354 lines
9.1 KiB
JavaScript
354 lines
9.1 KiB
JavaScript
var botUsers = ['atomaka','greggnic'];
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var botLoop;
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var botGlobalBossTimer;
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var botPaused = true;
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var botPurchasing = false;
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var botRaiding = false;
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var botFightingRandomBoss = false;
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var botFightingGlobalBoss = false;
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var botBuySlimes = false;
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var botFightGlobal = true;
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var botFightRandom = true;
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var botRaidTarget = null;
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var botLastRandom = 0;
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var botLastRaid = 0;
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var botSleeping = false;
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function mainLoop() {
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if($('#popup').is(':visible')) {
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var botPopupTitle = $('#popup p[name="title"]').text();
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switch(botPopupTitle) {
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case 'Raid report':
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var botMessage = botBuildRaidReport($('#popup div[name="content"]').text());
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console.log(botMessage);
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botLastRaid = botTimestamp();
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clickButton('CONTINUE');
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break;
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case 'SUMMON BOSS':
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clickButton('Summon Boss');
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botLastRandom = botTimestamp();
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break;
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case 'Are you sure?':
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clickButton('Activate Item');
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break;
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case 'ARE YOU SURE?':
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case 'CONFIRM PURCHASE':
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if(botPurchasing) {
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clickButton('Yes');
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botPurchasing = false;
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} else {
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clickButton('No');
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}
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break;
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case 'Raid':
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if(haveRaidTarget() === true) {
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if(botRaiding) {
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clickButton('Raid!');
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botRaiding = false;
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} else {
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clickButton('Nevermind');
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}
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}
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break;
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case 'WHOOPS!':
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case 'BATTLE REPORT':
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case 'Battle Report':
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case 'ACTIVITY PASSED!':
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case 'SCENARIO #1':
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case 'Lobby closed':
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case 'Wait':
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case 'ACTIVITY FAILED!':
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case 'Game in progress':
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case 'User not found':
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clickButton('CONTINUE');
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break;
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default:
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console.log('Unknown popup: ' + botPopupTitle);
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break;
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}
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} else {
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//RANDOM BOSS
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if(randomBossRefreshing() === true && botFightingRandomBoss === true && botFightingGlobalBoss === false && haveSoldiers() && botFightRandom === true) {
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botFightingRandomBoss = false;
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} else if(randomBossRefreshing() === false && botFightingRandomBoss === false) {
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clickSelector('#randomBossPortal a');
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botFightingRandomBoss = true;
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} else if(botTimestamp() > botLastRandom + 180) {
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clickSelector('#randomBossPortal a');
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botFightingRandomBoss = true;
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}
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//GLOBAL BOSS
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if(globalBossRefreshing() === true && botFightingGlobalBoss === true) {
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clearInterval(botGlobalBossTimer);
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botFightingGlobalBoss = false;
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} else if(globalBossRefreshing() === false && botFightingGlobalBoss === false && botFightGlobal === true) {
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clickSelector('span[name="timeRemaining"]:contains("JOIN") a');
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botGlobalBossTimer = setInterval(fightGlobalBoss, 250);
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botFightingGlobalBoss = true;
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}
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//ACTIVATE BUFFS
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if(inactiveBuffs()) {
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clickSelector('button:contains("Activate")');
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}
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//BUY SCIENTISTS
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if(haveBossCoins() && haveCheapLabor()) {
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botPurchasing = true;
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clickSelector('button[name="hiremax_scientists"]');
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}
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//RAID
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if(raidRefreshing() === false && haveRaidTarget() === true && internalRaidRefreshing() === false) {
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clickSelector('button[name="raid_button"]');
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botFillIn('input[name="raid_user"]', botRaidTarget);
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botRaiding = true;
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}
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//BUY SLIMES
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if(botBuySlimes === true && haveTrillions(10) && botPurchasing === false) {
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botPurchasing = true;
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clickSelector('button[name="buymax-knight"]');
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}
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}
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}
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botToggle();
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function internalRaidRefreshing() {
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if(botTimestamp() > botLastRaid + 300) {
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return false;
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} else {
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return true;
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}
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}
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function haveSoldiers() {
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if(convertToNumber($('tr[name="knight"] > .owned').text()) == 0) {
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return false;
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} else if(convertToNumber($('tr[name="advknight"] > .owned').text()) == 0) {
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return false;
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} else {
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return true;
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}
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}
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function chatMonitor() {
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$('#chatbox, #groupchatbox').bind('DOMSubtreeModified', function() {
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var lastMessage = $(this).find('.chat-message').last();
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if(chatIsPM(lastMessage) || chatHasName(lastMessage)) {
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var user = lastMessage.find('.username').text().trim();
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var content = lastMessage.find('.message').text().trim();
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console.log('CHAT (' + user + '): ' + content);
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}
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});
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}
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function chatIsPM(message) {
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return message.find('.chat-pm').length > 0;
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}
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function chatHasName(message) {
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var string = message.find('.message').text();
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return (new RegExp( '\\b' + botUsers.join('\\b|\\b') + '\\b')).test(string) === true;
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}
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function botTimestamp() {
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return Math.floor(Date.now() / 1000);
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}
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function botFillIn(selector, text) {
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$(selector).val(text);
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}
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function raidRefreshing() {
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if($('span[name="raidtime"]').css('display') == 'none') {
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return false;
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} else {
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return true;
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}
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}
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function haveRaidTarget() {
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if(botRaidTarget == null) {
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return false;
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} else {
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return true;
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}
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}
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function botBuildRaidReport(message) {
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var botRaidUser;
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if(/You.? were raided by (.*?).? /.exec(message)) {
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botRaidUser = /You.? were raided by (.*?).? /.exec(message)[1];
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} else {
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botRaidUser = /You .*? the raid against (.*?)! /.exec(message)[1];
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}
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var botRaidSoldiers = /! .*? lost (.*?) soldiers/.exec(message)[1];
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var botRaidResult = (/won/.exec(message) !== null) ? 'won' : 'lost';
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var botRaidStolen = (/steal (.*?) from/.exec(message) !== null) ? /steal (.*?) from/.exec(message)[1] : '$0';
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return "RAIDED (" + botRaidUser + "): " + botRaidResult + "; soldiers: -" + botRaidSoldiers + "; " + botRaidResult + " money: " + botRaidStolen;
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}
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function haveTrillions(number) {
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if(convertToNumber($('#money_display').text()) > trillions(number)) {
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return true;
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} else {
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return false;
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}
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}
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function convertToNumber(string) {
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return Number(string.replace(/[^0-9\.]+/g, ''));
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}
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function trillions(number) {
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return number * 1000000000000;
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}
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function haveBossCoins() {
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if($('#bc_display').text() != 0) {
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return true;
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} else {
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return false;
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}
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}
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function haveCheapLabor() {
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if($('span[name="scientists_price"]').text() == "1 BC") {
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return true;
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} else {
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return false;
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}
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}
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function inactiveBuffs() {
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if($('button:contains("Activate")').length > 0) {
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return true;
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} else {
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return false;
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}
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}
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function randomBossRefreshing() {
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if($('span[name="timer"]').is(':visible')) {
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return true;
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} else {
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return false;
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}
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}
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function globalBossRefreshing() {
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if($('span[name="timeRemaining"]:contains("min"), span[name="timeRemaining"]:contains("sec")').length > 0) {
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return true;
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} else {
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return false;
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}
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}
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function fightGlobalBoss() {
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if($('img[name="globalBossImg"]').is(':visible')) {
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$('img[name="globalBossImg"]').get(0).click();
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}
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}
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function clickButton(text) {
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$('#popup span button:contains("' + text + '")').get(0).click();
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}
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function clickSelector(selector) {
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$(selector).get(0).click();
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}
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function botSetTarget(username) {
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botRaidTarget = username;
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}
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function botClearTarget() {
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botRaidTarget = null;
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}
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function botToggle() {
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if(botPaused) {
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console.log('Playing bot');
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botLoop = setInterval(mainLoop, 1000);
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chatMonitor();
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botPaused = false;
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} else {
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console.log('Pausing bot');
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clearInterval(botLoop);
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$('#chatbox, #groupchatbox').unbind('DOMSubtreeModified');
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botPaused = true;
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}
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}
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function botToggleSlimes() {
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if(botBuySlimes) {
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console.log('Stopping slime purchases');
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botBuySlimes = false;
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} else {
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console.log('Starting slime purchases');
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botBuySlimes = true;
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}
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}
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function botToggleGlobal() {
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if(botFightGlobal) {
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console.log('Stopping global fighting');
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botFightGlobal = false;
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} else {
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console.log('Starting global fighting');
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botFightGlobal = true;
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}
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}
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function botToggleRandom() {
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if(botFightRandom) {
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console.log('Stopping random fighting');
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botFightRandom = false;
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} else {
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console.log('Starting random fighting');
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botFightRandom = true;
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}
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}
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function botToggleUI() {
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clickSelector('a[name="portal"]');
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clickSelector('button[name="vault_hide"]');
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$('a[name="bossPortal"] > img').toggle();
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}
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function botToggleSleep() {
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if(botSleeping) {
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botFightRandom = true;
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botFightGlobal = true;
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botSleeping = false;
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} else {
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botFightRandom = false;
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botFightGlobal = false;
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botBuySlimes = false;
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botSleeping = true;
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}
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}
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function botHelp() {
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console.log('bt(): Toggle for the entire bot.');
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console.log('bs(): Toggle "sleep mode." Disables all actions, but logs raids and chat.');
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console.log('bts(): Toggle auto-slime purchasing.');
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console.log('btu(): Toggle the UI (probably only works once).');
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console.log('btg(): Toggle the global boss.');
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console.log('btr(): Toggle the random boss.');
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console.log('bst("username"): Set a target to raid every 5 minutes.');
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console.log('bct(): Clear the raid target.');
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}
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function bt() { botToggle(); }
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function bs() { botToggleSleep(); }
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function bts() { botToggleSlimes(); }
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function btu() { botToggleUI(); }
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function btg() { botToggleGlobal(); }
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function btr() { botToggleRandom(); }
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function bst(username) { botSetTarget(username); }
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function bct() { botClearTarget(); }
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