Create table of information needed in tooltip.
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1 changed files with 34 additions and 1 deletions
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@ -268,7 +268,40 @@ end
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function core:DrawTooltip()
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-- Instead of drawing the tooltip directly from data, we will populate a table,
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-- sort the table, and then use the table to draw the tooltip
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local tooltipTable = {}
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for realm in pairs(db.global) do
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for name in pairs(db.global[realm]) do
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local valorPoints = db.global[realm][name].valorPoints.points
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if valorPoints == nil then
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valorPoints = 0
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end
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tooltipTable[name] = { name = name, valorPoints = valorPoints }
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for instance in pairs(trackedInstances) do
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local defeatedBosses
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if db.global[realm][name].lockouts[instance] ~= nil then
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defeatedBosses = db.global[realm][name].lockouts[instance].defeatedBosses
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else
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defeatedBosses = 0
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end
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tooltipTable[name][instance] = defeatedBosses
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end
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end
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end
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-- Sort by name for now
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table.sort(tooltipTable, function(a, b) return a.name < b.name end )
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for name,info in pairs(tooltipTable) do
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local printString = name
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for header,value in pairs(info) do
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printString = printString .. ' ' .. value
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end
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print(printString)
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end
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tooltip:AddHeader('')
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local valorPointColumn = tooltip:AddColumn('LEFT')
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tooltip:SetCell(1, 1, '')
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