Use CURRENCY_DISPLAY_UPDATE to track Valor Point spending.
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1 changed files with 5 additions and 1 deletions
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@ -256,6 +256,7 @@ function core:OnEnable()
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self:RegisterEvent('LFG_LOCK_INFO_RECEIVED')
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self:RegisterEvent('LFG_LOCK_INFO_RECEIVED')
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self:RegisterEvent('UPDATE_INSTANCE_INFO')
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self:RegisterEvent('UPDATE_INSTANCE_INFO')
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self:RegisterEvent('CURRENCY_DISPLAY_UPDATE')
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self:RegisterEvent('CHAT_MSG_CURRENCY')
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self:RegisterEvent('CHAT_MSG_CURRENCY')
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self:RegisterEvent('INSTANCE_ENCOUNTER_ENGAGE_UNIT')
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self:RegisterEvent('INSTANCE_ENCOUNTER_ENGAGE_UNIT')
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end
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end
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@ -294,6 +295,10 @@ function core:LFG_LOCK_INFO_RECEIVED()
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core:UpdateLFRLockouts()
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core:UpdateLFRLockouts()
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end
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end
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function core:CURRENCY_DISPLAY_UPDATE()
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core:UpdateValorPoints()
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end
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function core:CHAT_MSG_CURRENCY()
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function core:CHAT_MSG_CURRENCY()
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RequestRaidInfo()
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RequestRaidInfo()
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RequestLFDPlayerLockInfo()
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RequestLFDPlayerLockInfo()
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@ -386,7 +391,6 @@ function core:ResetLFRLockouts()
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end
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end
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end
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end
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function core:DrawInstanceOptions()
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function core:DrawInstanceOptions()
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-- Redraw our instance options everytime they are updated.
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-- Redraw our instance options everytime they are updated.
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options.args.instances.args = {
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options.args.instances.args = {
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