283 lines
No EOL
7.8 KiB
Lua
283 lines
No EOL
7.8 KiB
Lua
ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker', 'AceConsole-3.0', 'AceEvent-3.0')
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local core = ChoreTracker
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local LibQTip
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local db
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local LDB
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local LDBIcon
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local tooltip
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local trackedInstances = {
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['Baradin Hold'] = 'BH',
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['Firelands'] = 'FL',
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['The Bastion of Twilight'] = 'BoT',
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['Blackwing Descent'] = 'BWD',
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['Throne of the Four Winds'] = '4W',
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}
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local defaults = {
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global = {},
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profile = {
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minimap = {
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hide = false,
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},
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instances = {},
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},
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}
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local classColors = {}
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local flagColors = {}
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function core:OnInitialize()
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-- Prepare the database if necessary
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self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
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local level = UnitLevel('player')
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local realm = GetRealmName()
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local name = UnitName('player')
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if self.db.global[realm] == nil then
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self.db.global[realm] = {}
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end
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if self.db.global[realm][name] == nil and level == 85 then
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self.db.global[realm][name] = {}
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local class = UnitClass('player')
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class = class:lower()
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if class == 'deathknight' then
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class = 'death knight'
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end
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self.db.global[realm][name].class = class
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self.db.global[realm][name].valorPoints = {
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valorPoints = 0,
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resetTime = 0,
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}
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self.db.global[realm][name].lockouts = {}
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end
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-- Register events
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local level = UnitLevel('player')
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if level == 85 then
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self:RegisterEvent('UPDATE_INSTANCE_INFO', 'UpdateChores')
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self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST', 'UpdateChores')
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self:RegisterEvent('CHAT_MSG_CURRENCY', 'UpdateChores')
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end
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end
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function core:OnEnable()
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LibQTip = LibStub('LibQTip-1.0')
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LoadAddOn("Blizzard_Calendar")
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for class,color in pairs(RAID_CLASS_COLORS) do
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class = class:lower()
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if class == 'deathknight' then
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class = 'death knight'
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end
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classColors[class] = CreateFont('ClassFont' .. class)
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classColors[class]:CopyFontObject(GameTooltipText)
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classColors[class]:SetTextColor(color.r, color.g, color.b)
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end
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flagColors['green'] = CreateFont('FlagFontGreen')
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flagColors['green']:CopyFontObject(GameTooltipText)
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flagColors['green']:SetTextColor(0, 255, 0)
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flagColors['red'] = CreateFont('FlagFontRed')
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flagColors['red']:CopyFontObject(GameTooltipText)
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flagColors['red']:SetTextColor(255, 0, 0)
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--reset data if necessary
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core:ResetInstances()
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core:ResetValorPoints()
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-- Setup LDB
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self.LDB = LibStub("LibDataBroker-1.1"):NewDataObject("ChoreTracker", {
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type = "data source",
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text = "ChoreTracker",
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icon = "Interface\\AddOns\\ChoreTracker\\icon",
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OnClick = function() print("ChoreTracker test") end,
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OnEnter = function(self)
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local columnCount = 2
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for instance,abbreviation in pairs(trackedInstances) do
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columnCount = columnCount + 1
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end
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tooltip = LibQTip:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
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core:DrawTooltip()
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tooltip:SmartAnchorTo(self)
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tooltip:Show()
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end,
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OnLeave = function(self)
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LibQTip:Release(tooltip)
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tooltip = nil
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end,
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})
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-- Deal with minimap
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self.LDBIcon = LibStub("LibDBIcon-1.0")
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self.LDBIcon:Register("ChoreTracker", self.LDB, self.db.profile.minimap)
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if self.db.profile.minimap.hide then
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self.LDBIcon:Hide("ChoreTracker")
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else
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self.LDBIcon:Show("ChoreTracker")
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end
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end
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function core:UpdateChores()
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--reset data if necessary
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core:ResetInstances()
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core:ResetValorPoints()
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local realm = GetRealmName()
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local name = UnitName('player')
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local vpReset = core:GetNextVPReset()
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local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
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--store Valor Points
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if vpReset ~= nil then
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self.db.global[realm][name].valorPoints = {}
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self.db.global[realm][name].valorPoints.points = earnedThisWeek
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self.db.global[realm][name].valorPoints.resetTime = vpReset
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end
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--store Saved Instances
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
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local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
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if trackedInstances[instanceName] ~= nil then
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if instanceReset > 0 then
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self.db.global[realm][name].lockouts[instanceName] = {}
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self.db.global[realm][name].lockouts[instanceName].defeatedBosses = defeatedBosses
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self.db.global[realm][name].lockouts[instanceName].resetTime = time() + instanceReset
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else
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self.db.global[realm][name].lockouts[instanceName] = nil
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end
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end
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end
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end
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function core:ResetInstances()
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for realm,realmTable in pairs(self.db.global) do
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for name in pairs(realmTable) do
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for instance,instanceTable in pairs(self.db.global[realm][name].lockouts) do
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if instanceTable.resetTime < time() then
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self.db.global[realm][name].lockouts[instance] = nil
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end
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end
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end
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end
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end
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function core:ResetValorPoints()
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for realm,realmTable in pairs(self.db.global) do
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for name in pairs(realmTable) do
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if self.db.global[realm][name].valorPoints.resetTime < time() then
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self.db.global[realm][name].valorPoints = {
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valorPoints = 0,
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resetTime = 0,
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}
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end
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end
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end
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end
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function core:GetNextVPReset()
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--prepare calendar
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local currentCalendarSetting = GetCVar('calendarShowResets') -- get current value and store
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SetCVar('calendarShowResets', 1) -- set it to what we want
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--figure out what time the server resets daily information
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local questReset = GetQuestResetTime()
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local resetTime = date('*t', time() + questReset)
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--figure out reset day using next BH lockout
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local _, month, day, year = CalendarGetDate()
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local monthOffset = 0
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local resetDate = nil
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while resetDate == nil do
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local todaysEvents = CalendarGetNumDayEvents(monthOffset, day)
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for i = 1,todaysEvents do
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if todaysEvents == 0 then
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break
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end
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local title,hour,minute = CalendarGetDayEvent(monthOffset, day, i)
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if title == 'Baradin Hold' then
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resetDate = { year = year, month = month + monthOffset, day = day }
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end
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end
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day = day + 1
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if day > 31 then
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if monthOffset == 1 then break end
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day = 1
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monthOffset = 1
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end
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end
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--return calendar
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SetCVar('calendarShowResets', currentCalendarSetting)
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--and combine for the reset timestamp
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if(resetDate ~= nil) then
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resetDate.hour = resetTime.hour
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resetDate.min = resetTime.min
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resetDate.sec = resetTime.sec
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return time(resetDate)
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else
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return nil
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end
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end
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function core:DrawTooltip()
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--create the tooltip header
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tooltip:AddHeader('')
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local valorPointColumn = tooltip:AddColumn('LEFT')
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tooltip:SetCell(1, 1, '')
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tooltip:SetCell(1, 2, 'VP')
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local nextColumn = 3
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for instance,abbreviation in pairs(trackedInstances) do
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tooltip:SetCell(1, nextColumn, abbreviation, nil, 'CENTER')
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nextColumn = nextColumn + 1
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end
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for realm in pairs(self.db.global) do
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for name in pairs(self.db.global[realm]) do
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local characterLine = tooltip:AddLine('')
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local class = self.db.global[realm][name].class
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tooltip:SetCell(characterLine, 1, name, classColors[class], 'LEFT')
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local valorPoints, valorPointColor
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valorPoints = self.db.global[realm][name].valorPoints.points
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if valorPoints == nil then
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valorPoints = 0
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end
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if valorPoints == 980 then
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valorPointColor = flagColors['red']
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else
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valorPointColor = flagColors['green']
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end
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tooltip:SetCell(characterLine, 2, valorPoints, valorPointColor, 'RIGHT')
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local nextColumn = 3
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for instance,abbreviation in pairs(trackedInstances) do
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if self.db.global[realm][name].lockouts[instance] ~= nil then
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local defeatedBosses = self.db.global[realm][name].lockouts[instance].defeatedBosses
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tooltip:SetCell(characterLine, nextColumn, defeatedBosses, flagColors['red'], 'RIGHT')
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else
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tooltip:SetCell(characterLine, nextColumn, '0', flagColors['green'], 'RIGHT')
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end
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nextColumn = nextColumn + 1
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end
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end
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end
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end |