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playafri.ca/assets/scripts/SeamlessLoop.js

202 lines
5.7 KiB
JavaScript

/**
* SeamlessLoop.js 2.0 - Reproduces seamless loops on HTML5/Javascript
* https://github.com/Hivenfour/SeamlessLoop
*
* Copyright (c) 2012 Main Software,
* Written by Darío Tejedor Rico. Contact mail: hivenfour@gmail.com
* The source code is freely distributable under the terms of LGPL license.
* License details at http://www.gnu.org/licenses/lgpl-3.0.txt
*
* USAGE:
* - Create the Seamlessloop object
* var loop = new SeamlessLoop();
*
* - Add as many sounds as you will use, providing duration in miliseconds
* (sounds must be pre-loaded if you want to update the loop without gaps)
* loop.addUri(uri, length, "sound1");
* loop.addUri(uri, length, "sound2");
* ...
*
* - Establish your callback function that will be called when all sounds are pre-loaded
* loop.callback(soundsLoaded);
*
* - Start reproducing the seamless loop:
* function soundsLoaded() {
* var n = 1;
* loop.start("sound" + n);
* };
*
* - Update the looping sound, you can do this
* synchronously (waiting the loop to finish)
* or asynchronously (change sound immediately):
* n++;
* loop.update("sound" + n, false);
*
* - Modify the seamless loop volume:
* loop.volume(0.5);
* loop.volume(loop.volume() + 0.1);
*
* - Stop the seamless loop:
* loop.stop();
*/
function SeamlessLoop() {
this.is = {
ff: Boolean(!(window.mozInnerScreenX == null) && /firefox/.test( navigator.userAgent.toLowerCase() )),
ie: Boolean(document.all && !window.opera),
opera: Boolean(window.opera),
chrome: Boolean(window.chrome),
safari: Boolean(!window.chrome && /safari/.test( navigator.userAgent.toLowerCase() ) && window.getComputedStyle && !window.globalStorage && !window.opera)
};
console.debug("ff: " + this.is.ff);
console.debug("ie: " + this.is.ie);
console.debug("opera: " + this.is.opera);
console.debug("chrome: " + this.is.chrome);
console.debug("safari: " + this.is.safari);
this._total = 0;
this._load = 0;
this.cb_loaded;
this.cb_loaded_flag = new Boolean();
this.timeout;
this.playDelay = -30;
this.stopDelay = 30;
if(this.is.chrome) this.playDelay = -25;
if(this.is.chrome) this.stopDelay = 25;
if(this.is.ff) this.playDelay = -25;
if(this.is.ff) this.stopDelay = 85;
if(this.is.opera) this.playDelay = 5;
if(this.is.opera) this.stopDelay = 0;
console.debug(this.playDelay + ", " + this.stopDelay);
this.next = 1;
this.audios = new Array();
this.actual = new Array();
this.dropOld = new Boolean();
this.old;
this._volume = 1;
var t = this;
this._eventCanplaythrough = function(audBool) {
if(audBool == false) {
audBool = true;
t._load++;
if(t._load == t._total) {
t.loaded = true;
if(t.cb_loaded_flag == true) {
t.cb_loaded();
t.cb_loaded_flag = false;
}
}
}
};
this._eventPlaying = function(audMute) {
setTimeout(function() {
audMute.pause();
try {
audMute.currentTime = 0;
} catch (e){console.debug(e.message);};
}, t.stopDelay);
if(t.dropOld == true) {
setTimeout(function() {
if(t.old.paused == false) {
t.old.pause();
try {
t.old.currentTime = 0;
} catch (e){console.debug(e.message);};
}
}, t.stopDelay);
t.dropOld = false;
}
};
this._eventEnded = function(aud) {
aud.volume = this._volume;
};
this.doLoop = function() {
var key = (this.next == 1 ? "_1" : "_2");
var antikey = (this.next == 1 ? "_2" : "_1");
var t = this;
this.timeout = setTimeout(function() {t.doLoop();}, this.actual._length + this.playDelay);
if(this.is.opera) this.actual[antikey].pause();
this.actual[key].play();
this.next *= -1;
};
this.isLoaded = function() {
return Boolean(this._load == this._total);
};
}
SeamlessLoop.prototype.start = function(id) {
if(id != "") {
this.actual = this.audios[id];
}
this.doLoop();
};
SeamlessLoop.prototype.volume = function(vol) {
if(typeof vol != "undefined") {
this.actual._1.volume = vol;
this.actual._2.volume = vol;
this._volume = vol;
}
return vol;
};
SeamlessLoop.prototype.stop = function() {
clearTimeout(this.timeout);
this.actual._1.currentTime = 0;
this.actual._1.pause();
this.actual._2.currentTime = 0;
this.actual._2.pause();
};
SeamlessLoop.prototype.callback = function(cb_loaded) {
this.cb_loaded = cb_loaded;
if(this.isLoaded() == true) cb_loaded();
else this.cb_loaded_flag = true;
};
SeamlessLoop.prototype.update = function(id, sync) {
//var key = (this.next == 1 ? "_1" : "_2");
var antikey = (this.next == 1 ? "_2" : "_1");
this.old = this.actual[antikey];
this.actual = this.audios[id];
if(sync == false) {
if(this.old.paused == false) {
this.dropOld = true;
if(this.is.opera) this.old.pause();
}
clearTimeout(this.timeout);
this.doLoop();
}
};
SeamlessLoop.prototype.addUri = function(uri, length, id) {
this.audios[id] = new Array();
this.audios[id]._length = length;
var t = this;
this.audios[id]._1_isLoaded = new Boolean();
this.audios[id]._2_isLoaded = new Boolean();
this.audios[id]._1 = new Audio(uri);
this.audios[id]._2 = new Audio(uri);
this._total++;
this.audios[id]._1.addEventListener("canplaythrough", function() {t._eventCanplaythrough(t.audios[id]._1_isLoaded);});
this.audios[id]._2.addEventListener("canplaythrough", function() {t._eventCanplaythrough(t.audios[id]._2_isLoaded);});
this.audios[id]._1.addEventListener("playing", function() {t._eventPlaying(t.audios[id]._2);});
this.audios[id]._2.addEventListener("playing", function() {t._eventPlaying(t.audios[id]._1);});
this.audios[id]._1.addEventListener("ended", function() {t._eventEnded(t.audios[id]._1);});
this.audios[id]._2.addEventListener("ended", function() {t._eventEnded(t.audios[id]._2);});
this.audios[id]._1.load();
this.audios[id]._2.load();
this.audios[id]._1.volume = this._volume;
this.audios[id]._2.volume = this._volume;
};