Beginning of queue messing around. NYF
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1 changed files with 46 additions and 9 deletions
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@ -1,27 +1,60 @@
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GemStacker = LibStub('AceAddon-3.0'):NewAddon('GemStacker','AceConsole-3.0','AceEvent-3.0')
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local core = GemStacker
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local queue = {}
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function core:OnInitialize()
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end
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function core:OnEnable()
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self:RegisterEvent('CHAT_MSG_LOOT','StackGems')
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self:RegisterEvent('CHAT_MSG_LOOT','TrackGems')
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self:RegisterEvent('ITEM_PUSH','StackGems')
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end
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function core:StackGems(_,message)
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local lastTradeskill = message:match("%[(.-)%]")
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local combineSlots = {}
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function core:TrackGems(_,message)
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print('track gems')
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-- Get the gem we just cut
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local tradeskill = message:match("%[(.-)%]")
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--loop through bags in reverse
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local destination = {false,false};
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-- Find the biggest, non-full stack we can find
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for bag = 0, NUM_BAG_SLOTS do
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for slot = 1, GetContainerNumSlots(bag) do
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local itemID = GetContainerItemID(bag, slot)
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if(itemID) then
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local itemName, _, _, _, _, _, _, maxStack = GetItemInfo(itemID)
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if lastTradeskill == itemName and maxStack ~= 1 then
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print('Found', itemName)
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if tradeskill == itemName and maxStack ~= 1 then
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local _, count = GetContainerItemInfo(bag, slot)
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-- Find the biggest, non-full stack we can
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if(count < maxStack) then
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table.insert(queue, itemID)
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end
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end
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end
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end
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end
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core:StackGems()
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end
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function core:StackGems()
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print('stackgems:')
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local _, stackItemID = next(queue)
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if not stackItemID then return end
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print('stacking gem',stackItemID)
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local combineSlots = {}
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for bag = 0, NUM_BAG_SLOTS do
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for slot = 1, GetContainerNumSlots(bag) do
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local itemID = GetContainerItemID(bag, slot)
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if(itemID) then
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local itemName, _, _, _, _, _, _, maxStack = GetItemInfo(itemID)
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if itemID == stackItemID and maxStack ~= 1 then
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print('Found', itemName,bag,slot)
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local _, count = GetContainerItemInfo(bag, slot)
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if count < 20 and #combineSlots < 2 then
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@ -36,5 +69,9 @@ function core:StackGems(_,message)
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if #combineSlots > 1 then
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PickupContainerItem(combineSlots[1][1], combineSlots[1][2])
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PickupContainerItem(combineSlots[2][1], combineSlots[2][2])
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queue[stackItemID] = nil
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elseif #combineSlots == 0 then
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queue[stackItemID] = nil
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end
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end
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