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Added function to attempt to calculate the next Valor point reset.

This commit is contained in:
Andrew Tomaka 2011-08-30 20:29:41 -04:00
parent da98e2725c
commit 30ac962a65

View file

@ -1,4 +1,4 @@
ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker','AceConsole-3.0','AceEvent-3.0')
ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker', 'AceConsole-3.0', 'AceEvent-3.0')
local core = ChoreTracker
local LibQTip
@ -19,22 +19,22 @@ local classColors = {}
local flagColors = {}
local function anchor_OnEnter(self)
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
local columnCount = 2
for instance,abbreviation in pairs(trackedInstances) do
columnCount = columnCount + 1
end
self.tooltip = LibQTip:Acquire('ChoreTrackerTooltip',columnCount,'LEFT','CENTER','RIGHT')
self.tooltip = LibQTip:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
--create the tooltip header
self.tooltip:AddHeader('')
local valorPointColumn = self.tooltip:AddColumn('LEFT')
self.tooltip:SetCell(1,1,'')
self.tooltip:SetCell(1,2,'VP')
self.tooltip:SetCell(1, 1, '')
self.tooltip:SetCell(1, 2, 'VP')
local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
self.tooltip:SetCell(1,nextColumn,abbreviation,nil,'LEFT')
self.tooltip:SetCell(1, nextColumn, abbreviation, nil, 'LEFT')
nextColumn = nextColumn + 1
end
--go through all stored raiders
@ -42,22 +42,22 @@ local function anchor_OnEnter(self)
local characterLine = self.tooltip:AddLine('')
local class = self.db.global.classes[character]
self.tooltip:SetCell(characterLine,1,character,classColors[class],'LEFT')
self.tooltip:SetCell(characterLine, 1, character, classColors[class], 'LEFT')
local valorPointColor
if self.db.global.valorPoints[character] == 980 then
if self.db.global.valorPoints[character].points == 980 then
valorPointColor = flagColors['red']
else
valorPointColor = flagColors['green']
end
self.tooltip:SetCell(characterLine,2,self.db.global.valorPoints[character],valorPointColor,'LEFT')
self.tooltip:SetCell(characterLine, 2, self.db.global.valorPoints[character].points, valorPointColor, 'LEFT')
local nextColumn = 3
for instance,abbreviation in pairs(trackedInstances) do
if self.db.global.lockouts[character][instance] ~= nil then
self.tooltip:SetCell(characterLine,nextColumn,self.db.global.lockouts[character][instance].defeatedBosses,flagColors['red'],'LEFT')
self.tooltip:SetCell(characterLine, nextColumn, self.db.global.lockouts[character][instance].defeatedBosses, flagColors['red'], 'LEFT')
else
self.tooltip:SetCell(characterLine,nextColumn,'0',flagColors['green'],'LEFT')
self.tooltip:SetCell(characterLine, nextColumn, '0', flagColors['green'], 'LEFT')
end
nextColumn = nextColumn + 1
end
@ -73,13 +73,13 @@ local function anchor_OnLeave(self)
end
function core:OnInitialize()
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
local ChoresDisplay = CreateFrame('Frame','ChoreTrackerFrame',UIParent)
ChoresDisplay:SetPoint('CENTER')
ChoresDisplay.background = ChoresDisplay:CreateTexture(nil,'BACKGROUND')
local ChoresDisplay = CreateFrame('Frame', 'ChoreTrackerFrame', UIParent)
ChoresDisplay:SetPoint('TOPLEFT')
ChoresDisplay.background = ChoresDisplay:CreateTexture(nil, 'BACKGROUND')
ChoresDisplay.background:SetAllPoints(true)
ChoresDisplay.background:SetTexture(1,0.5,0,0.5)
ChoresDisplay.background:SetTexture(1, 0.5, 0, 0.5)
ChoresDisplay:SetHeight(50)
ChoresDisplay:SetWidth(50)
ChoresDisplay:Show()
@ -88,11 +88,11 @@ function core:OnInitialize()
ChoresDisplay:SetMovable(true)
ChoresDisplay:RegisterForDrag('LeftButton')
ChoresDisplay:SetScript('OnDragStart',ChoresDisplay.StartMoving)
ChoresDisplay:SetScript('OnDragStop',ChoresDisplay.StopMovingOrSizing)
ChoresDisplay:SetScript('OnHide',ChoresDisplay.StopMovingOrSizing)
ChoresDisplay:SetScript('OnEnter',anchor_OnEnter)
ChoresDisplay:SetScript('OnLeave',anchor_OnLeave)
ChoresDisplay:SetScript('OnDragStart', ChoresDisplay.StartMoving)
ChoresDisplay:SetScript('OnDragStop', ChoresDisplay.StopMovingOrSizing)
ChoresDisplay:SetScript('OnHide', ChoresDisplay.StopMovingOrSizing)
ChoresDisplay:SetScript('OnEnter', anchor_OnEnter)
ChoresDisplay:SetScript('OnLeave', anchor_OnLeave)
for class,color in pairs(RAID_CLASS_COLORS) do
class = class:lower()
@ -102,16 +102,16 @@ function core:OnInitialize()
classColors[class] = CreateFont('ClassFont' .. class)
classColors[class]:CopyFontObject(GameTooltipText)
classColors[class]:SetTextColor(color.r,color.g,color.b)
classColors[class]:SetTextColor(color.r, color.g, color.b)
end
flagColors['green'] = CreateFont('FlagFontGreen')
flagColors['green']:CopyFontObject(GameTooltipText)
flagColors['green']:SetTextColor(0,255,0)
flagColors['green']:SetTextColor(0, 255, 0)
flagColors['red'] = CreateFont('FlagFontRed')
flagColors['red']:CopyFontObject(GameTooltipText)
flagColors['red']:SetTextColor(255,0,0)
flagColors['red']:SetTextColor(255, 0, 0)
end
function core:OnEnable()
@ -122,8 +122,8 @@ function core:OnEnable()
self.db.global.lockouts[name] = {}
end
self:RegisterChatCommand('ct','ViewChores');
self:RegisterEvent('UPDATE_INSTANCE_INFO','UpdateChores')
self:RegisterChatCommand('ct', 'ViewChores');
self:RegisterEvent('UPDATE_INSTANCE_INFO', 'UpdateChores')
end
function core:ViewChores()
@ -146,12 +146,14 @@ function core:UpdateChores()
self.db.global.classes[name] = class:lower()
--store Valor Points
self.db.global.valorPoints[name] = earnedThisWeek
self.db.global.valorPoints[name] = {}
self.db.global.valorPoints[name].points = earnedThisWeek
self.db.global.valorPoints[name].resetTime = 0 -- core:GetNextVPReset()
--store Saved Instances
local savedInstances = GetNumSavedInstances()
for i = 1, savedInstances do
local instanceName,_,instanceReset,_,_,_,_,_,_,_,_,defeatedBosses = GetSavedInstanceInfo(i)
local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
if trackedInstances[instanceName] ~= nil then
if instanceReset > 0 then
@ -180,3 +182,50 @@ end
function core:ResetValorPoints()
end
function core:GetNextVPReset()
--prepare calendar
local currentCalendarSetting = GetCVar('calendarShowResets') -- get current value and store
SetCVar('calendarShowResets',1) -- set it to what we want
--figure out what time the server resets daily information
local questReset = GetQuestResetTime()
local resetTime = date('*t', questReset)
--figure out reset day using next BH lockout
local _, month, day, year = CalendarGetDate()
local monthOffset = 0
local resetDate = nil
while resetDate == nil do
local todaysEvents = CalendarGetNumDayEvents(monthOffset, day)
for i = 1,todaysEvents do
if todaysEvents == 0 then
break
end
local title,hour,minute = CalendarGetDayEvent(monthOffset, day, i)
if(title == 'Baradin Hold') then
resetDate = { year = year, month = month + monthOffset, day = day }
end
end
day = day + 1
if day > 31 then
if monthOffset == 1 then break end
day = 1
monthOffset = 1
end
end
--return calendar
SetCVar('calendarShowResets',currentCalendarSetting)
--and combine for the reset timestamp
resetDate.hour = resetTime.hour
resetDate.min = resetTime.min
resetDate.sec = resetTime.sec
return time(resetDate)
end