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Merge branch 'sorting'

This commit is contained in:
Andrew Tomaka 2011-09-20 13:04:58 -04:00
commit af1693d562

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@ -9,6 +9,8 @@ local defaults = {
minimap = {
hide = false,
},
sortType = 1,
sortDirection = 1,
instances = {},
},
}
@ -23,7 +25,23 @@ local options = {
type = 'toggle',
get = function(info) return db.profile.minimap.hide end,
set = function(info, value) db.profile.minimap.hide = value LDBIcon[value and 'Hide' or 'Show'](LDBIcon, 'ChoreTracker') end,
}
},
sortType = {
name = 'Sort Field',
desc = 'Field to sort the tooltip by.',
type = 'select',
values = { 'character', 'vp' },
get = function(info) return db.profile.sortType end,
set = function(info, value) db.profile.sortType = value end,
},
sortingDirection = {
name = 'Sorting Direction',
desc = 'Which direction to sort.',
type = 'select',
values = { 'ascending', 'descending' },
get = function(info) return db.profile.sortDirection end,
set = function(info, value) db.profile.sortDirection = value end,
},
}
}
@ -110,13 +128,7 @@ function core:OnEnable()
LibStub('AceConfigDialog-3.0'):Open('ChoreTracker')
end
end,
OnEnter = function(self)
local columnCount = 2
for instance,abbreviation in pairs(trackedInstances) do
columnCount = columnCount + 1
end
tooltip = LQT:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
OnEnter = function(self)
core:DrawTooltip()
tooltip:SmartAnchorTo(self)
@ -270,8 +282,60 @@ function core:GetNextVPReset()
end
function core:DrawTooltip()
--create the tooltip header
local columnCount = 2
for instance,abbreviation in pairs(trackedInstances) do
columnCount = columnCount + 1
end
tooltip = LQT:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
-- Populate a table with the information we want for our tooltip
local tooltipTable = {}
for realm in pairs(db.global) do
for name in pairs(db.global[realm]) do
local valorPoints = db.global[realm][name].valorPoints.points
local class = db.global[realm][name].class
if valorPoints == nil then
valorPoints = 0
end
local characterTable = { name = name, realm = realm, class = class, valorPoints = valorPoints }
for instance in pairs(trackedInstances) do
local defeatedBosses
if db.global[realm][name].lockouts[instance] ~= nil then
defeatedBosses = db.global[realm][name].lockouts[instance].defeatedBosses
else
defeatedBosses = 0
end
characterTable[instance] = defeatedBosses
end
table.insert(tooltipTable,characterTable)
end
end
-- Sort table according to options.
local sortTooltip = function(a, b)
if db.profile.sortType == 1 then
if db.profile.sortDirection == 1 then
return a.name:lower() < b.name:lower()
else
return a.name:lower() > b.name:lower()
end
elseif db.profile.sortType == 2 then
if db.profile.sortDirection == 1 then
return a.valorPoints < b.valorPoints
else
return a.valorPoints > b.valorPoints
end
end
end
table.sort(tooltipTable, sortTooltip )
-- Draw the tooltip
tooltip:AddHeader('')
tooltip:SetScale(1)
local valorPointColumn = tooltip:AddColumn('LEFT')
tooltip:SetCell(1, 1, '')
tooltip:SetCell(1, 2, 'VP')
@ -281,34 +345,29 @@ function core:DrawTooltip()
nextColumn = nextColumn + 1
end
for realm in pairs(db.global) do
for name in pairs(db.global[realm]) do
local characterLine = tooltip:AddLine('')
local class = db.global[realm][name].class
tooltip:SetCell(characterLine, 1, name, classColors[class], 'LEFT')
local valorPoints, valorPointColor
valorPoints = db.global[realm][name].valorPoints.points
if valorPoints == nil then
valorPoints = 0
end
if valorPoints == 980 then
valorPointColor = flagColors['red']
for _,information in pairs(tooltipTable) do
local characterLine = tooltip:AddLine('')
tooltip:SetCell(characterLine, 1, information.name, classColors[information.class], 'LEFT')
local valorPointColor
if information.valorPoints == 980 then
valorPointColor = flagColors['red']
else
valorPointColor = flagColors['green']
end
tooltip:SetCell(characterLine, 2, information.valorPoints, valorPointColor, 'RIGHT')
local nextColumn = 3
for instance, abbreviation in pairs(trackedInstances) do
local instanceColor
if information[instance] == 0 then
instanceColor = flagColors['green']
else
valorPointColor = flagColors['green']
instanceColor = flagColors['red']
end
tooltip:SetCell(characterLine, 2, valorPoints, valorPointColor, 'RIGHT')
tooltip:SetCell(characterLine, nextColumn, information[instance], instanceColor, 'RIGHT')
local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
if db.global[realm][name].lockouts[instance] ~= nil then
local defeatedBosses = db.global[realm][name].lockouts[instance].defeatedBosses
tooltip:SetCell(characterLine, nextColumn, defeatedBosses, flagColors['red'], 'RIGHT')
else
tooltip:SetCell(characterLine, nextColumn, '0', flagColors['green'], 'RIGHT')
end
nextColumn = nextColumn + 1
end
nextColumn = nextColumn + 1
end
end
end