAT_MSG_TEXT_EMOTE",
"CHAT_MSG_TRADESKILLS",
"CHAT_MSG_WHISPER",
"CHAT_MSG_WHISPER_INFORM",
"CHAT_MSG_YELL",
}
local contentFilters = { }
local sourceFilters = { }
function core:FilterAll(filter, source)
if filter or source then
if not next(contentFilters) then
for _,v in ipairs(chatEvents) do
ChatFrame_AddMessageEventFilter(v, function(self, event, msg, sender)
if sourceFilters[sender] then
return true
end
for filter in pairs(contentFilters) do
if (filter and msg:find(filter)) then
return true
end
end
end)
end
end
if filter then contentFilters[filter] = true end
if source then sourceFilters[source] = true end
end
end
-- core:FilterAll("achievement:284")
core:FilterAll(nil, "Alabrooke")
core:FilterAll(nil, "Warrwarr")