Add option to place current character at the top of the list.
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a4d74ac126
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1 changed files with 31 additions and 4 deletions
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@ -20,6 +20,7 @@ local defaults = {
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sortDirection = 1,
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vertSortDirection = 1,
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vpPos = 1,
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currentOnTop = false,
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instances = {
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[Z['Baradin Hold']] = { abbreviation = 'BH', enable = true, removed = false, },
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[Z['Firelands']] = { abbreviation = 'FL', enable = true, removed = false, },
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@ -52,11 +53,25 @@ local options = {
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type = 'header',
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order = 2,
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},
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currentOnTop = {
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name = L['Current Character On Top'],
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desc = L['Place the character you are currently logged in as on the top of the list.'],
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type = 'toggle',
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width = 'full',
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order = 3,
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get = function(info) return db.profile.currentOnTop end,
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set = function(info, value) db.profile.currentOnTop = value end,
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},
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--sortSpacer = {
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-- type = 'description',
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-- name = '',
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-- order = 4,
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--},
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sortType = {
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name = L['Sort Field'],
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desc = L['Field to sort the tooltip by.'],
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type = 'select',
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order = 3,
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order = 5,
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values = { L['Character'], L['Valor Points'], L['Class'] },
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get = function(info) return db.profile.sortType end,
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set = function(info, value) db.profile.sortType = value end,
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@ -65,7 +80,7 @@ local options = {
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name = L['Sorting Direction'],
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desc = L['Which direction to sort.'],
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type = 'select',
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order = 4,
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order = 6,
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values = { L['Ascending'], L['Descending'] },
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get = function(info) return db.profile.sortDirection end,
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set = function(info, value) db.profile.sortDirection = value end,
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@ -172,6 +187,8 @@ function core:OnEnable()
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else
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LibStub('AceConfigDialog-3.0'):Open('ChoreTracker')
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end
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-- Implement right click to change sorting?
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end,
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OnEnter = function(self)
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core:DrawTooltip()
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@ -473,6 +490,7 @@ function core:DrawTooltip()
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-- Populate a table with the information we want for our tooltip
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local tooltipTable = {}
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local currentTable = {}
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for realm in pairs(db.global) do
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for name in pairs(db.global[realm]) do
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local valorPoints = db.global[realm][name].valorPoints.points
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@ -493,7 +511,11 @@ function core:DrawTooltip()
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characterTable[instance] = defeatedBosses
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end
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table.insert(tooltipTable,characterTable)
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if name == UnitName('player') and db.profile.currentOnTop == true then
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currentTable = characterTable
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else
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table.insert(tooltipTable, characterTable)
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end
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end
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end
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@ -519,6 +541,11 @@ function core:DrawTooltip()
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end
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table.sort(tooltipTable, sortTooltip )
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-- Toss the current character on top if it is set that way
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if db.profile.currentOnTop == true then
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table.insert(tooltipTable, 1, currentTable)
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end
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-- Create a table for the header; vpPos to decide where to place Valor Points column
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-- Draw tooltip table then looped through.
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