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Use LFG_LOCK_INFO_RECEIVED for updating LFR data.

This commit is contained in:
Andrew Tomaka 2011-12-03 21:01:07 -05:00
parent ba5151792f
commit 53974a8640

View file

@ -234,6 +234,7 @@ function core:OnEnable()
self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST')
self:RegisterEvent('LFG_UPDATE_RANDOM_INFO')
self:RegisterEvent('LFG_LOCK_INFO_RECEIVED')
self:RegisterEvent('UPDATE_INSTANCE_INFO')
self:RegisterEvent('CHAT_MSG_CURRENCY')
@ -263,13 +264,16 @@ end
function core:UPDATE_INSTANCE_INFO()
self.instanceInfoTime = time()
core:UpdateRaidLockouts()
core:UpdateLFRLockouts()
end
function core:LFG_UPDATE_RANDOM_INFO()
core:UpdateValorPoints()
end
function core:LFG_LOCK_INFO_RECEIVED()
core:UpdateLFRLockouts()
end
function core:CHAT_MSG_CURRENCY()
RequestRaidInfo()
RequestLFDPlayerLockInfo()
@ -536,6 +540,7 @@ function core:DrawTooltip()
-- Should not update without being 100% sure our raid info is correct
core:UpdateValorPoints()
core:UpdateRaidLockouts()
core:UpdateLFRLockouts()
end
if self.tooltip then
@ -704,7 +709,6 @@ end
--[[ PROFILE UPDATES ]]--
function core:LFRProfileUpdate()
print('updating lfrs')
for realm,realmTable in pairs(self.db.global) do
for name in pairs(realmTable) do
if self.db.global[realm][name].lfrs == nil then