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ChoreTracker/ChoreTracker.lua

90 lines
No EOL
2.4 KiB
Lua

ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker','AceConsole-3.0','AceEvent-3.0')
local core = ChoreTracker
local trackedInstances = {
['Baradin Hold'] = true,
['Firelands'] = true,
}
local defaults = {
profile = {
valorPoints = {},
lockouts = {},
}
}
function core:OnInitialize()
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
end
function core:OnEnable()
local name = UnitName('player')
if self.db.global.lockouts[name] == nil then
self.db.global.lockouts[name] = {}
end
self:RegisterChatCommand('ct','ViewChores');
self:RegisterEvent('UPDATE_INSTANCE_INFO','UpdateChores')
end
function core:ViewChores()
for k,v in pairs(self.db.global.valorPoints) do
print(k,'has',v,'Valor Points this week.')
end
end
function core:UpdateChores()
--print('Updating Chores.')
local level = UnitLevel('player')
if(level == 85) then
local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
local name = UnitName('player')
--reset data if necessary
core:ResetInstances()
core:ResetValorPoints()
--store Valor Points
--print('Storing',earnedThisWeek,'Valor points for',name)
self.db.global.valorPoints[name] = earnedThisWeek
--store Saved Instances
--print('Storing instances for',name)
local savedInstances = GetNumSavedInstances()
for i = 1, savedInstances do
local instanceName,_,instanceReset,_,_,_,_,_,_,_,_,defeatedBosses = GetSavedInstanceInfo(i)
if trackedInstances[instanceName] == true then
if instanceReset > 0 then
--print('Saving',instanceName,'with',defeatedBosses,'defeated bosses for',name)
self.db.global.lockouts[name][instanceName] = {}
self.db.global.lockouts[name][instanceName].defeatedBosses = defeatedBosses
self.db.global.lockouts[name][instanceName].resetTime = time() + instanceReset
else
--print('Resetting',instanceName,'for',name)
self.db.global.lockouts[name][instanceName] = nil
end
end
end
end
end
function core:ResetInstances()
for k,v in pairs(self.db.global.lockouts) do
for x,y in pairs(self.db.global.lockouts[k]) do
--print('Comparing',x,'for',k,':',y.resetTime,'<',time())
if y.resetTime < time() then
--print('Passed resetTime for',k,x)
--self.db.global.lockouts[k][x] = nil
end
end
end
end
function core:ResetValorPoints()
end