Only update instance lockouts when raid info is fresh.
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1 changed files with 70 additions and 74 deletions
142
ChoreTracker.lua
142
ChoreTracker.lua
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@ -91,7 +91,6 @@ local options = {
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}
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function core:OnInitialize()
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-- Prepare the database if necessary
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db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
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local level = UnitLevel('player')
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@ -203,10 +202,11 @@ function core:OnEnable()
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local level = UnitLevel('player')
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if level == 85 then
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self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST')
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self:RegisterEvent('UPDATE_INSTANCE_INFO')
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self:RegisterEvent('CHAT_MSG_CURRENCY')
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self:RegisterEvent('LFG_UPDATE_RANDOM_INFO')
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-- Since CHAT_MSG_CURRENCY will not fire if you have max currency
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self:RegisterEvent('UPDATE_INSTANCE_INFO')
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self:RegisterEvent('CHAT_MSG_CURRENCY')
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self:RegisterEvent('INSTANCE_ENCOUNTER_ENGAGE_UNIT')
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end
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@ -214,7 +214,7 @@ function core:OnEnable()
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OpenCalendar()
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-- Reset data if necessary
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core:ResetInstances()
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core:ResetRaidLockouts()
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core:ResetValorPoints()
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end
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@ -227,11 +227,11 @@ function core:CALENDAR_UPDATE_EVENT_LIST()
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end
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function core:UPDATE_INSTANCE_INFO()
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core:UpdateChores()
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core:UpdateRaidLockouts()
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end
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function core:LFG_UPDATE_RANDOM_INFO()
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core:UpdateChores()
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core:UpdateValorPoints()
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end
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function core:CHAT_MSG_CURRENCY()
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@ -249,6 +249,66 @@ end
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--[[ FUNCTIONS ]]--
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function core:UpdateValorPoints()
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local realm = GetRealmName()
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local name = UnitName('player')
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local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
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if db.global[realm][name].valorPoints == nil then
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db.global[realm][name].valorPoints = {}
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end
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db.global[realm][name].valorPoints.points = earnedThisWeek
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if vpResetTime ~= nil then
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db.global[realm][name].valorPoints.resetTime = vpResetTime
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end
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end
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function core:ResetValorPoints()
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for realm,realmTable in pairs(db.global) do
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for name in pairs(realmTable) do
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if db.global[realm][name].valorPoints.resetTime < time() then
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db.global[realm][name].valorPoints = {
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points = 0,
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resetTime = 0,
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}
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end
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end
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end
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end
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function core:UpdateRaidLockouts()
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local realm = GetRealmName()
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local name = UnitName('player')
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
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local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
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if db.profile.instances[instanceName] ~= nil then
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if instanceReset > 0 then
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db.global[realm][name].lockouts[instanceName] = {}
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db.global[realm][name].lockouts[instanceName].defeatedBosses = defeatedBosses
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db.global[realm][name].lockouts[instanceName].resetTime = time() + instanceReset
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end
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end
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end
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end
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function core:ResetRaidLockouts()
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for realm,realmTable in pairs(db.global) do
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for name in pairs(realmTable) do
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for instance,instanceTable in pairs(db.global[realm][name].lockouts) do
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if instanceTable.resetTime < time() then
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db.global[realm][name].lockouts[instance] = nil
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end
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end
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end
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end
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end
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function core:DrawInstanceOptions()
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-- Redraw our instance options everytime they are updated.
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options.args.instances.args = {
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@ -317,71 +377,6 @@ function core:DrawInstanceOptions()
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end
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end
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function core:UpdateChores()
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-- Reset data if necessary
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core:ResetInstances()
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core:ResetValorPoints()
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local realm = GetRealmName()
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local name = UnitName('player')
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local _,_,_,earnedThisWeek = GetCurrencyInfo(396)
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-- Store Valor Points if we were able to establish a reset time.
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-- Try to alleviate issues with vpResetTime not getting set
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-- by updating vp regardless and assuming previous time is still
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-- correct.
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if db.global[realm][name].valorPoints == nil then
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db.global[realm][name].valorPoints = {}
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end
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db.global[realm][name].valorPoints.points = earnedThisWeek
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if vpResetTime ~= nil then
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db.global[realm][name].valorPoints.resetTime = vpResetTime
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end
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-- Store Saved Instances; sometimes, there can be two lockouts to the same instance
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
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local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
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if db.profile.instances[instanceName] ~= nil then
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if instanceReset > 0 then
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db.global[realm][name].lockouts[instanceName] = {}
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db.global[realm][name].lockouts[instanceName].defeatedBosses = defeatedBosses
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db.global[realm][name].lockouts[instanceName].resetTime = time() + instanceReset
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-- Let's not delete instances with no lockout for now. ResetInstances() should take care of this
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-- and it solves an issue with two lockouts to the same instance being listed.
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--else
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-- db.global[realm][name].lockouts[instanceName] = nil
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end
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end
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end
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end
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function core:ResetInstances()
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for realm,realmTable in pairs(db.global) do
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for name in pairs(realmTable) do
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for instance,instanceTable in pairs(db.global[realm][name].lockouts) do
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if instanceTable.resetTime < time() then
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db.global[realm][name].lockouts[instance] = nil
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end
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end
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end
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end
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end
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function core:ResetValorPoints()
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for realm,realmTable in pairs(db.global) do
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for name in pairs(realmTable) do
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if db.global[realm][name].valorPoints.resetTime < time() then
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db.global[realm][name].valorPoints = {
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valorPoints = 0,
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resetTime = 0,
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}
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end
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end
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end
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end
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function core:GetNextVPReset()
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-- We need to have access to the instance lockouts on the calendar.
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local currentCalendarSetting = GetCVar('calendarShowResets')
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@ -478,7 +473,8 @@ function core:DrawTooltip()
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-- UpdateChores before we show the tooltip to make sure we have the most recent data
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local level = UnitLevel('player')
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if level == 85 then
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core:UpdateChores()
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-- Should not update without being 100% sure our raid info is correct
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--core:UpdateChores()
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end
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if tooltip then
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