1
0
Fork 0
GuildSocialPane/GuildSocialPane.lua
2014-07-30 00:23:20 -04:00

78 lines
2.9 KiB
Lua
Executable file

GuildSocialPane = LibStub("AceAddon-3.0"):NewAddon("GuildSocialPane","AceHook-3.0","AceEvent-3.0");
local core = GuildSocialPane;
function core:OnInitialize()
LoadAddOn("Blizzard_GuildUI");
tinsert(FRIENDSFRAME_SUBFRAMES,"GuildRosterFrame");
end
function core:OnEnable()
--create new button
local tab = CreateFrame("Button","FriendsFrameTab5",FriendsFrame,"FriendsFrameTabTemplate");
tab:SetText("Guild");
tab:SetID(5);
--add tab to Friends Frame in original location
PanelTemplates_SetNumTabs(FriendsFrame,5);
PanelTemplates_UpdateTabs(FriendsFrame);
tab:SetPoint("LEFT",FriendsFrameTab2,"RIGHT",-15,0);
FriendsFrameTab3:SetPoint("LEFT",FriendsFrameTab5,"RIGHT",-15,0);
FriendsFrameTab4:SetPoint("LEFT",FriendsFrameTab3,"RIGHT",-15,0);
self:Hook("FriendsFrame_Update",true);
self:HookScript(GuildFrame,"OnShow","GuildFrame_OnShow");
end
function core:OnDisable()
end
function core:FriendsFrame_Update()
GuildRosterFrame:ClearAllPoints();
GuildRosterFrame:SetParent("FriendsFrame");
GuildRosterFrame:SetPoint("TOPLEFT",FriendsFrame,"TOPLEFT");
GuildRosterFrame:SetPoint("BOTTOMRIGHT",FriendsFrame,"BOTTOMRIGHT");
--allows updates to show while display roster in FriendsFrame
GuildRoster(); --unsure when calling this is necessary
--fit stuff to friends frame
GuildRosterViewDropdown:SetPoint("TOPRIGHT",-48,-48);
GuildRosterContainer:SetPoint("TOPRIGHT",-60,-107);
GuildRosterColumnButton1:SetPoint("TOPLEFT",19,-80);
GuildRosterShowOfflineButton:SetPoint("BOTTOMLEFT",16,80);
GuildRosterShowOfflineButton:SetFrameLevel(20);
GuildRosterShowOfflineButton:SetChecked(GetGuildRosterShowOffline());
if(FriendsFrame.selectedTab == 5) then
--set texture
FriendsFrameTopLeft:SetTexture("Interface\\AddOns\\GuildSocialPane\\Textures\\UI-GuildSocialPane-TopLeft");
FriendsFrameTopRight:SetTexture("Interface\\AddOns\\GuildSocialPane\\Textures\\UI-GuildSocialPane-TopRight");
FriendsFrameBottomLeft:SetTexture("Interface\\AddOns\\GuildSocialPane\\Textures\\UI-GuildSocialPane-BotLeft");
FriendsFrameBottomRight:SetTexture("Interface\\AddOns\\GuildSocialPane\\Textures\\UI-GuildSocialPane-BotRight");
--set up 3.0 interface style title
local guildName,guildRankName,guildRankIndex = GetGuildInfo("player");
FriendsFrameTitleText:SetText(guildRankName .. " of " .. guildName); --localize
--display the guild roster frame
FriendsFrame_ShowSubFrame("GuildRosterFrame");
end
end
function core:GuildFrame_OnShow()
--put stuff back
GuildRosterFrame:SetParent("GuildFrame");
GuildRosterFrame:ClearAllPoints();
GuildRosterFrame:SetPoint("TOPLEFT",GuildFrame,"TOPLEFT");
GuildRosterFrame:SetPoint("BOTTOMRIGHT",GuildFrame,"BOTTOMRIGHT");
GuildRosterFrame:Hide();
GuildRosterViewDropdown:SetPoint("TOPRIGHT",-12,-34);
GuildRosterContainer:SetPoint("TOPRIGHT",-27,-95);
GuildRosterColumnButton1:SetPoint("TOPLEFT",7,-68);
GuildRosterShowOfflineButton:SetPoint("BOTTOMLEFT",6,3);
GuildRoster(); --unsure when calling this is necessary
end