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d3hog/libs/barbarian.php

87 lines
2.6 KiB
PHP

<?php
class Barbarian extends DiabloClass {
function __construct($stats, $type) {
parent::__construct($stats, $type);
}
function DPSScore() {
if($this->type == 'pvp') {
$eliteDivisor = 1;
} else {
$eliteDivisor = 2;
}
$dps = $this->stats->getStat('DPS Unbuffed') *
max(1, 1 + ($this->stats->getStat('+DPS Against Elites') / $eliteDivisor));
if($this->type == 'pvp') {
$aps = $this->stats->getStat('Attacks per Second');
$overAps = $aps - 1;
$dps = $dps / (1 + ($overAps / 2));
}
return $dps / 1000;
}
function EHPScore() {
$ehp = $this->calculateEHP();
if($this->type == 'pvp') {
return $ehp / 10000;
}
if($ehp < 1000000) {
return $ehp / 10000;
} elseif(1000000 <= $ehp && $ehp <= 2000000) {
return 100 + ($ehp - 1000000) / 20000;
} elseif(2000000 <= $ehp && $ehp <= 5000000) {
return 150 + ($ehp - 2000000) / 40000;
} elseif($ehp >= 5000000) {
return 225 + ($ehp - 5000000) / 100000;
}
}
protected
function calculateEHP() {
if($this->type == 'pvp') {
$ar_mod = 300;$armor_mod = 3000;$inherent_red = .35;$incoming_attack = 250000;
$net_mod = .50; // no idea what this is for
} else {
$ar_mod = 315;$armor_mod = 3150;$inherent_red = .30;$incoming_attack = 100000;
$net_mod = .75; // no idea what this is for
}
$block_amount = 4206;
$ar_red = $this->stats->getStat('Resistance') /
($this->stats->getStat('Resistance') + $ar_mod);
$armor_red = $this->stats->getStat('Armor') /
($this->stats->getStat('Armor') + $armor_mod);
$total_red = (1 - $ar_red) * (1 - $armor_red) * (1 - $inherent_red);
$raw_ehp = $this->stats->getStat('Life') / $total_red;
$net = $incoming_attack * $total_red;
$after_block = $net * (1 - $this->stats->getStat('Block Chance')) + ($net - $block_amount)
* $this->stats->getStat('Block Chance');
$new_mit = $after_block / $incoming_attack;
$raw_no_dodge = $this->stats->getStat('Life') / $new_mit;
if($this->type == 'pvp') {
$net_no_dodge = ($raw_no_dodge - $raw_ehp) * .75 + $raw_ehp;
} else {
$net_no_dodge = $raw_no_dodge;
}
$raw_ehp_dodge = $raw_no_dodge / (1 - $this->stats->getStat('Dodge Chance'));
$net_ehp_dodge = ($raw_ehp_dodge - $net_no_dodge) * $net_mod + $net_no_dodge;
$final_ehp = $net_ehp_dodge * (1 + ($this->stats->getStat('Melee Damage Reduction')
+ $this->stats->getStat('Missile Damage Reduction')) / 2);
$this->stats->stats['EHP Unbuffed'] = $final_ehp;
return $final_ehp;
}
}