232 lines
6 KiB
Lua
Executable file
232 lines
6 KiB
Lua
Executable file
local f, ATMe, events = CreateFrame("Frame"), {}, {}
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StaticPopupDialogs["REPAIR_ALERT"] = {
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text = "Remember to repair your gear",
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button1 = "Ok",
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timeout = 10,
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whileDead = false,
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hideOnEscape = true,
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preferredIndex = 3
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}
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SLASH_ATME1 = "/ta"
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ATMe.keyItemID = 180653
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ATMe.taunts = {
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[56222] = true, -- Dark Command
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[51399] = true, -- Death Grip
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[185245] = true, -- Torment
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[6795] = true, -- Growl
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[115546] = true, -- Provke
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[62124] = true, -- Hand of Reckoning
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[355] = true, -- Taunt
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[1161] = true, -- Challenging Shout
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[204079] = true -- Final Stand
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}
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ATMe.slots = {
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"HeadSlot", "ShoulderSlot", "ChestSlot", "WristSlot", "HandsSlot",
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"WaistSlot", "LegsSlot", "FeetSlot", "MainHandSlot", "SecondaryHandSlot"
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}
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inspectInitialized = false
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local InspectFontStrings = {}
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function ATMe.SlashHandler(cmd)
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end
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function ATMe.OnEvent(self, event, ...)
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events[event](self, ...)
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end
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function GetUnitFromGuid(guid)
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if UnitGUID("target") == guid then return "target"
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elseif IsInRaid() then
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for i = 1, MAX_RAID_MEMBERS do
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if UnitGUID("raid"..i) == guid then return "raid"..i end
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end
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elseif IsInGroup() then
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for i = 1, MAX_PARTY_MEMBERS do
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if UnitGUID("party"..i) == guid then return "party"..i end
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end
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else return nil end
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end
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function events:INSPECT_READY(guid)
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if not inspectInitialized and InspectFrame then
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InspectFontStrings["itemLevel"] = InspectFrame:CreateFontString(nil, "OVERLAY")
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InspectFontStrings["itemLevel"]:SetPoint("BOTTOMLEFT", 10, 5)
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InspectFontStrings["itemLevel"]:SetFont("Fonts\\FRIZQT__.ttf", 24, "OUTLINE")
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InspectFontStrings["itemLevel"]:SetTextColor(1, 1, 1)
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inspectInitialized = true
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end
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unit = GetUnitFromGuid(guid)
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if unit and CanInspect(unit) and inspectInitialized then
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local itemLevel = C_PaperDollInfo.GetInspectItemLevel(unit)
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InspectFontStrings["itemLevel"]:SetText(itemLevel)
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end
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end
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function events:CHAT_MSG_PARTY_LEADER(message, ...)
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if message == '!keys' then
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ATMe.announceKey()
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end
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end
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function events:CHAT_MSG_PARTY(message, ...)
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if message == '!keys' then
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ATMe.announceKey()
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end
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end
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function events:COMBAT_LOG_EVENT_UNFILTERED(...)
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ATMe.announceTaunts(CombatLogGetCurrentEventInfo())
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end
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function events:MERCHANT_SHOW(...)
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-- Sell all gray items
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ATMe.sellGrayItems()
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-- Repair if we need to and merchant allows it
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if CanMerchantRepair() and ATMe.needsRepair() then
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RepairAllItems(CanGuildBankRepair())
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print("Your items have been repaired")
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end
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end
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function events:PLAYER_LOGIN(...)
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-- found from some forums
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local b=ActionButton8 _MH=_MH or(b:SetAttribute("*type5","macro")or SecureHandlerWrapScript(b,"PreClick",b,'Z=IsAltKeyDown()and 0 or(Z or 0)%8+1 self:SetAttribute("macrotext5","/wm [nomod]"..Z)'))or 1
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end
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function events:PLAYER_REGEN_DISABLED(...)
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StopwatchFrame:Show()
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Stopwatch_Clear()
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Stopwatch_Play()
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end
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function events:PLAYER_REGEN_ENABLED(...)
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Stopwatch_Pause()
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end
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function events:PLAYER_DEAD(...)
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Stopwatch_Pause()
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end
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function events:PLAYER_ROLES_ASSIGNED(...)
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if ATMe.amTankInParty() then ATMe.markSelfSquare() end
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end
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function events:PLAYER_UPDATE_RESTING(...)
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-- Notify that we should repair
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if ATMe.needsRepair() then StaticPopup_Show("REPAIR_ALERT") end
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end
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function ATMe.announceKey()
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for bag = BACKPACK_CONTAINER, NUM_TOTAL_EQUIPPED_BAG_SLOTS do
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for slot = 1, C_Container.GetContainerNumSlots(bag)do
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itemID = C_Container.GetContainerItemID(bag, slot)
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if C_Container.GetContainerItemID(bag, slot) == ATMe.keyItemID then
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local link = C_Container.GetContainerItemLink(bag, slot)
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SendChatMessage(link, "PARTY")
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return
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end
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end
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end
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end
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function ATMe.announceTaunts(...)
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event = select(2, ...)
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spellId = select(12, ...)
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if event ~= 'SPELL_CAST_SUCCESS' or ATMe.taunts[spellId] ~= true then
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return
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end
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srcName = select(5, ...)
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destName = select(9, ...)
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spellName = select(13, ...)
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message = format("|cffFF0000TAUNT:|r %s used %s", srcName, spellName)
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if destName ~= nil then
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message = format("%s on %s", message, destName)
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end
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print(message)
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end
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function ATMe.needsRepair()
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for slot = 1, #ATMe.slots do
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local id = GetInventorySlotInfo(ATMe.slots[slot])
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local cur, max = GetInventoryItemDurability(id)
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if max and cur ~= max then return true end
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end
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return false
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end
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function ATMe.sellGrayItems()
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sellTotal = 0
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for bag = BACKPACK_CONTAINER, NUM_TOTAL_EQUIPPED_BAG_SLOTS do
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for slot = 1, C_Container.GetContainerNumSlots(bag) do
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local item = C_Container.GetContainerItemInfo(bag, slot)
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local count = item and item.stackCount
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local quality = item and item.quality
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local link = item and item.hyperlink
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if quality and quality == 0 then
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local price = select(11, GetItemInfo(link))
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sellTotal = sellTotal + (price * count)
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print("Selling "..count.."x"..link)
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C_Container.UseContainerItem(bag, slot)
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end
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end
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end
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if sellTotal ~= 0 then
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print("Made "..GetCoinTextureString(sellTotal))
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end
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end
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function ATMe.amTankInParty()
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local isParty = UnitInRaid("player") == nil
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local isTank = UnitGroupRolesAssigned("player") == "TANK"
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local notAlreadyMarked = GetRaidTargetIndex("player") == nil
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return isParty and isTank and notAlreadyMarked
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end
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function ATMe.markSelfSquare()
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SetRaidTarget("player", 6)
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end
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-- Register events
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for event, method in pairs(events) do
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f:RegisterEvent(event)
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end
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f:SetScript("OnEvent", ATMe.OnEvent)
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function PaperDollFrame_SetMovementSpeed(statFrame, unit)
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statFrame.wasSwimming = nil
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statFrame.unit = unit
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MovementSpeed_OnUpdate(statFrame)
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statFrame.onEnterFunc = MovementSpeed_OnEnter
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statFrame:SetScript("OnUpdate", MovementSpeed_OnUpdate)
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statFrame:Show()
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end
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CharacterStatsPane.statsFramePool.resetterFunc =
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function(pool, frame)
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frame:SetScript("OnUpdate", nil)
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frame.onEnterFunc = nil
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frame.UpdateTooltip = nil
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FramePool_HideAndClearAnchors(pool, frame)
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end
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table.insert(PAPERDOLL_STATCATEGORIES[1].stats, { stat = "MOVESPEED"})
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SlashCmdList["ATME"] = ATMe.SlashHandler
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