d3hog/libs/demonhunter.php

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<?php
class DemonHunter extends DPClass {
function EHPScore() {
$ehp = $this->getStat('EHP Unbuffed');
if($ehp <= 500000) {
return $ehp / 10000;
} elseif(500000 < $ehp && $ehp <= 1000000) {
return 50 + ($ehp-500000) / 20000;
} elseif(1000000 < $ehp && $ehp <= 2000000) {
return 75 + ($ehp - 1000000) / 40000;
} else {
return 100 + ($ehp - 2000000) / 100000;
}
}
function sustainScore() {
$effectiveLs = $this->getStat('DPS Unbuffed') *
$this->getStat('Life Steal') * .2;
$mitigation = $this->getStat('EHP Unbuffed') / $this->getStat('Life');
return 1 + $mitigation * ($this->getStat('Life on Hit') *
($this->getStat('Attacks per Second') + 1) / 2 +
$this->getStat('Life per Second') + $effectiveLs) /
($this->getStat('Life') * $this->EHPScore() * 10000 /
$this->getStat('EHP Unbuffed'));
}
function miscScore() {
return 1 + ($this->getStat('+Maximum Discipline') / 2 +
$this->getStat('+Hatred Regenerated per Second') * 2 +
$this->getStat('+Discipline Regenerated per Second') * 15) / 100;
}
}