Use LFG_LOCK_INFO_RECEIVED for updating LFR data.
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1 changed files with 7 additions and 3 deletions
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@ -234,6 +234,7 @@ function core:OnEnable()
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self:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST')
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self:RegisterEvent('LFG_UPDATE_RANDOM_INFO')
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self:RegisterEvent('LFG_LOCK_INFO_RECEIVED')
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self:RegisterEvent('UPDATE_INSTANCE_INFO')
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self:RegisterEvent('CHAT_MSG_CURRENCY')
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@ -263,13 +264,16 @@ end
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function core:UPDATE_INSTANCE_INFO()
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self.instanceInfoTime = time()
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core:UpdateRaidLockouts()
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core:UpdateLFRLockouts()
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end
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function core:LFG_UPDATE_RANDOM_INFO()
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core:UpdateValorPoints()
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end
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function core:LFG_LOCK_INFO_RECEIVED()
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core:UpdateLFRLockouts()
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end
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function core:CHAT_MSG_CURRENCY()
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RequestRaidInfo()
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RequestLFDPlayerLockInfo()
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@ -312,7 +316,7 @@ function core:UpdateRaidLockouts()
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
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local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
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if self.db.profile.instances[instanceName] ~= nil then
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if instanceReset > 0 then
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self.db.global[self.character.realm][self.character.name].lockouts[instanceName] = {}
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@ -536,6 +540,7 @@ function core:DrawTooltip()
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-- Should not update without being 100% sure our raid info is correct
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core:UpdateValorPoints()
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core:UpdateRaidLockouts()
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core:UpdateLFRLockouts()
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end
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if self.tooltip then
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@ -704,7 +709,6 @@ end
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--[[ PROFILE UPDATES ]]--
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function core:LFRProfileUpdate()
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print('updating lfrs')
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for realm,realmTable in pairs(self.db.global) do
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for name in pairs(realmTable) do
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if self.db.global[realm][name].lfrs == nil then
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