Store with name and realm in table to prevent duplicate name issues.
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934b03bed9
commit
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1 changed files with 14 additions and 12 deletions
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@ -110,13 +110,7 @@ function core:OnEnable()
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LibStub('AceConfigDialog-3.0'):Open('ChoreTracker')
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end
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end,
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OnEnter = function(self)
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local columnCount = 2
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for instance,abbreviation in pairs(trackedInstances) do
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columnCount = columnCount + 1
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end
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tooltip = LQT:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
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OnEnter = function(self)
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core:DrawTooltip()
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tooltip:SmartAnchorTo(self)
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@ -266,8 +260,13 @@ function core:GetNextVPReset()
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end
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function core:DrawTooltip()
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-- Instead of drawing the tooltip directly from data, we will populate a table,
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-- sort the table, and then use the table to draw the tooltip
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local columnCount = 2
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for instance,abbreviation in pairs(trackedInstances) do
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columnCount = columnCount + 1
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end
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tooltip = LQT:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
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-- Populate a table with the information we want for our tooltip
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local tooltipTable = {}
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for realm in pairs(db.global) do
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for name in pairs(db.global[realm]) do
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@ -276,7 +275,7 @@ function core:DrawTooltip()
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if valorPoints == nil then
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valorPoints = 0
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end
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tooltipTable[name] = { name = name, realm = realm, class = class, valorPoints = valorPoints }
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tooltipTable[name .. '-' .. realm] = { name = name, realm = realm, class = class, valorPoints = valorPoints }
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for instance in pairs(trackedInstances) do
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local defeatedBosses
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@ -285,15 +284,18 @@ function core:DrawTooltip()
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else
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defeatedBosses = 0
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end
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tooltipTable[name][instance] = defeatedBosses
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tooltipTable[name .. '-' .. realm][instance] = defeatedBosses
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end
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end
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end
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-- Sort by name for now
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table.sort(tooltipTable, function(a, b) return a.name:lower() < b.name:lower() end )
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table.sort(tooltipTable, function(a, b) return a.name < b.name end )
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-- Draw the tooltip
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tooltip:SetScale(1)
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tooltip:AddHeader('')
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local valorPointColumn = tooltip:AddColumn('LEFT')
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tooltip:SetCell(1, 1, '')
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