local f, ATMe, events = CreateFrame("Frame"), {}, {} StaticPopupDialogs["REPAIR_ALERT"] = { text = "Remember to repair your gear", button1 = "Ok", timeout = 10, whileDead = false, hideOnEscape = true, preferredIndex = 3 } SLASH_ATME1 = "/ta" ATMe.keyItemID = 180653 ATMe.taunts = { [56222] = true, -- Dark Command [51399] = true, -- Death Grip [185245] = true, -- Torment [6795] = true, -- Growl [115546] = true, -- Provke [62124] = true, -- Hand of Reckoning [355] = true, -- Taunt [1161] = true, -- Challenging Shout [204079] = true -- Final Stand } ATMe.slots = { "HeadSlot", "ShoulderSlot", "ChestSlot", "WristSlot", "HandsSlot", "WaistSlot", "LegsSlot", "FeetSlot", "MainHandSlot", "SecondaryHandSlot" } inspectInitialized = false local InspectFontStrings = {} function ATMe.SlashHandler(cmd) end function ATMe.OnEvent(self, event, ...) events[event](self, ...) end function GetUnitFromGuid(guid) if UnitGUID("target") == guid then return "target" elseif IsInRaid() then for i = 1, MAX_RAID_MEMBERS do if UnitGUID("raid"..i) == guid then return "raid"..i end end elseif IsInGroup() then for i = 1, MAX_PARTY_MEMBERS do if UnitGUID("party"..i) == guid then return "party"..i end end else return nil end end function events:INSPECT_READY(guid) if not inspectInitialized and InspectFrame then InspectFontStrings["itemLevel"] = InspectFrame:CreateFontString(nil, "OVERLAY") InspectFontStrings["itemLevel"]:SetPoint("BOTTOMLEFT", 10, 5) InspectFontStrings["itemLevel"]:SetFont("Fonts\\FRIZQT__.ttf", 24, "OUTLINE") InspectFontStrings["itemLevel"]:SetTextColor(1, 1, 1) inspectInitialized = true end unit = GetUnitFromGuid(guid) if unit and CanInspect(unit) and inspectInitialized then local itemLevel = C_PaperDollInfo.GetInspectItemLevel(unit) InspectFontStrings["itemLevel"]:SetText(itemLevel) end end function events:CHAT_MSG_PARTY_LEADER(message, ...) if message == '!keys' then ATMe.announceKey() end end function events:CHAT_MSG_PARTY(message, ...) if message == '!keys' then ATMe.announceKey() end end function events:COMBAT_LOG_EVENT_UNFILTERED(...) ATMe.announceTaunts(CombatLogGetCurrentEventInfo()) end function events:MERCHANT_SHOW(...) -- Sell all gray items ATMe.sellGrayItems() -- Repair if we need to and merchant allows it if CanMerchantRepair() and ATMe.needsRepair() then RepairAllItems(CanGuildBankRepair()) print("Your items have been repaired") end end function events:PLAYER_LOGIN(...) -- found from some forums local b=ActionButton8 _MH=_MH or(b:SetAttribute("*type5","macro")or SecureHandlerWrapScript(b,"PreClick",b,'Z=IsAltKeyDown()and 0 or(Z or 0)%8+1 self:SetAttribute("macrotext5","/wm [nomod]"..Z)'))or 1 end function events:PLAYER_REGEN_DISABLED(...) StopwatchFrame:Show() Stopwatch_Clear() Stopwatch_Play() end function events:PLAYER_REGEN_ENABLED(...) Stopwatch_Pause() end function events:PLAYER_DEAD(...) Stopwatch_Pause() end function events:PLAYER_ROLES_ASSIGNED(...) if ATMe.amTankInParty() then ATMe.markSelfSquare() end end function events:PLAYER_UPDATE_RESTING(...) -- Notify that we should repair if ATMe.needsRepair() then StaticPopup_Show("REPAIR_ALERT") end end function ATMe.announceKey() for bag = BACKPACK_CONTAINER, NUM_TOTAL_EQUIPPED_BAG_SLOTS do for slot = 1, C_Container.GetContainerNumSlots(bag)do itemID = C_Container.GetContainerItemID(bag, slot) if C_Container.GetContainerItemID(bag, slot) == ATMe.keyItemID then local link = C_Container.GetContainerItemLink(bag, slot) SendChatMessage(link, "PARTY") return end end end end function ATMe.announceTaunts(...) event = select(2, ...) spellId = select(12, ...) if event ~= 'SPELL_CAST_SUCCESS' or ATMe.taunts[spellId] ~= true then return end srcName = select(5, ...) destName = select(9, ...) spellName = select(13, ...) message = format("|cffFF0000TAUNT:|r %s used %s", srcName, spellName) if destName ~= nil then message = format("%s on %s", message, destName) end print(message) end function ATMe.needsRepair() for slot = 1, #ATMe.slots do local id = GetInventorySlotInfo(ATMe.slots[slot]) local cur, max = GetInventoryItemDurability(id) if max and cur ~= max then return true end end return false end function ATMe.sellGrayItems() sellTotal = 0 for bag = BACKPACK_CONTAINER, NUM_TOTAL_EQUIPPED_BAG_SLOTS do for slot = 1, C_Container.GetContainerNumSlots(bag) do local item = C_Container.GetContainerItemInfo(bag, slot) local count = item and item.stackCount local quality = item and item.quality local link = item and item.hyperlink if quality and quality == 0 then local price = select(11, GetItemInfo(link)) sellTotal = sellTotal + (price * count) print("Selling "..count.."x"..link) C_Container.UseContainerItem(bag, slot) end end end if sellTotal ~= 0 then print("Made "..GetCoinTextureString(sellTotal)) end end function ATMe.amTankInParty() local isParty = UnitInRaid("player") == nil local isTank = UnitGroupRolesAssigned("player") == "TANK" local notAlreadyMarked = GetRaidTargetIndex("player") == nil return isParty and isTank and notAlreadyMarked end function ATMe.markSelfSquare() SetRaidTarget("player", 6) end -- Register events for event, method in pairs(events) do f:RegisterEvent(event) end f:SetScript("OnEvent", ATMe.OnEvent) function PaperDollFrame_SetMovementSpeed(statFrame, unit) statFrame.wasSwimming = nil statFrame.unit = unit MovementSpeed_OnUpdate(statFrame) statFrame.onEnterFunc = MovementSpeed_OnEnter statFrame:SetScript("OnUpdate", MovementSpeed_OnUpdate) statFrame:Show() end CharacterStatsPane.statsFramePool.resetterFunc = function(pool, frame) frame:SetScript("OnUpdate", nil) frame.onEnterFunc = nil frame.UpdateTooltip = nil FramePool_HideAndClearAnchors(pool, frame) end table.insert(PAPERDOLL_STATCATEGORIES[1].stats, { stat = "MOVESPEED"}) SlashCmdList["ATME"] = ATMe.SlashHandler