Added function to attempt to calculate the next Valor point reset.
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parent
da98e2725c
commit
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1 changed files with 77 additions and 28 deletions
105
ChoreTracker.lua
105
ChoreTracker.lua
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@ -1,4 +1,4 @@
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ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker','AceConsole-3.0','AceEvent-3.0')
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ChoreTracker = LibStub('AceAddon-3.0'):NewAddon('ChoreTracker', 'AceConsole-3.0', 'AceEvent-3.0')
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local core = ChoreTracker
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local core = ChoreTracker
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local LibQTip
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local LibQTip
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@ -19,22 +19,22 @@ local classColors = {}
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local flagColors = {}
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local flagColors = {}
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local function anchor_OnEnter(self)
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local function anchor_OnEnter(self)
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self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
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self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
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local columnCount = 2
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local columnCount = 2
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for instance,abbreviation in pairs(trackedInstances) do
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for instance,abbreviation in pairs(trackedInstances) do
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columnCount = columnCount + 1
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columnCount = columnCount + 1
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end
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end
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self.tooltip = LibQTip:Acquire('ChoreTrackerTooltip',columnCount,'LEFT','CENTER','RIGHT')
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self.tooltip = LibQTip:Acquire('ChoreTrackerTooltip', columnCount, 'LEFT', 'CENTER', 'RIGHT')
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--create the tooltip header
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--create the tooltip header
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self.tooltip:AddHeader('')
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self.tooltip:AddHeader('')
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local valorPointColumn = self.tooltip:AddColumn('LEFT')
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local valorPointColumn = self.tooltip:AddColumn('LEFT')
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self.tooltip:SetCell(1,1,'')
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self.tooltip:SetCell(1, 1, '')
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self.tooltip:SetCell(1,2,'VP')
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self.tooltip:SetCell(1, 2, 'VP')
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local nextColumn = 3
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local nextColumn = 3
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for instance,abbreviation in pairs(trackedInstances) do
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for instance,abbreviation in pairs(trackedInstances) do
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self.tooltip:SetCell(1,nextColumn,abbreviation,nil,'LEFT')
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self.tooltip:SetCell(1, nextColumn, abbreviation, nil, 'LEFT')
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nextColumn = nextColumn + 1
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nextColumn = nextColumn + 1
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end
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end
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--go through all stored raiders
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--go through all stored raiders
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@ -42,22 +42,22 @@ local function anchor_OnEnter(self)
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local characterLine = self.tooltip:AddLine('')
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local characterLine = self.tooltip:AddLine('')
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local class = self.db.global.classes[character]
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local class = self.db.global.classes[character]
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self.tooltip:SetCell(characterLine,1,character,classColors[class],'LEFT')
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self.tooltip:SetCell(characterLine, 1, character, classColors[class], 'LEFT')
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local valorPointColor
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local valorPointColor
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if self.db.global.valorPoints[character] == 980 then
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if self.db.global.valorPoints[character].points == 980 then
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valorPointColor = flagColors['red']
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valorPointColor = flagColors['red']
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else
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else
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valorPointColor = flagColors['green']
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valorPointColor = flagColors['green']
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end
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end
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self.tooltip:SetCell(characterLine,2,self.db.global.valorPoints[character],valorPointColor,'LEFT')
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self.tooltip:SetCell(characterLine, 2, self.db.global.valorPoints[character].points, valorPointColor, 'LEFT')
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local nextColumn = 3
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local nextColumn = 3
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for instance,abbreviation in pairs(trackedInstances) do
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for instance,abbreviation in pairs(trackedInstances) do
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if self.db.global.lockouts[character][instance] ~= nil then
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if self.db.global.lockouts[character][instance] ~= nil then
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self.tooltip:SetCell(characterLine,nextColumn,self.db.global.lockouts[character][instance].defeatedBosses,flagColors['red'],'LEFT')
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self.tooltip:SetCell(characterLine, nextColumn, self.db.global.lockouts[character][instance].defeatedBosses, flagColors['red'], 'LEFT')
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else
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else
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self.tooltip:SetCell(characterLine,nextColumn,'0',flagColors['green'],'LEFT')
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self.tooltip:SetCell(characterLine, nextColumn, '0', flagColors['green'], 'LEFT')
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end
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end
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nextColumn = nextColumn + 1
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nextColumn = nextColumn + 1
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end
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end
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@ -73,13 +73,13 @@ local function anchor_OnLeave(self)
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end
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end
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function core:OnInitialize()
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function core:OnInitialize()
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self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB',defaults,'Default')
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self.db = LibStub('AceDB-3.0'):New('ChoreTrackerDB', defaults, 'Default')
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local ChoresDisplay = CreateFrame('Frame','ChoreTrackerFrame',UIParent)
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local ChoresDisplay = CreateFrame('Frame', 'ChoreTrackerFrame', UIParent)
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ChoresDisplay:SetPoint('CENTER')
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ChoresDisplay:SetPoint('TOPLEFT')
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ChoresDisplay.background = ChoresDisplay:CreateTexture(nil,'BACKGROUND')
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ChoresDisplay.background = ChoresDisplay:CreateTexture(nil, 'BACKGROUND')
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ChoresDisplay.background:SetAllPoints(true)
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ChoresDisplay.background:SetAllPoints(true)
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ChoresDisplay.background:SetTexture(1,0.5,0,0.5)
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ChoresDisplay.background:SetTexture(1, 0.5, 0, 0.5)
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ChoresDisplay:SetHeight(50)
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ChoresDisplay:SetHeight(50)
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ChoresDisplay:SetWidth(50)
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ChoresDisplay:SetWidth(50)
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ChoresDisplay:Show()
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ChoresDisplay:Show()
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@ -88,11 +88,11 @@ function core:OnInitialize()
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ChoresDisplay:SetMovable(true)
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ChoresDisplay:SetMovable(true)
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ChoresDisplay:RegisterForDrag('LeftButton')
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ChoresDisplay:RegisterForDrag('LeftButton')
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ChoresDisplay:SetScript('OnDragStart',ChoresDisplay.StartMoving)
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ChoresDisplay:SetScript('OnDragStart', ChoresDisplay.StartMoving)
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ChoresDisplay:SetScript('OnDragStop',ChoresDisplay.StopMovingOrSizing)
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ChoresDisplay:SetScript('OnDragStop', ChoresDisplay.StopMovingOrSizing)
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ChoresDisplay:SetScript('OnHide',ChoresDisplay.StopMovingOrSizing)
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ChoresDisplay:SetScript('OnHide', ChoresDisplay.StopMovingOrSizing)
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ChoresDisplay:SetScript('OnEnter',anchor_OnEnter)
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ChoresDisplay:SetScript('OnEnter', anchor_OnEnter)
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ChoresDisplay:SetScript('OnLeave',anchor_OnLeave)
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ChoresDisplay:SetScript('OnLeave', anchor_OnLeave)
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for class,color in pairs(RAID_CLASS_COLORS) do
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for class,color in pairs(RAID_CLASS_COLORS) do
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class = class:lower()
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class = class:lower()
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@ -102,16 +102,16 @@ function core:OnInitialize()
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classColors[class] = CreateFont('ClassFont' .. class)
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classColors[class] = CreateFont('ClassFont' .. class)
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classColors[class]:CopyFontObject(GameTooltipText)
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classColors[class]:CopyFontObject(GameTooltipText)
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classColors[class]:SetTextColor(color.r,color.g,color.b)
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classColors[class]:SetTextColor(color.r, color.g, color.b)
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end
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end
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flagColors['green'] = CreateFont('FlagFontGreen')
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flagColors['green'] = CreateFont('FlagFontGreen')
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flagColors['green']:CopyFontObject(GameTooltipText)
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flagColors['green']:CopyFontObject(GameTooltipText)
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flagColors['green']:SetTextColor(0,255,0)
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flagColors['green']:SetTextColor(0, 255, 0)
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flagColors['red'] = CreateFont('FlagFontRed')
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flagColors['red'] = CreateFont('FlagFontRed')
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flagColors['red']:CopyFontObject(GameTooltipText)
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flagColors['red']:CopyFontObject(GameTooltipText)
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flagColors['red']:SetTextColor(255,0,0)
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flagColors['red']:SetTextColor(255, 0, 0)
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end
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end
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function core:OnEnable()
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function core:OnEnable()
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@ -122,8 +122,8 @@ function core:OnEnable()
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self.db.global.lockouts[name] = {}
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self.db.global.lockouts[name] = {}
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end
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end
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self:RegisterChatCommand('ct','ViewChores');
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self:RegisterChatCommand('ct', 'ViewChores');
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self:RegisterEvent('UPDATE_INSTANCE_INFO','UpdateChores')
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self:RegisterEvent('UPDATE_INSTANCE_INFO', 'UpdateChores')
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end
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end
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function core:ViewChores()
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function core:ViewChores()
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@ -146,12 +146,14 @@ function core:UpdateChores()
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self.db.global.classes[name] = class:lower()
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self.db.global.classes[name] = class:lower()
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--store Valor Points
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--store Valor Points
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self.db.global.valorPoints[name] = earnedThisWeek
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self.db.global.valorPoints[name] = {}
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self.db.global.valorPoints[name].points = earnedThisWeek
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self.db.global.valorPoints[name].resetTime = 0 -- core:GetNextVPReset()
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--store Saved Instances
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--store Saved Instances
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local savedInstances = GetNumSavedInstances()
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local savedInstances = GetNumSavedInstances()
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for i = 1, savedInstances do
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for i = 1, savedInstances do
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local instanceName,_,instanceReset,_,_,_,_,_,_,_,_,defeatedBosses = GetSavedInstanceInfo(i)
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local instanceName, _, instanceReset, _, _, _, _, _, _, _, _, defeatedBosses = GetSavedInstanceInfo(i)
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if trackedInstances[instanceName] ~= nil then
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if trackedInstances[instanceName] ~= nil then
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if instanceReset > 0 then
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if instanceReset > 0 then
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@ -179,4 +181,51 @@ end
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function core:ResetValorPoints()
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function core:ResetValorPoints()
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end
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function core:GetNextVPReset()
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--prepare calendar
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local currentCalendarSetting = GetCVar('calendarShowResets') -- get current value and store
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SetCVar('calendarShowResets',1) -- set it to what we want
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--figure out what time the server resets daily information
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local questReset = GetQuestResetTime()
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local resetTime = date('*t', questReset)
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--figure out reset day using next BH lockout
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local _, month, day, year = CalendarGetDate()
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local monthOffset = 0
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local resetDate = nil
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while resetDate == nil do
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local todaysEvents = CalendarGetNumDayEvents(monthOffset, day)
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for i = 1,todaysEvents do
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if todaysEvents == 0 then
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break
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end
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local title,hour,minute = CalendarGetDayEvent(monthOffset, day, i)
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if(title == 'Baradin Hold') then
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resetDate = { year = year, month = month + monthOffset, day = day }
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end
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end
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day = day + 1
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if day > 31 then
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if monthOffset == 1 then break end
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day = 1
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monthOffset = 1
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end
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end
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--return calendar
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SetCVar('calendarShowResets',currentCalendarSetting)
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--and combine for the reset timestamp
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resetDate.hour = resetTime.hour
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resetDate.min = resetTime.min
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resetDate.sec = resetTime.sec
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return time(resetDate)
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end
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end
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