Fight random fix

This commit is contained in:
Andrew Tomaka 2015-04-14 11:29:57 -04:00
parent 58cec5ebf2
commit 41f81d2e5e

4
bot.js
View file

@ -68,7 +68,7 @@ function mainLoop() {
} }
} else { } else {
//RANDOM BOSS //RANDOM BOSS
if(randomBossRefreshing() === true && botFightingRandomBoss === true && botFightingGlobalBoss === false && haveSoldiers()) { if(randomBossRefreshing() === true && botFightingRandomBoss === true && botFightingGlobalBoss === false && haveSoldiers() && botFightRandom === true) {
botFightingRandomBoss = false; botFightingRandomBoss = false;
} else if(randomBossRefreshing() === false && botFightingRandomBoss === false) { } else if(randomBossRefreshing() === false && botFightingRandomBoss === false) {
clickSelector('#randomBossPortal a'); clickSelector('#randomBossPortal a');
@ -100,7 +100,7 @@ function mainLoop() {
} }
//RAID //RAID
if(raidRefreshing() === false && haveRaidTarget() === true && botFightRandom === true && internalRaidRefreshing() === false) { if(raidRefreshing() === false && haveRaidTarget() === true && internalRaidRefreshing() === false) {
clickSelector('button[name="raid_button"]'); clickSelector('button[name="raid_button"]');
botFillIn('input[name="raid_user"]', botRaidTarget); botFillIn('input[name="raid_user"]', botRaidTarget);
botRaiding = true; botRaiding = true;