1
0
Fork 0

Make sure that vpResetTime is refreshed when the UI is reloaded

This commit is contained in:
Andrew Tomaka 2011-10-18 14:15:38 -04:00
parent 4262c0cdb6
commit 64af7e3bc2

View file

@ -215,6 +215,8 @@ function core:OnEnable()
-- Register events -- Register events
if self.character.level == CURRENT_MAX_LEVEL then if self.character.level == CURRENT_MAX_LEVEL then
self:RegisterEvent('PLAYER_ENTERING_WORLD')
self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST') self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST')
self:RegisterEvent('LFG_UPDATE_RANDOM_INFO') self:RegisterEvent('LFG_UPDATE_RANDOM_INFO')
@ -236,6 +238,10 @@ end
--[[ EVENTS ]]-- --[[ EVENTS ]]--
function core:PLAYER_ENTERING_WORLD()
self.vpResetTime = core:FindLockout(Z['Baradin Hold'])
end
function core:CALENDAR_UPDATE_EVENT_LIST() function core:CALENDAR_UPDATE_EVENT_LIST()
self.vpResetTime = core:FindLockout(Z['Baradin Hold']) self.vpResetTime = core:FindLockout(Z['Baradin Hold'])
end end