Merge branch 'worker-efficiency' into 'master'

Worker purchasing based on efficiency

```btw();``` to enable.  Will purchase workers when enabled, with cheap labor, and when the user has more than $10T.

See merge request !1
This commit is contained in:
Andrew Tomaka 2015-04-14 16:03:47 -04:00
commit 572bb9bad9

47
bot.js
View file

@ -7,6 +7,7 @@ var botRaiding = false;
var botFightingRandomBoss = false;
var botFightingGlobalBoss = false;
var botBuySlimes = false;
var botBuyWorkers = false;
var botFightGlobal = true;
var botFightRandom = true;
var botRaidTarget = null;
@ -50,6 +51,12 @@ function mainLoop() {
}
}
break;
case 'CONFIRM':
if(botPurchasing) {
clickButton('Yes');
botPurchasing = false;
}
break;
case 'WHOOPS!':
case 'BATTLE REPORT':
case 'Battle Report':
@ -94,7 +101,7 @@ function mainLoop() {
}
//BUY SCIENTISTS
if(haveBossCoins() && haveCheapLabor()) {
if(haveBossCoins() && haveCheapLabor() && botPurchasing === false) {
botPurchasing = true;
clickSelector('button[name="hiremax_scientists"]');
}
@ -111,11 +118,37 @@ function mainLoop() {
botPurchasing = true;
clickSelector('button[name="buymax-knight"]');
}
//BUY WORKERS
if(botBuyWorkers === true && haveTrillions(10) && haveCheapLabor() === true && botPurchasing === false) {
botPurchasing = true;
clickSelector('button[name="buymax-' + mostEfficientWorker() + '"]');
}
}
}
botToggle();
function mostEfficientWorker() {
var bestValueWorker;
var bestValue;
$('table[name="workers"] > tbody').children().each(function() {
var workersTable = $(this);
if(workersTable.is('[name]') && workersTable.attr('name') != 'capturedminion' && workersTable.attr('name') != 'gb_capturedminion') {
var price = convertToNumber(workersTable.find('span[name="price"]').text());
var opm = convertToNumber(workersTable.find('span[name="opm"]').text());
var value = opm / price;
if(bestValueWorker == null || bestValue < value) {
bestValueWorker = workersTable.attr('name');
bestValue = value;
}
}
});
return bestValueWorker;
}
function internalRaidRefreshing() {
if(botTimestamp() > botLastRaid + 300) {
return false;
@ -294,6 +327,16 @@ function botToggleSlimes() {
}
}
function botToggleWorkers() {
if(botBuyWorkers) {
console.log('Stopping worker purchases');
botBuyWorkers = false;
} else {
console.log('Starting worker purchases');
botBuyWorkers = true;
}
}
function botToggleGlobal() {
if(botFightGlobal) {
console.log('Stopping global fighting');
@ -339,6 +382,7 @@ function botHelp() {
console.log('bt(): Toggle for the entire bot.');
console.log('bs(): Toggle "sleep mode." Disables all actions, but logs raids and chat.');
console.log('bts(): Toggle auto-slime purchasing.');
console.log('btw(): Toggle auto-worker purchasing (detects most efficient).');
console.log('btu(): Toggle the UI (probably only works once).');
console.log('btg(): Toggle the global boss.');
console.log('btr(): Toggle the random boss.');
@ -349,6 +393,7 @@ function botHelp() {
function bt() { botToggle(); }
function bs() { botToggleSleep(); }
function bts() { botToggleSlimes(); }
function btw() { botToggleWorkers(); }
function btu() { botToggleUI(); }
function btg() { botToggleGlobal(); }
function btr() { botToggleRandom(); }